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I had an interesting idea – what if we gave each faction two super abilities? One super ability would be magical and upgraded through magical skills, and the second super ability would be combat-based and upgraded through combat skills.
For example, Haven:
Combat Super Ability: "Relentless Force"
Requirements:
1) Counterattack and its combat perks, such as "Vigilance" and "Experienced Commander";
2) Attack;
3) Leadership.
Magical Super Ability: "Guardian Angel"
Requirements:
1) Counterattack and its magical perks, such as "Prayer";
2) Light Magic;
3) Sorcery (or Education).
Added 3 minutes later
Now I just need to find 8 super perks.
In principle, you could add a buff to some of the weaker existing perks (similar to how the mod that enhances human super abilities additionally applies a Berserker Rune to units each turn).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...