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Harmony - Troop Symmetry

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#676
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I had an interesting idea – what if we gave each faction two super abilities? One super ability would be magical and upgraded through magical skills, and the second super ability would be combat-based and upgraded through combat skills. For example, Haven: Combat Super Ability: "Relentless Force" Requirements: 1) Counterattack and its combat perks, such as "Vigilance" and "Experienced Commander"; 2) Attack; 3) Leadership. Magical Super Ability: "Guardian Angel" Requirements: 1) Counterattack and its magical perks, such as "Prayer"; 2) Light Magic; 3) Sorcery (or Education). Added 3 minutes later Now I just need to find 8 super perks. In principle, you could add a buff to some of the weaker existing perks (similar to how the mod that enhances human super abilities additionally applies a Berserker Rune to units each turn).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...