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I completed the new version of the map in 60 days ("Hero," Humans, Iris/Rutger). The initial setup was terrible: in the first month, there were two weeks of fever and one week of plague. Since a week of griffons eventually appeared, I changed the main hero. Now, about the gameplay itself. The game has become completely static. Even the smallest element of surprise has disappeared. The computer-controlled heroes sit behind their garrisons like canned goods, waiting for the player to break through the defenses and attack them. In the previous version, when heading towards the blue Castle, you could expect an attack from the green Castle or another faction on your home Castle. Now, you don't have to worry about the safety of your rear. This doesn't make the game more interesting. It turns out that the player only fights against garrisons on the roads. I completely agree with Rambo1969 (#22) regarding the Astral Gate spell. Banning it on the map will deprive the AI of its last chance to reach the player. The AI cannot break through such a strong garrison for a very long time, if it even decides to try. I didn't like the section where the outer buildings attached to the Castle are located. First, creatures of levels 1-3 are very important at the start, but their value only decreases later. Second, the defense at the gates is an order of magnitude weaker than the garrison blocking the road to them. If the player has already passed along the road, nothing will stop them further. Third, from the moment I broke through the blockade on the road to the end of the game, less than two weeks passed – the outpost had no effect on the game. That's all for now.