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Something needs to be done with the garrisons, either slightly reduced in size or combined in a different way... As I understand it, for players with a good level, any outposts are not an obstacle at all. Also, the AI's capabilities need to be taken into account so that the outposts are manageable for them.
To "conjure up" a solution for the garrisons, they need to be less diverse.
For example: it shouldn't be possible to combine blue elven archers with orcs and cyclops, otherwise their morale becomes non-existent, and they are useless.
The most dangerous creatures in the existing outposts are titans (because spells that affect the mind don't work on them, and if you deprive them of the ability to shoot, they use lightning and always hit), you can't protect yourself from them with walls and crystals; they (unlike dragons and cyclops) accurately hit their target and don't hit their own.
P.S. It is also necessary to prohibit the Angel Wings cloak and Sandro's Cloak; otherwise, a hero who randomly acquires these artifacts gains a huge advantage.
P.P.S. As for the existing creature camp, in this situation, it is not needed on the map at all; going to it and capturing it is simply a waste of game time.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)