Skip to content

Birth of Legends

User Avatar
#33
Auto-translated
13ga
I completed the new version of the map in 60 days. ("Hero". Humans, Iris/Rutger). The initial setup was terrible: in the first month, there were two weeks of fever and one week of plague. Since a week of griffons eventually appeared, I changed the main hero. Now, about the gameplay itself. The game has become completely static. Even a small element of surprise has disappeared. The computer-controlled heroes sit in their garrisons like canned goods, waiting for the player to break through the defenses and attack them. In the previous version, when heading towards the blue Castle, you could expect an attack from the green or another faction on your home Castle. Now, you don't need to worry about the safety of your rear. This doesn't make the game more interesting. It turns out that the player only fights against garrisons on the roads. I completely agree with Rambo1969 (#22) regarding the Astral Gate spell. Banning it on the map will deprive the AI of its last chance to reach the player. The AI cannot break through such a strong garrison for a very long time, if it even dares to try. I didn't like the area where the outer buildings attached to the Castle are located. First, creatures of levels 1-3 are very important at the start, but their value only decreases later. Second, the guard at the gate is much weaker than the garrison blocking the road to them. If the player has already passed along the road, nothing will stop them further. Third, from the moment I broke through the blockade on the road to the end of the game, less than two weeks passed – the outpost had no effect on the game. That's all for now.

As they say, there is no limit to perfection!))) 13ga described everything perfectly, clearly, and concisely!
Now, let's go over the requirements again:
1) We need to return the "Astral Gate" spell to the map, but in such a way that the hero can learn this spell at a high level (25-35). However, this will require some work because I don't know how to do it. Maybe it's possible in a modded version...:smile32:

2) We need to do something with the garrisons, i.e., either slightly reduce them or combine them in some other way. As I understand it, for players with a good level, any outposts are not an obstacle at all. In addition, we need to consider the capabilities of the AI so that the outposts are within their power.

3) Set up a mini camp with 1-3 creatures near the Castle. Everything is clear here.

If I missed something or you want any other changes, please let me know!
By the way, my schedule has become very tight, so I will be working on the new version of the map for a long time. I rarely have time for something like this.

Statistics

Welcome our newest member: leyu