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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to s_e_r_e_g_a
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s_e_r_e_g_a
Dwell 1,3,5. On 112 I didn't see 1 and 3, otherwise I would have rested; ran in a winding path, on 2 broke through to the resource area, there is a very long zone across half the map, from there I ran out to the center already halfway through 3 and stumbled upon the treasure, but without meat and magic I didn't risk fighting there, retreated home, the chain took my army for a long time, broke through to my center via my industrial zone and already knew where the treasure was, took two Dragon Utopia there and headed home, went via ГО, my mage had already broken through, battle in the Castle, adepts and the opponent's lack of evasion and resurrection decided it.

Thanks for the game.
messed up at the end, bought a mountain of unnecessary meat, but I should have gotten the book of darkness, since it was week of darkness(
In reply to dmitrik
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dmitrik
Dwell 4

The template is fast, so I immediately played as the Engineer, while the Oracle was doing something on Chaos, but didn't manage to reach level 10, and the battles began. The first battle was on map 126; the Orc forgot his units at home, so even though they were advanced and without a tent, they could have helped in the first battle. The Orc went to the tavern, and the Mage moved forward. The second battle had the same result, but the Mage was almost out of units; he managed to bring a full stack of bullets. In the last battle, the Orc ran out of money and, despite having a week of experience, couldn't buy anyone decent.

Thanks for the game.
and thanks to you
In reply to KillAndAction
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4 dwellings. Irka immediately grasped the strategy, and things started to unfold. He captured everything he wanted, and even got a defense bonus. He was in the center, preparing to attack the portal further, but his opponent had a lot of units and surrendered. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Лига Теней / Dungeon
  • Start Hero: Иранна / Yrwanna
  • Main Hero: Иранна / Yrwanna
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
летос / lethos
Game Length
133 days
Game Date
3/29/2017
Reported
3/29/2017 7:10 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/2/2017 8:28 AM

In reply to KillAndAction
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It's hard to call it luck, because the game was so frustrating that it was barely playable. But in the end, the opponent made a serious mistake, and it seems he made it more than once, which decided the outcome. About the game: On the first map, I didn't quite understand something. Either the templates were different, or I was just an idiot. Without properly assessing the situation, I lost to Shax with a duck and 5 assassins on a +1 attack dwelling against 16 warlords, which shouldn't have happened in older versions of the templates. It showed a high chance of success, although it used to always be at most average, but after thinking about it, I decided to go for it. But several morale checks in a row said otherwise = restart. (Later, I thought that we were playing on some new modification). On the second map, Krag with ducks and centaurs – it was almost a fairy tale. We played well on the first day. I thought we would continue playing like this, but no, we lost on the second day. So, on to the third map. Again, Shax. Assassins + warriors + centaurs. Not bad. I'm building up. On the 3rd day, I take 2 necropolises. On the 7th day, I break through all the exits, and a scout goes to each one. In the second week, I break through the center; they stubbornly don't give me a ballista. But I still believe they will, and I get a small advantage: 30 centaurs. 7 shamans, 10 assassins – unpleasant. I spend the entire second week clearing the center = level 20. No ballista, the center is without a treasure. I retreat home on day 127. A week of ducks. I build and buy a portal on day 131 and go to another center. I break through without losses. I build a chain and bring cyclops, and then every day I bring a new upgraded stack. I only go through the dungeons, and on some portal, I get ambushed at the same time. No ballista. I don't understand how it's possible not to offer a ballista at level 20, and I haven't even gotten the Path of War yet. As a result, on day 137, it's a complete mess, and I'm going to the castle. But I don't make it, I'm five tiles short. But in principle, there's no one at home, and I can get reinforcements and attack in time. Week 141, warriors. In principle, there are no screams = no mana needed, I can fully buy and attack on day 141. But then comes a blunder. I attack the dwarven stronghold, but I can't win; I miscalculated with the market and couldn't sell resources. As a result, I only get centaurs and cyclops. I attack. The opponent probably left a lot of his army on his second hero because there are almost no gremlins and 2 titans. But then comes a gift. He, having a whole day to prepare, didn't buy siege weapons. A gross mistake, and a loss in the final. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
M3
Game Length
141 days
Game Date
3/30/2017
Reported
3/30/2017 2:31 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 3/30/2017 8:54 AM

In reply to dwp1970
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dwp1970
It’s hard to call it luck, because the game was so frustrating that it was barely playable anymore. But in the end, the opponent made a huge mistake, and it seems he made it more than once, which decided the outcome.
About the game:

In the first map, I didn't quite understand something. Either the templates were different, or I was just an idiot. Without properly assessing the situation, I lost to Shax with a duck and 5 assassins on a +1 attack building against 16 warlords, which shouldn't have happened in older versions of the templates. It showed a high value, although it used to always be at most medium, but after thinking about it, I decided to go for it. But several morale checks in a row said otherwise = restart. (Later, I thought that we were playing on some new mod).
In the second map, Krag with ducks and centaurs, it was almost a fairy tale. We played well on the first day. I thought we would keep playing like this, but no, we restarted on the second day. So, the third map.

Again, Shax. Assassins + warriors + centaurs. Not bad. I'm building up.
On the 3rd day, I take 2 tombs. On the 7th day, I break through all the exits, and a scout goes into each one. In the second week, I break through the center, they stubbornly don't give me a ballista. But I still believe that they will, and I get a 30-centaur rush. 7 shamans, 10 assassins, unpleasant. I clear the center for the entire second week = level 20. No ballista, the center is without a treasure. I retreat home to 127. A week of ducks. I build and buy a portal at 131, and go to another center. I break through without losses. I build a chain and bring cyclops, and then every day I bring a new upgraded stack. I only go through the outposts, and on some portal, I get ambushed at the same time. No ballista. I don't understand how it's possible not to offer a ballista at level 20, and I haven't even gotten the Path of War yet. In the end, at 137, it's a complete mess, I go to the castle. And I don't make it, five tiles short. But in principle, there's no one at home, and I can get reinforcements and attack in time. Week 141 of warriors. In principle, there are no screams = no mana needed, I can fully buy and attack at 141. But then comes a setback.
I attack the dwarven city, but I can't win, I miscalculated with the market and couldn't sell resources, so I only get + centaurs and cyclops. I attack.
The opponent probably left a lot of his army on the second hero, because there are almost no gremlins and 2 titans. But then comes a gift. He, having a whole day to prepare, didn't buy any siege weapons. A gross mistake and a loss in the finale.

Thank you for the game.
Thank you for the game
In reply to sir_moz
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Jesse, and Ajax, are you guys even planning to play?
The first two didn't even bother to contact me, and I messaged Ajax on ICQ about 10 times, and only got a response once...
In reply to KillAndAction
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a long time ago, there were long breaks between games.
the last time, the game crashed after a difficult battle.
Yura couldn't replicate it.
they agreed to a draw to avoid further issues.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Ничья / Draw Ничья / Draw
Y11
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Map Template
солнце / sun
Game Length
137 days
Game Date
4/1/2017
Reported
4/1/2017 1:55 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/2/2017 8:55 AM

In reply to alijvit
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a good setup after two rests
I quickly break through the gold and on turn 131, there are no losses, and I get the Magic Trump.
the only thing is that they managed to use Battle Deployment and ranged attacks.
otherwise, everything is great. I could have continued to push.

Yura couldn't break through the gold.

thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
Y11
  • Color: Синий / Blue
  • Faction: Орден Порядка / Haven
  • Start Hero: Айрис / Irina
  • Main Hero: Айрис / Irina
Map Template
солнце / sun
Game Length
132 days
Game Date
4/1/2017
Reported
4/1/2017 1:57 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/2/2017 8:56 AM

In reply to alijvit
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4th dwelling. Day 1 gave me machine gun, on day 2 I cleared 2 huts for log and attack) bandit camps in each zone, quickly picked up wasps and path of war. By the end of week 1 level 15... at the end of week 2 I burned down Dim's adjacent zone, cleared a fort, a couple of artifacts and went to him. On turn 137 I was in his starting zone, but for some reason went to hit his cockroaches and missed the castle by a couple of tiles. 1st battle on turn 141, Dim was on full meat, but Ballick was demolishing like crazy, minused all centaurs, shamanesses and 3 bugs,,,bought himself back.. on turn 144 I ran into Kigan level 21 with all the meat except geese, battle was hopeless..
thanks for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Шак`Карукат / Shak`Karukat
  • Main Hero: Шак`Карукат / Shak`Karukat
Map Template
M3
Game Length
144 days
Game Date
4/1/2017
Reported
4/1/2017 9:45 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/10/2017 9:04 AM

In reply to s_e_r_e_g_a
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s_e_r_e_g_a
4 dwellings. Irka immediately caught the Orb of the Mage and things started to go well; I got everything I wanted, and they even gave me a defense bonus. I was in the center, preparing to attack the portal, but my opponent poured a lot of troops into the battle and surrendered.

Thanks for the game.
Everything is correct, thanks!
In reply to s_e_r_e_g_a
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s_e_r_e_g_a
Dwelled on level 4.7. Lucra appeared on the second day; on the second week, I found a stash of Shaman, Lich, and Undead creatures. In the middle of week 3, I cleared the first portal to the Treasury; out of the two Water Elementals, only the staff with - initiative was good, and I found some decent artifacts on the ground. On the third day, I was planning to retreat home for reinforcements and a portal, and then head to the guest area, but my opponent conceded. I'm not sure how I would have beaten a dark-summoning Lucra with mass casting of Darkness spells, a Haste Stone, a Shield, a Fan, and with almost a hundred Vampires.
Thanks for the game.
was
In reply to dwp1970
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dwp1970
It was a long time ago, and there were long breaks. The last time, the game failed to load after difficult battles. Yura couldn't repeat it. We agreed on a draw to avoid further frustration.
Yes, it happened. I completed the battles without any losses, but after loading, I couldn't manage the portal.
In reply to dwp1970
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dwp1970
a good setup after two rests
I quickly break through the gold and reach 131 with no losses
the only thing is that they used BDP and firearms
otherwise, everything is great. I could have pushed further

Yura couldn't break through the gold

thanks for the game
it was
In reply to s_e_r_e_g_a
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s_e_r_e_g_a
I'll write again, maybe Y11 can't find our report because he can't confirm it... Dwell 4.7. Lucra arrived on the second day, and on the second week, I found a stash of shamans, liches, and undead. In the middle of week 3, I broke through the first portal to the Treasury; out of the two Undead, only the staff with - initiative was good, and I picked up some decent artifacts on the ground. On the third day, I was going to break out and go home for reinforcements and a portal, and then run to visit, but my opponent resigned. I don't know how I managed to beat a dark-summoning Lucra with mass casts of darkness, speed stone, shield, fan, and with almost a hundred vampires.
Thank you for the game.
was
In reply to KillAndAction
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5 dwel. Crag from the start, machines and logs arrived quickly, but the adjacent zones turned out to be very poor — two banks in one and three in the other. As a result, there wasn't enough gold for upgrades and buying chieftains, but Crag managed to push through fairly well without them and was running to MT when the message about the forfeit came.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Каспар / Kaspar
  • Main Hero: Каспар / Kaspar
Map Template
корона / crown
Game Length
132 days
Game Date
4/2/2017
Reported
4/2/2017 9:14 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/2/2017 9:23 AM

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