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It's hard to call it luck, because the game was so frustrating that it was barely playable. But in the end, the opponent made a serious mistake, and it seems he made it more than once, which decided the outcome.
About the game:
On the first map, I didn't quite understand something. Either the templates were different, or I was just an idiot. Without properly assessing the situation, I lost to Shax with a duck and 5 assassins on a +1 attack dwelling against 16 warlords, which shouldn't have happened in older versions of the templates. It showed a high chance of success, although it used to always be at most average, but after thinking about it, I decided to go for it. But several morale checks in a row said otherwise = restart. (Later, I thought that we were playing on some new modification).
On the second map, Krag with ducks and centaurs – it was almost a fairy tale. We played well on the first day. I thought we would continue playing like this, but no, we lost on the second day. So, on to the third map.
Again, Shax. Assassins + warriors + centaurs. Not bad. I'm building up.
On the 3rd day, I take 2 necropolises. On the 7th day, I break through all the exits, and a scout goes to each one. In the second week, I break through the center; they stubbornly don't give me a ballista. But I still believe they will, and I get a small advantage: 30 centaurs. 7 shamans, 10 assassins – unpleasant. I spend the entire second week clearing the center = level 20. No ballista, the center is without a treasure. I retreat home on day 127. A week of ducks. I build and buy a portal on day 131 and go to another center. I break through without losses. I build a chain and bring cyclops, and then every day I bring a new upgraded stack. I only go through the dungeons, and on some portal, I get ambushed at the same time. No ballista. I don't understand how it's possible not to offer a ballista at level 20, and I haven't even gotten the Path of War yet. As a result, on day 137, it's a complete mess, and I'm going to the castle. But I don't make it, I'm five tiles short. But in principle, there's no one at home, and I can get reinforcements and attack in time. Week 141, warriors. In principle, there are no screams = no mana needed, I can fully buy and attack on day 141. But then comes a blunder.
I attack the dwarven stronghold, but I can't win; I miscalculated with the market and couldn't sell resources. As a result, I only get centaurs and cyclops. I attack.
The opponent probably left a lot of his army on his second hero because there are almost no gremlins and 2 titans. But then comes a gift. He, having a whole day to prepare, didn't buy siege weapons. A gross mistake, and a loss in the final.
Thank you for the game.