Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.
In your opinion, which race is stronger in Heroes of Might and Magic V?
Academy, of course! (H 5 v1.00)
And what's the justification? For some reason, in the thread about the strongest/weakest race, people are shouting "Academy!!!" in both, but in one, it's "Awful!!!", and in the other, it's "Forever!!!", without explaining the reasons...
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
That's exactly what I was talking about... being able to convert a maximum of 20 warriors per week, while the peasant population increases by +49... there really isn't anywhere to put them...
P.S. Either use them as cannon fodder, or have the hero collect peasants (extra income).
And in general, actual conversion is not cheap, so do the math yourself:
1) peasants to crossbowmen is approximately 140 kopeks
2) swordsmen to inquisitors is approximately 900 kopeks
3) inquisitor to paladin is approximately 1900 kopeks
Throwing away either 20 or 40 thousand on conversion every week isn't always possible, but 3000 is much more realistic, especially since Dugal's crossbowmen are not inferior in stats to griffins or even inquisitors...
And in general, a real transformation isn't cheap, so calculate it yourself:
1) Peasants into crossbowmen cost approximately 140 kopecks
2) Swordsmen into inquisitors cost approximately 900 kopecks
3) Inquisitor into paladin costs approximately 1900 kopecks
Which version is this for? In 2.1, buying an Inquisitor and turning him into a Paladin costs only slightly more than just buying a Paladin.
This is assuming that an experienced commander with a fully upgraded counterattack skill is training them.
Naturally, you need a hero with the right skills, otherwise you won't have enough money. You can use a secondary hero; it's not very difficult to get them to level 4-5.
In my opinion, the Inferno's advantage is only effective when collecting the central skill on the skill wheel, and their sacrificial pit doesn't have as stunning an effect as you might expect.
In my opinion, the most reliable factions are Humans, Elves, and Mages. The Mage's mini-artifacts work wonders, saving them from other factions. Elves are also great; in my opinion
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
Vi heila munna!