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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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In reply to Amko
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19 years ago
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Haven, in addition to peasants, also has excellent warriors. For example, Paladins or Inquisitors, and of course, Angels. :smile36: And also, the griffin's aerial attack and the decent ranged attack of the crossbowmen are quite valuable!:rolleyes:
In reply to 3DogMZA
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19 years ago
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Academy, of course! (H 5 v1.00)
In reply to Alee
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19 years ago
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Alee;98853
Academy, of course! (H 5 v1.00)

And what's the justification? For some reason, in the thread about the strongest/weakest race, people are shouting "Academy!!!" in both, but in one, it's "Awful!!!", and in the other, it's "Forever!!!", without explaining the reasons...
In reply to Alex_R
19 years ago
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Alex_R;98811
That's exactly what I was talking about... being able to convert a maximum of 20 warriors per week, while the peasant population increases by +49... there really isn't anywhere to put them...
P.S. Either use them as cannon fodder, or have the hero collect peasants (extra income).
IMHO, it's too much of a luxury to spend time training peasants when you can only produce a maximum of 20 warriors per week. I turn 20 swordsmen into inquisitors each week. Many prefer to turn monks into paladins.
In reply to Boris K
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19 years ago
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Boris K;98927
IMHO - it's too great a luxury to spend time training peasants when you have a maximum of 20 warriors per week. I turn 20 swordsmen into inquisitors per week. Many prefer turning monks into paladins.
You can afford that when playing against the computer, or on a very rich map...
And in general, actual conversion is not cheap, so do the math yourself:
1) peasants to crossbowmen is approximately 140 kopeks
2) swordsmen to inquisitors is approximately 900 kopeks
3) inquisitor to paladin is approximately 1900 kopeks
Throwing away either 20 or 40 thousand on conversion every week isn't always possible, but 3000 is much more realistic, especially since Dugal's crossbowmen are not inferior in stats to griffins or even inquisitors...
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19 years ago
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And in general, a real transformation isn't cheap, so calculate it yourself:
1) Peasants into crossbowmen cost approximately 140 kopecks
2) Swordsmen into inquisitors cost approximately 900 kopecks
3) Inquisitor into paladin costs approximately 1900 kopecks
Which version are you referring to? In 2.1, buying an Inquisitor and transforming him into a Paladin costs not much more than simply buying a Paladin.
In reply to Fireball
19 years ago
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Fireball;98935
Which version is this for? In 2.1, buying an Inquisitor and turning him into a Paladin costs only slightly more than just buying a Paladin.
This is assuming that an experienced commander with a fully upgraded counterattack skill is doing the training. After all, the Hall of Heroes no longer reduces the training cost. The best trainer is Isabelle.
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19 years ago
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This is assuming that an experienced commander with a fully upgraded counterattack skill is training them.
Naturally, the hero needs to have the right skills, otherwise you won't have enough money. You can use a secondary hero; it's not very difficult to get to level 4 or 5.
In reply to Fireball
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19 years ago
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The wizard's spell affects 3 units; one option is to upgrade the resurrection skill, and your army becomes immortal. It's no coincidence that the Academy has been weakened in all versions.
In reply to Fireball
19 years ago
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Fireball;98986
Naturally, you need a hero with the right skills, otherwise you won't have enough money. You can use a secondary hero; it's not very difficult to get them to level 4-5.
Usually, that's what I do – I immediately level up the main trainer. Only once did I have to level him up to level 8. :eek: In the 5th mission of the first campaign, Isabel was a great trainer while Godric was leveling up to level 20. Even in 1.41. And in 1.5, she's simply a treasure. :)
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19 years ago
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:smile05: :smile05: Perhaps each faction has its own strengths. But everything would be fine if it weren't for the Necromancer's ability to create their own units from everything they see on the map. The Necropolis has an advantage due to having only one castle, and their actions against them are slowed down, so you could say victory is handed to them.
In my opinion, the Inferno's advantage is only effective when collecting the central skill on the skill wheel, and their sacrificial pit doesn't have as stunning an effect as you might expect.
In my opinion, the most reliable factions are Humans, Elves, and Mages. The Mage's mini-artifacts work wonders, saving them from other factions. Elves are also great; in my opinion
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19 years ago
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Yes, indeed! Necropolises usually gather a large number of units, and their magic is simply... However, the last time I played as Dwarves against the undead, my warlords got the first turn. I cast the Rune of War Frenzy on them, and... (4 attacks with a chain lightning spell!!!) and the battle ended there, even though the strength of the enemy army was in no way comparable to mine.
In reply to Игрок
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19 years ago
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Everything was taken into account! There may be many Necromancers, but they are weaker in attack and defense than living creatures, and they die quickly! I crush them to smithereens on a large map with the Sylvan faction, along with their thousands of skeletons!:smile13:
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19 years ago
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Even though I haven't played Heroes 5 that much, I still think that Necromancers are the strongest faction!
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19 years ago
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Mages! All units are good, and the mini-artifacts in the late game are just great.

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