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9 years ago
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"only XL-4"



Past Tournament Winners:
"only XL-3"Gomunguls [/URL]
[/B][/CENTER]

I. Rules and Templates.

1. Game version. The tournament will be held on the SoD 3.2(4.0) + HD mod version 4.1 (or the latest available version) + HW_rulez 1.38 game versions (if a new, relevant patch is released, this rule must be amended).
2. XL templates: 8mm6a,8хм12а, 6LM10a, 8xm8a, Spider. Template selection follows standard practice; the red player starts with the black template set.
3. Castle selection: random pair + trade
The host generates a pair of random castles using a special button. Immediately after generation, each player can request a regeneration once for 500 coins to be deducted from their opponent's account. If at least one castle repeats during regeneration, that same player may (but is not obligated to) request a free regeneration until a new pair of castles appears.
4. After trading castles, players trade colors.
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The option to rebuild the Guild of Mages is enabled.
9. Library in "Tower" is allowed.
10. Deadline for completing a game is 2 weeks (clarification for those who need it: you must adhere to a playing schedule of 1 game every 2 weeks; if you start a game with an opponent, the deadline for this game is 2 weeks; if your opponent ignores or refuses to finish the game within the specified time without valid reasons, you have the right to request an ODD be assigned; in case of non-appearance by the opponent, they will receive a technical defeat).

II. Regulations

Stage 1: Group Stage

The top 2 players from each group advance, having scored the most points.
In case of equal points, places are determined according to additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. If it is impossible to determine the playoff qualifiers based on previous indicators, the players will be offered a scheme of transitional games. At present, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that develops in the groups at the end of the stage.

Victory - 3 points; defeat - 0; draw - 1 point (counted at the 211+ stage after consideration by the organizers)

Group stage ends on May 30, 2017. (no saves or replays will be accepted; results will be posted based on submitted tournament reports).

Stage 2: Olympic System

Playoff seeding will take place on June 1, 2017.

Two players advance from each group; the 1st and 2nd places are randomly assigned to the bracket.
Olympic system bo1 (2 weeks), starting with 1/4 bo3 (deadline 1 month)

III. Organizational Issues

1. Tournament start March 1, 2017; registration for the tournament is open until February 26 inclusive, up to 24:00 Moscow time (February 27-28 - final determination of the tournament regulations, drawing of groups) 16 groups of 7 people = 112 people
2. The tournament is official.
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host - Scorpiona (ICQ 469326983); organizational issues - rebellious (ICQ 345870761).
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal under their avatar and a ticket to the FB tournament:
In reply to Dawidu91
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9 years ago
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Dawidu91
TFP!
Thank you for the game.
In reply to Aldegir
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9 years ago
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Thank you for playing.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
6lm10a
Game Length
211 days
Game Date
3/12/2017
Reported
3/12/2017 4:27 AM
Rating Impact Archived
sonic111 1512 1526 +14 ↑
Wyndoc 1487 1473 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/12/2017 12:50 PM

In reply to Court
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9 years ago
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Court
Won on restarts: the opponent fought the computer, while I had a good one (3 Griffin Conservatories, 2 Hives, a Cyclops dwelling), only the road was a bit crooked, because on 115 I hit the guard of the treasure zone. Result 117 – Behemoths in the Castle, around 115 I think I gathered the Conservatories for 4 Angels and a minimal Hive and went to the Blue player, who was in a bad spot.
Thanks for the game.
The last restart I spent on the block of Energy Elementals guarding the box. And it dealt a dull layout. The Miner got one stack of Troglodytes, the respawn wasn't particularly rich. Went to the computer (also a dungeon), had to break through an upgraded Archers. No money, fought the computer the entire first week, lost the Miner, by 117 was left with 7 Evil Eyes and no money, though I built Minotaurs at the computer's Citadel, grabbed the wood in the center. Barely started to recover in the 2nd week – Graveyards, Dwarf Cottage, recapturing resources, fell heavily behind in tempo, but by the end of the week the Red player arrived with decent stats, 3 Bears, 4 Angels, and I had to surrender.
Thanks for the game!
In reply to sonic111
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9 years ago
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sonic111
Thank you for the game.
Unplayable due to the poor map layout. It's time to fix the map generation:smile15:, because sometimes it's simply impossible to play: with one road leading to a village on rocks and then an off-road path to a swamp and snow. The "road" to the central zones is also a spiral off-road path, and then... a one-way street! :smile18: The GM started building only from turn 141 because there was simply nowhere else to build.
I played until turn 211, took a Utopia with a Teapot, and didn't even bother with the second one (the autopsy revealed a cruel trolling by the generator in the form of a Knowledge skill and a speed amulet). The opponent had roads to all adjacent zones.
Thank you to the opponent for the game and the time.
In reply to sonic111
9 years ago
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The opponent spent all their rests and played the change with a home Dragon Utopia. On day 121, they started casting non-crit in 3 directions and building a tower. From 127-132, they took 2 trash Dragon Utopias and raised stats slightly. They gathered 5 cyclops stacks, which allowed them to rebuild Town Portal and Dimension Door. On the 4th week, they formed an alliance and upgraded angels in the opponent's castle (which I successfully messed up by forgetting to leave some meat there). I saw them heading toward my super-treasure, which I hadn't visited) so I covered Gunnar and Mephala, receiving -4 archangels from Mepha and a buyout. I spent a couple of days finishing the army and getting a +2 speed cloak. By 211, I had 11 groups of dragons, 20 necro-horses, 2.2k skeletons, and 60+ ducks; I attacked the opponent - they only had 14 archangels there.
Thanks for the game
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
211 days
Game Date
3/12/2017
Reported
3/12/2017 2:07 PM
Rating Impact Archived
h3pro 1389 1414 +25 ↑
Derbent 1674 1649 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/12/2017 2:21 PM

In reply to h3pro
9 years ago
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h3pro
The opp spent all rests and played out the change with the home Dragon Utopia. On 121, he started not-criting in 3 directions and building a tower. 127-132, he took 2 slag Dragon Utopias and raised stats slightly. He collected 5 cyclop-spots, which allowed him to rebuild Town Portal and Dimension Door. In the 4th week, he formed an alliance and upgraded angels in the opponent's Castle (which I successfully screwed up by forgetting to leave meat there). I saw him heading toward my super-treasure, which I hadn't visited) so I covered Gunnar and Mephala, took -4 archs from Mepha and a buyout. Spent a couple of days finishing the army and a cloak +2 speed. On 211, it turned out to be 11 gr dragons, 20 necro-horses, 2.2k skeletons, 60+ ducks; attacked the opponent - there were only 14 archs.
Thanks for the game
Something weird is happening when I play as Dungeon. In my opinion, it's the faction most dependent on the layout. I managed to get going eventually, but I'm too lazy to build a tower, and that's what let me down. Without Dimension Door, there was simply nowhere to go, so in the end, I wanted to slip through unnoticed :smile04: right under the opp's nose into the super-treasure; there were no alternatives to go anywhere else. It didn't work out, I bought my way out while cutting his archs, holed up in the Castle with magic and shackles, provoking an attack, but a KS was found there. thx for the game
In reply to caliban
9 years ago
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caliban
I cleared out everything I could. As a result, no army, no resources. The wood mine is in the middle of nowhere, lots of blockers and ranged guards. But there are two external dwellings of gnolls and an external dwelling of cows, which carried the game. On day 115 I almost got wiped in that external dwelling (attacked the cows with 35 gnolls, 10 lizardmen, a serpent fly, two wasps, and a ballista), barely scraped by on the gnolls. By the end of the week I got some momentum going and placed 1-6 in the citadel, and had just enough for some buying. On day 121 I took level 1 Griffin Conservatory, a couple of turns later I captured the enemy ally's town, and his main hero with all his might killed himself against me in the citadel. On day 126 the opponent came to the center, where he falls just short of my central wood dwelling. I moved my main there. The stat and army advantage combined with two lucky strikes decided the fight.
Thanks for the game!
Thanks for the game!
In reply to Little
9 years ago
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Could you please tell me if it’s possible to recover the password for a save file?
In reply to Court
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9 years ago
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Court
Hey everyone, is it possible to recover the password for a save file?
There should be a file called passwords.txt in the folder with the save files – look for it there.
In reply to sonic111
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9 years ago
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We started playing without restarts. As a result, both of us in the adjacent zone had to move through wasteland. Due to the lack of Earth magic and an unexpectedly long road to a village in one of the treasure zones, I only took the first Dragon Utopia on day 134. Gradually, a few more Dragon Utopias were found. We rolled a decent amount of stats. Town Portal appeared in a scroll on day 136; by day 142 I had re-specced Fly and Dimension Door. Having several leveled-up heroes with Air magic, I started capturing cities from my opponent. In the process, I lost a good scout hero, but I couldn't cut down any of his heroes myself due to lacking Tactics or Shackles of War. Overall, though, the takeover was going well. On day 145, on the last move of the week, I reached Vidomina with my entire main army. There was a big army advantage there: the numbers of dragons and angels were comparable, while he had 2k skeletons against my 60 grand elves. But my stats were lower by about 20. The battle took place under my opponent's red sphere, without any particular outs for him. Toward the end, Leadership also came into play — my dragons and grand elves became Morale-locked. As it turned out after the game, my opponent quickly got full control in the Dragon Utopias, but nothing decent for stats ever dropped for him until the end of the game. Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
6lm10a
Game Length
145 days
Game Date
3/12/2017
Reported
3/12/2017 5:50 PM
Rating Impact Archived
boovli 1682 1698 +16 ↑
Vinceras 1717 1701 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/12/2017 5:56 PM

In reply to boovli
9 years ago
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boovli
We started playing without resets. In the end, we both had to go through wasteland in the adjacent zone. Due to the lack of earth magic and an unexpectedly long road to the village in one of the treasure zones, I only managed to take the first Dragon Utopia on turn 134. Gradually, a few more Dragon Utopias were found. We stacked a decent amount of stats. Town Portal came in a scroll on turn 136; by turn 142 I had reassigned Fly and Dimension Door. Having several leveled-up heroes with air magic, I began to capture cities from my opponent. In the process, I lost a good scout hero, but I couldn't cut off any of his heroes due to the lack of Tactics or Shackles of War. Overall, the capture went well. On turn 145, on the last move, I reached Vidomina with my entire army. There was a big army advantage there: numbers of dragons and angels were comparable, while he had 2k skeletons against my 60 grand elites. But my stats were lower by ~20. The battle took place under the opponent's red orb, with no particular outs for him. Toward the end, Leadership also played a role — my dragons and grand elites became paralyzed. As it turned out after the game, the opponent got full control in Dragon Utopias early on, but nothing decent for stats dropped until the end of the game. Thanks for the game!
He could have tempoed without much risk for himself, there were a lot of skeletons. Then the Dragon Utopias with full control would have been taken earlier, and since no others were found afterward, that might have saved him.
Thanks for the game!
In reply to sonic111
9 years ago
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The draw was good: Galtran and Clavius, both with Loga, gloves and necro fur coat in caravans, roads are excellent, native 3k comp - Citadel. Early encounter on 116 on fast roads on the territory of my native comp - the opponent decided not to continue. Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
116 days
Game Date
3/12/2017
Reported
3/12/2017 6:57 PM
Rating Impact Archived
Silence- 1815 1818 +3 ↑
Taso 1499 1496 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/12/2017 6:59 PM

In reply to Court
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9 years ago
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Court
Hey everyone, is it possible to recover the password for a save file?
If there was a way to recover the password for a save file using some kind of procedure, what would be the point of having passwords in the first place?

I understand that neither the save files nor the text files with passwords remain. Then there are three options:
1. Technical loss (Such cases have happened, hello Diabler).
2. Remember the password.
3. Write a letter to Baratortch and send him the save file. He might agree to help.

P.S.: And for the future, if you have memory problems, I advise you to choose short, simple passwords, like 123 or 777, so that if you can't remember, you can at least try to guess it.
In reply to Silence-
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9 years ago
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Silence-
Dealt well: Galtran and Clavius, both with loga, gloves and necro fur coat in wagons, roads are excellent, native 3k comp - citadel. Early meeting on 116 on fast roads on the territory of my native comp - opponent decided not to continue. Thanks for the game!
Thanks for the game!
In reply to Dirty_Player
9 years ago
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Dirty_Player
If there was a way to restore the password for a save file using some procedure, what would be the point of having passwords in the first place?

I understand that neither the save files nor the text files with passwords remain. Then there are three options:
1. Technical loss (such cases have happened, hello Diabler).
2. Remember the password.
3. Write a letter to Baratortch and send him the save file. He might agree to help.

P.S.: And for the future, if you have memory problems, I advise you to choose short, simple passwords, like 123 or 777, so that if you can't remember, you can at least try to guess it.
:smile51:

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