A line with a mark in the middle represents a transition with a passage guard. It can only be opened after visiting both locations connected by the transition.
Several lines represent a multi-transition (several transitions, each of which can be one of three types: 0 - normal with a guard, wide, and border guard).
Posts from Useful information: templates, maps.
I decided to have some fun and made a comparison of the random map templates in the turn-based strategy game Heroes of Might and Magic 3 and chess openings (my associations): :smile03:
2sm4d3 - Spanish Game, Berlin Wall, Scandinavian Defense, Dutch Defense.
So, are there any chess opening and Heroes template experts here who can appreciate this fantasy? :smile04:
A chess opening defines the initial development strategy, and a template in Heroes does the same – this is a very important feature, because depending on the KNOWLEDGE of a particular Heroes template, the correct, corresponding strategy for playing on that template depends! In open openings, as well as in FAST-PACED templates (balance, Jebus, cube), it is very important to enter the treasure as quickly as possible, or, in chess terms, to control the center...))) But there are also CLOSED templates, such as 8xm8, which corresponds to CLOSED chess openings accordingly)):smile20:
Actually, no. The Scandinavian Defense with immediate contact of forces and winds across the board doesn't really resemble 2sm4d3. It's more like one of the fast-paced templates (on which special Tournaments are held with a 200% bonus).
I'm not familiar with the term "Berlin Wall." If you mean the main variation of the Berlin Defense with an endgame, then again, I don't quite understand the comparison with the "sm" template: quick exchanges, playing with small forces, etc. (characteristic of small templates) - but in the "sm" template, there are usually epic final battles.
If you're talking about the Anti-Berlin, then you should also add the Italian Game (with d3, of course) - yes, that's similar to the "sm" template... and the center is like a GO...
PS. Offtopic: In the match results, Shipov once again said that his favorite computer game is Heroes 3. It is installed on his laptop and used as a ringtone on his phone.

Орден Феникса – харизматический :) лидер
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
Every time I have to click here and can't find it, it's an endless "browsing and searching through the topic." It's inconvenient.
The overall structure is clear, but having the generation options and rules readily available would be very helpful.
Kostya, could you please add Skirmish to the first post? Is it possible?
Every time I have to click around and can't find it, it's an endless "browsing and searching." It's inconvenient.
The overall structure is clear, but having the generation options and rules readily available would be very helpful.
the timer values are not specified.
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Усложнять просто - упрощать сложно...
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293807030
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(current version - ver.2)
/To play on this template, you need to copy the text file of the template into the following directory in the game folder: "..\_HD3_Data\Templates\6LM-8MM mix"
Map settings: XL+U, 2 players + 6 AI opponents, difficulty 160%. Roads may be more suitable – fast roads.
Template scheme:
Start locations are in zones 1 and 2. Zones 1-8 contain: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They have wood and ore mines. Monsters are medium strength. Zones 11-12; 15-16; 19-22; 25-26 contain: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). In zones 15; 19; 22; 26 (adjacent to player starting zones) there are sulfur, mercury, diamond, and gem mines. In zones 11; 12; 27; 28, there is one valuable resource mine in each zone. Zones 9-10; 13-14 (treasure) contain: 3000-6000 (9), 10000-15000 (6), 15000-20000 (1), with one valuable resource mine in each zone. Zones 17-18; 23-24 (super treasure) contain: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1).
Connections:
6000: 3-11; 9-15; 11-27; 10-16; 11-20; 4-12; 14-26; 12-28; 13-25; 12-21.
9000: 19-27; 7-28; 8-27; 22-28.
12500: (all passages to super treasure zones): 17-19; 18-20; 21-23; 22-24.
Landscape.
Zones 15-16; 25-26 cannot have difficult terrain (sand, snow, swamp). In all other zones, the landscape is random.
Monster strength in all zones except for super treasure zones is normal.
In super treasure zones, monsters are strong.
This template was created to eliminate the chance of one-way teleporters appearing for any color.
Scheme in high resolution:
/attachments/58603/>
To make it work, create a folder named 2sm2c(3) and place my file inside it.
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
