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Posts from Useful information: templates, maps.

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In reply to bRitvo4kA
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A line with a mark in the middle represents a transition with a passage guard. It can only be opened after visiting both locations connected by the transition.
Several lines represent a multi-transition (several transitions, each of which can be one of three types: 0 - normal with a guard, wide, and border guard).
If everything is clear with a normal passage, then the question is: what is a Wide passage and a Border guard??? I can't figure out the conditional designations of the templates.
In reply to Ghostduh
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Ghostduh
I decided to have some fun and made a comparison of the random map templates in the turn-based strategy game Heroes of Might and Magic 3 and chess openings (my associations): :smile03:

2sm4d3 - Spanish Game, Berlin Wall, Scandinavian Defense, Dutch Defense.

So, are there any chess opening and Heroes template experts here who can appreciate this fantasy? :smile04:

A chess opening defines the initial development strategy, and a template in Heroes does the same – this is a very important feature, because depending on the KNOWLEDGE of a particular Heroes template, the correct, corresponding strategy for playing on that template depends! In open openings, as well as in FAST-PACED templates (balance, Jebus, cube), it is very important to enter the treasure as quickly as possible, or, in chess terms, to control the center...))) But there are also CLOSED templates, such as 8xm8, which corresponds to CLOSED chess openings accordingly)):smile20:

Actually, no. The Scandinavian Defense with immediate contact of forces and winds across the board doesn't really resemble 2sm4d3. It's more like one of the fast-paced templates (on which special Tournaments are held with a 200% bonus).
I'm not familiar with the term "Berlin Wall." If you mean the main variation of the Berlin Defense with an endgame, then again, I don't quite understand the comparison with the "sm" template: quick exchanges, playing with small forces, etc. (characteristic of small templates) - but in the "sm" template, there are usually epic final battles.
If you're talking about the Anti-Berlin, then you should also add the Italian Game (with d3, of course) - yes, that's similar to the "sm" template... and the center is like a GO...

PS. Offtopic: In the match results, Shipov once again said that his favorite computer game is Heroes 3. It is installed on his laptop and used as a ringtone on his phone.

Орден Фениксахаризматический :) лидер
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In the recently started tournament, beginners are using the Skirmish M-200 template. I couldn't find the layout for this template either in the first post or anywhere else in this thread. Where can I find this "secret" layout?
In reply to MicroElf
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This skirmish template, which is played with options M – map size, 200% – difficulty, is included in the standard package. There is also a skirmish version similar to sk2tv edition; it is only for M maps and has slightly different guard values compared to the standard one
ICQ: 680096721 :smile28:
In reply to ДаУ
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Please add the h3dm1 and Mirror Diamond templates.
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Hello. Can I request templates for Gigamaps? For example, when I change "Diamond" from L to G, the map becomes terribly empty. Can I create a template with two starting towns? HotA always glitches after a few turns.
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Kostya, could you please add Skirmish to the first post? Is that possible?
Every time I have to click here and can't find it, it's an endless "browsing and searching through the topic." It's inconvenient.
The overall structure is clear, but having the generation options and rules readily available would be very helpful.
In reply to osfaraon
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osfaraon
Kostya, could you please add Skirmish to the first post? Is it possible?
Every time I have to click around and can't find it, it's an endless "browsing and searching." It's inconvenient.
The overall structure is clear, but having the generation options and rules readily available would be very helpful.
It would be great to have both Skirmish and h3dm1 in the first post (using the same principle as the links for the other templates). Otherwise, I have to either search for them every time or keep a separate link, which is not very convenient.
ICQ 289320583
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The template description in the forum has one major drawback:
the timer values are not specified.
Играю SOD с ОХ
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Усложнять просто - упрощать сложно...
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293807030
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8MM/6LM Mix Template
(current version - ver.2)
/To play on this template, you need to copy the text file of the template into the following directory in the game folder: "..\_HD3_Data\Templates\6LM-8MM mix"
Map settings: XL+U, 2 players + 6 AI opponents, difficulty 160%. Roads may be more suitable – fast roads.

Template scheme:



Start locations are in zones 1 and 2. Zones 1-8 contain: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They have wood and ore mines. Monsters are medium strength. Zones 11-12; 15-16; 19-22; 25-26 contain: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). In zones 15; 19; 22; 26 (adjacent to player starting zones) there are sulfur, mercury, diamond, and gem mines. In zones 11; 12; 27; 28, there is one valuable resource mine in each zone. Zones 9-10; 13-14 (treasure) contain: 3000-6000 (9), 10000-15000 (6), 15000-20000 (1), with one valuable resource mine in each zone. Zones 17-18; 23-24 (super treasure) contain: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1).

Connections:
6000: 3-11; 9-15; 11-27; 10-16; 11-20; 4-12; 14-26; 12-28; 13-25; 12-21.
9000: 19-27; 7-28; 8-27; 22-28.
12500: (all passages to super treasure zones): 17-19; 18-20; 21-23; 22-24.

Landscape.
Zones 15-16; 25-26 cannot have difficult terrain (sand, snow, swamp). In all other zones, the landscape is random.

Monster strength in all zones except for super treasure zones is normal.
In super treasure zones, monsters are strong.

This template was created to eliminate the chance of one-way teleporters appearing for any color.

Scheme in high resolution:
/attachments/58603/>
Attachments 3
3 files attached • Total size: 314.3 KB
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
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Hello. Please refresh my memory. Does RMG create zones in the order they appear in the text file? Or is the algorithm different? I've noticed that on 6LM, for the blue player, various kinds of terrain are often generated, such as a large number of mountains or a single road leading out of a one-way area. Could this be related to the fact that it's the 6th zone in the sequence?
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I think that's exactly how it is. Therefore, in the mix, I reordered the connection of all zones (since the roadmap there is almost identical to 8mm6a). Those who decided to make the "+a" change to the original template version to save time simply changed 2 to 6 and 6 to 2 in the simplest way – this is evident from the text file itself. Whether this has an effect or not, I cannot say for sure, but through experimentation, I have come to the conclusion that it does.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to Russel_lDHl
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HOTA 2sm2c(3): Modified m200: secondary towns cannot be Swamp, Snow, or Desert; secondary towns cannot be Stronghold, Fortress, or Conflux. The following heroes are banned: Magic Specialists level 4, excluding Cloners, Infernovarks, and Luna Cy'el Logisticians, as well as Gargoyle, Gnome, and Snake Specialists.

To make it work, create a folder named 2sm2c(3) and place my file inside it.
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672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/

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