I have a question. Is it planned to add NHF to the EWA build, but so that EE also works, or is this not feasible without the EE developer?:smile24: Well, because EE is v3.0, and NHF is v3.1. So why can't we play EWA together with EE?
Sorry if this question has already been asked. :rolleyes:
Posts from Epic War Age (EWA) - Adapted Mod Collection
ColouredText - список заклинаний и их уровень в описании существ-колдунов
Seriously though, the typo has been fixed, and the Torment scripts will most likely be removed altogether due to their complete uselessness.
Translation of the mod into English.
Friends, we are looking for people who are willing to engage in "masochism" and translate everything that is included in EWA into English. For many mods, you can download the original versions and extract the English text from them, but it needs to be compared with the translated version to see if the mechanics of a particular function have changed.
We are also interested in people who are willing to sponsor this translation. It is unlikely that anyone will agree to do such work for free.
Thus, together we can help EWA break through further and create global competition for MMH 5.5. We have real advantages, and all the disadvantages are compensated by many other functions.
An anonymous survey on this topic is currently being conducted in our group.
Note that this is a preliminary survey, and the translation will not be done until the release of EWA 3.0. The voting is anonymous, so don't hesitate, no one will be able to see the result of your answer.
The author has been repeatedly asked to fix the assembled set "Power of Dragons", as it did not work with the Fortress-level creature upgrades.
This will be fixed in the next version of EWA!
The build is great, but I have a question.
Before (I mean, without the mod), there was a feature in the video options called "windowed mode + don't interrupt when minimized." After installing the mod, this feature disappeared.
Is it possible to bring this wonderful button back to the settings?
This will be implemented in the next version of the mod.