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TOURNAMENT "FULL RANDOM - III"


This tournament is an official rated tournament.
Tournament dates will be determined based on the number of registrants, taking into account that 14 days are allocated for games with a single opponent + 4 days for force majeure circumstances.


Please report all difficulties or delays immediately in this thread.

Map generation is carried out using the current version of IRMG 1.8.0, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

:smile10: If the following conditions are not met, the tournament participant will be excluded after:
- 1/2 of the tournament term by 05.06.2017, having played less than 1/3 of games (participant replacement is possible)
- 4/5 of the tournament term by 31.07.2017, having played less than 3/4 of games (participant replacement is impossible, game results are annulled).

The result of the excluded participant is passed as an "inheritance" to the newly joined tournament participant.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; the Tournament Edition mod is used in this tournament. The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each participant plays 2 games against everyone else.

1st game.
COLOR CHOICE: one of the following options (by mutual agreement of players, or by drawing lots, or the color is determined by the tournament judge).
TEMPLATE CHOICE: random. List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION CHOICE: random

2nd game.
COLOR CHOICE: players swap colors.
TEMPLATE CHOICE: same as in the 1st game.
FACTION CHOICE: players swap factions.

It is possible to play ahead for the entire tournament if available opponents are present.

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to exactly repeat all their moves up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in case of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration for each opponent (templates and factions are random) and 1 restart for each 2nd game with each opponent (template and factions are set according to tournament rules for the 2nd game between players), no later than the second day of the first week of the first month (the end of the day is considered as pressing the turn transfer button, regardless of whether the opponent has completed their current turn or not).

Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue).
Simultaneous turn disconnection or desync in week 2 and later - game continues (except cases where both players are ready to start over).

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been breached. It is also prohibited to use the world spell "Astral Gates" to jump to an adjacent zone of the opponent and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. Three points are awarded for a win, one for a draw.
Reports and logs are written in the thread Reports and logs of TOURNAMENT "FULL RANDOM - III"

13. When determining a player's position in the tournament table in case of equal points, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.

14. Attention! LOADS are PROHIBITED in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button, after which the automatically created message should be sent.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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#108
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Vipu wasn't having much luck. Everything seemed to work out for the elf again. Dwelled on 2, 3, and 6. It was the third week of this dance. The morale was low. I was playing poorly. We failed with magic. We didn't have enough resources. In the end, on the third day, I managed to break through the main town with losses and without magic. I planned to enter the treasure room on day 137 with full mana and upgraded bows. I pumped up regeneration, so I think the losses would have been minimal. But the opponent surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Винраэль / Vinrael
  • Main Hero: Винраэль / Vinrael
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
солнце / sun
Game Length
137 days
Game Date
2/22/2017
Reported
2/22/2017 2:31 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/24/2017 9:34 AM

In reply to Will
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#109
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Will
I confirm, I leveled Marbas and Grok equally; both had Light, but Marbas was stubbornly not given Devourer while Fire consumed all the mana, so I had to switch to Grok. Somewhere around level 13, Grok had Expert Light, then I tried to get any mass spells but they were stubbornly not given (the first offer came only at level 33)). I entered the enemy's treasure zone for the 3rd time, but all the Dragon Utopias were positioned unsuccessfully — our paths crossed and Vitya entered; Grok didn't have time to devour much. Then the hit wounds from Vitya were painful — and I messed up myself, I should have fought to the end when the ATB aligned favorably. Thanks for the game
please confirm the report using the automated system:
- search for the report
- click the "confirm report" button
- leave a comment in the message that opens
- click the send button.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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#110
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BOLIVAR
P.S. The starting Sorcal and the main Irbet can no longer be edited.
For some unknown reason, editing reports is currently impossible. I have contacted the Creator regarding this issue. As soon as the issue is resolved, I will correct the report.
In reply to KillAndAction
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#111
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I wanted an interesting game, but my opponent forfeited.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Каспар / Kaspar
  • Main Hero: Каспар / Kaspar
Map Template
корона / crown
Game Length
117 days
Game Date
2/22/2017
Reported
2/22/2017 12:33 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/23/2017 10:15 AM

In reply to sir_moz
#112
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sir_moz
lost to moz(blue, mages, Vittorio) 7th week. Letos 1st game
Great game, control decided it. At first in the tavern I saw Vitto and level 7 dwellings on day 1, I was very happy; the same-town buildings gave regen, which made me even happier, and then they gave a log in the hut, which made me even happier still. I went with two heroes; at 122 I sent Vitto to the center and Jalib to another adjacent zone. By the middle of the third week I leveled up, grabbed some decent artifacts, spotted the path to the treasure zone - broke it, then right there at 136 simultaneity happened, I entered the treasure zone - a demon was already right next to me!. I attacked, there were 8 devils against my 4 (it turns out Will also found an additional external dwelling in the center), I traded 8 for 3 and Will flew back to the tavern. I was upset of course, because I didn't know where this external dwelling was; running across Grok is not exactly a pleasure, plus the opponent was already in my treasure zone (but it turned out he had eaten almost nothing). I finished off the treasure zone, completed the minis and went to look for the external dwelling. Convenient portals spawned, found boots while running, took over the external dwelling, then even reached Grok and played tricky for 40 k money getting 9 devils, 20 horses and 20 women. Then more running around, in the end I exposed myself, didn't put on shackles, and Will himself played tricky for 50 k already getting 9 cats, 3 titans and djinns. Then one more run-around, and as a final chord on the 7th week I again played tricky for another 9 devils, all the dogs, remaining women and some same-tier units. Then Grok took back his external dwelling and ran to my treasure zone (reached the Dragon Utopia, which he himself had been hitting at 136), on my turn I reached him with shackles. In the finale the ATB landed super luckily when Vitto moved right after Grok. The demon had no chance left with such losses of meat. Thanks for the game.

p.s. funny thing, ideally I should have fought to the end in the first battle, because Grok didn't have mass spells and his stats were lower. And Will should have fought in the 2nd fight, because the ATB landed luckily and there were chances. Such tricky players.
I confirm, I leveled Marbas and Grok equally both had light, but they stubbornly wouldn't give Marbas a devourer and fire ate all the mana, so I had to switch to Grok; around 13 lvl Grok had expert light then I kept trying to get any mass spells but they stubbornly wouldn't give them (the first time they offered was only at 33 lvl)) ) entered the enemy treasure zone on the 3rd but all Dragon Utopias were positioned poorly - our paths crossed and Vitto entered, Grok didn't have time to eat much( Then hit-and-runs from Vitto were painful - and I messed up myself, should have fought to the end when the ATB stood luckily. Thx for the game
In reply to KillAndAction
#113
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Great start – 3 native heroes and Rutger in the dungeon, who leveled up quickly and by turn 3 had already entered the Treasury, the artifacts were good – a Ring of Initiative 20 and a set for empathy, then he went to the opponent's Treasury, increased his stats there, and then attacked the opponent's castle. In the castle battle, Rutger came out strong, and the enemy's units were scattered. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Хафиз / Havez
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
летос / lethos
Game Length
221 days
Game Date
2/22/2017
Reported
2/22/2017 2:13 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/22/2017 3:37 PM

In reply to Will
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#114
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Will
Excellent start – 3 native heroes and Rutger in prison, who was leveling up quickly and entered the Treasury on day 3-1. The artifacts were good – a Ring of Initiative 20 and a set for Empathy. Then he went to the opponent's Treasury, increased his stats there, and went to his Castle. In the Castle battle, Rutger came out strong, and the enemy's stats crumbled. Thanks for the game.

Will said that he should also be given a Knight. On the 1st level, he didn't take the Machines, thinking he would take Summoning, but it didn't work out, and as a result, the tempo turned out to be very slow. He entered the Treasury only on day 141. In my center, the Arenas and combat boosters were generated very unluckily. As a result, Rutger, without education, had 24 more combat stats (6 combat stats in my Treasury, 3 on my respawn point, 3-4 obviously in the adjacent areas, and about 8 in his own center). Both had a set for Empathy, the opponent had a Ring 20, and I had a Staff. The Knight was too strong in stats, which decided the outcome. Thank you for the game.

P.S. I found additional hidden pits and women late. In general, I decided to control the map again. This time, thanks to the logic, Will simply gathered more stats.
In reply to dwp1970
#115
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dwp1970
I wanted an interesting game, but my opponent forfeited.
Thanks for the game.
In reply to KillAndAction
#116
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opponent merged
thanks for the game!
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Краг / Kragh
  • Main Hero: Краг / Kragh
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
солнце / sun
Game Length
133 days
Game Date
2/23/2017
Reported
2/23/2017 10:20 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/23/2017 10:26 AM

In reply to alijvit
#117
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alijvit
opponent conceded
thanks for the game!
it was
thank you for the game
In reply to KillAndAction
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#118
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Didn't make it to the final.
Was playing when the opponent disconnected.

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Рутгер / Rutger
Map Template
паук / spider
Game Length
212 days
Game Date
2/23/2017
Reported
2/23/2017 11:10 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/23/2017 3:43 PM

In reply to KillAndAction
#119
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Dwell 4.7. Lukra arrived on the second day, and on the second week, I found a stash of shamans, liches, and undead. In the middle of week 3, I cleared the first portal to the Treasury; out of the two dungeons, only the staff with - initiative was good, and I picked up some decent artifacts on the ground. On the third day, I was planning to retreat home for reinforcements and a portal and then head to the guest area, but my opponent conceded. I'm not sure how I would have beaten a dark-summoning Lukra with mass casts of darkness, a speed stone, a shield, and a fan, and with almost a hundred vampires. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Некрополис / Necropolis
  • Start Hero: Наадир / Naadir
  • Main Hero: Лукреция / Lucretia
Победа / Def Победа / Def
Y11
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
радуга / rainbow
Game Length
143 days
Game Date
2/23/2017
Reported
2/23/2017 1:35 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 4/2/2017 8:54 AM

In reply to KillAndAction
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#120
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at the start, he lost all his units twice. as a result, he went for Kaspar.
because he caught the Log on his second level-up.
in principle, despite losing hundreds of archers and 20 ghosts,
he didn't lose.
and on the third day, he flew through the center with the Path of War towards the Mage's Castle,
gradually reinforcing his troops along the way.

on day 135, he took an empty castle.
on day 137, the opponent died against Kaspar.

thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Каспар / Kaspar
  • Main Hero: Каспар / Kaspar
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
корона / crown
Game Length
137 days
Game Date
2/23/2017
Reported
2/23/2017 3:36 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/23/2017 3:56 PM

In reply to dwp1970
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#121
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dwp1970
didn't make it to the final battle
went through ГО when the opponent conceded

thanks for the game
Everything was fine, except that I wasn't given any resurrection in the Castle or in either of the two Dragon Utopias, and there were no libraries with spells anywhere; I relied exclusively on regeneration. I cleared the treasure zone and finally left a pre-max Temple with titans, but couldn't overcome it. Paradoxically, just like Dima in the first game, died from lightning. :)
Thanks for the game, good luck at the tournament.
In reply to dwp1970
#122
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dwp1970
at the start, I lost all my units twice. As a result, I went for Kaspar.
Because he got a Log on his second level.
In principle, despite losing hundreds of archers and 20 ghosts,
I didn't lose.
And on the third turn, I rushed through the center with the Path of War towards the Mage's Castle,
gradually weakening the enemy's troops along the way.

On turn 135, I took an empty castle.
On turn 137, the opponent died against Kaspar.

Thanks for the game.
Thanks for the game.

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