Excellent start – 3 native heroes and Rutger in prison, who was leveling up quickly and entered the Treasury on day 3-1. The artifacts were good – a Ring of Initiative 20 and a set for Empathy. Then he went to the opponent's Treasury, increased his stats there, and went to his Castle. In the Castle battle, Rutger came out strong, and the enemy's stats crumbled. Thanks for the game.
Will said that he should also be given a Knight. On the 1st level, he didn't take the Machines, thinking he would take Summoning, but it didn't work out, and as a result, the tempo turned out to be very slow. He entered the Treasury only on day 141. In my center, the Arenas and combat boosters were generated very unluckily. As a result, Rutger, without education, had 24 more combat stats (6 combat stats in my Treasury, 3 on my respawn point, 3-4 obviously in the adjacent areas, and about 8 in his own center). Both had a set for Empathy, the opponent had a Ring 20, and I had a Staff. The Knight was too strong in stats, which decided the outcome. Thank you for the game.
P.S. I found additional hidden pits and women late. In general, I decided to control the map again. This time, thanks to the logic, Will simply gathered more stats.