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All Gremlins, Master Gremlins and Saboteur Gremlins in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Stats

Starting Attack 0
Starting Defense 0
Starting Spell Power 2
Starting Knowledge 3
Skill wheel of the class: Wizard

The wheel is for tablet and computer screens; on a phone it opens as a list.

Related objects

Class
Faction
Specialty
Starting skill
Starting army
Starting war machines

What it does

Starting Skills Artificier (Basic) War Machines (Basic)
Havez has an eye for anything that is quirky or odd. His personal effects are an unusual mix of items from all over Ashan - shadow silk cloths from Ygg-Chall, leatherwork from Irollan, jewels from the Dwarven mines, etc. His interest in the quaint and curious extends to his troops as well, he has for many decades studied the Gremlins and specializes in the upbringing and training of these lizard-like humanoids.
Comparison
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