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Posts from Which faction do you like the most in Heroes of Might and Magic IV?

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We played today, and I had Exorcism at level 3 in my guild =)
Although, maybe it's only like that in Equilibrium... but we play it and compare based on it.

Be strong. Believe
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I think it would be more appropriate to discuss the game itself and its expansions in the thread about the 4 heroes. As for Equilibris, it's just a regular mod, and it seems that the balance in it was created by a big fan of Life.
In reply to Fireball
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2Fireball
So, the amulet will always appear on level 4 of magic. There are 4 of them.
By the time you have, say, 10 phoenixes, I will already have 60 crusaders.
The devil's life amulet is good... but it didn't quite save him from the angels....
Life is sustained by amulets... This is its strength. Therefore, the guild will always have amulets.
I explained about the order.
:D
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So, the amulet will always appear on level 4 of magic. There are 4 of them.
Exactly, the probability of getting the right amulet is 1/4, for Exorcism it's 1/3, and you need both. The total probability is 1/12 - that's not much.
By the time you have, say, 10 phoenixes, I'll already have 60 crusaders.
What's with your math? 10 phoenixes will be added (for a basic estimate) in 5 weeks, 60 crusaders in 12 (a 7-week difference, and that's without losing any crusaders). Do you think your opponent will put phoenixes in at the end of the second month??? No comment.
The Devil's amulet of life is good... but it doesn't really save against angels...
What do you mean it doesn't save? With the same number of reinforcements, devils definitely and easily defeat angels.
I explained about the order.
No, you didn't explain anything. In a game against Order, your mage won't last long (titans, mages, djinns), even after nectar. And the enemy mage will have time to remove everything and add more. Angels will also die very quickly: magic, 1.5x damage from hobbits, and titans. And there are no more units to support fast units.
In reply to OptiMAL
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OptiMAL;98136
2Fireball
So, the artifact will always appear on level 4 of magic. There are 4 of them.
By the time you have, say, 10 Phoenixes, I will already have 60 Crusaders.
The artifact of life is good for the Devil... but it doesn't really save him from Angels....
Life thrives on artifacts... that's where its strength lies. Therefore, there will always be artifacts in the Guild.
I explained about Order.
Despite my sympathy for Life, I must note that the artifact may not be the one you want, but Life is strong not only because of artifacts. If we don't consider maps of minimal size, it is quite possible to upgrade two heroes to level 15, one will be a Paladin, for example, and the second will be a General. Then it becomes dangerous to fight against Life, even without artifacts. With the help of the Heavenly Shield, Prayer, and General Blessing, you can defeat any race.
And especially Death.)

Added 7 minutes ago
Fireball;98150
Exactly, the probability of getting the right artifact is 1/4, for Exorcism it's 1/3, and you need both. The total probability is 1/12 - that's not much.


What's wrong with your math? 10 Phoenixes will increase (for estimation) in 5 weeks, 60 Crusaders in 12 (7 weeks difference, and that's without losing Crusaders). Do you think your opponent will put Phoenixes in at the end of 2 months??? No comment.


What do you mean, it didn't save him? n Devils defeat Angels with n increases, clearly and without problems.


You didn't explain anything. In a game against Order, your mage won't last long (Titans, Mages, Djinns), even after Nectar. And the enemy mage will have time to remove everything and add more. Angels will also die very quickly: magic, 1.5x damage from Hobbits, and Titans. And there is no support for fast units.
You're exaggerating. There will be not 60 Crusaders, of course, against ten Phoenixes, but definitely 40 (you can start building Crusaders almost on day 5 (of course, it depends on the map)), and they have two attacks, which is very painful.
Devils will only attack the hero if they get close, and they will either run into Crusaders or Pikemen, and in melee combat, Devils are very weak.
As for Order, to make Titans and Hobbits strong, you need to cast Accuracy on them, otherwise they deal little damage. Djinns can only pose a threat to the hero on a small map, but then there will be few of them, and then resistance is increased, and Djinns are no longer scary. Well, and the Crusaders will eventually deal with Golems.


Added 6 minutes ago
And Order's Mages are generally useless, they are only good for curses and poisons. There is nothing to be afraid of.)

Added 4 minutes ago
Fireball;98117
I think it's more appropriate to discuss the game and its add-ons in the topic about 4 heroes. And Equilibris is just a mod, in which the balance, apparently, was "ruled" by a big fan of Life.
That's not true, only Crusaders were strengthened in Life, and that's it (I didn't notice anything else).
Equilibris is a large mod that changes more than two add-ons combined, and it strengthens not only Life. It is incorrect to call it an ordinary mod, IMHO


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Despite my sympathy for Life, I must note that you might not always get the right amulet, but Life's strength isn't just in amulets.
That's right; Life has other advantages. And while the amulet is cool, it's not always available and can be removed. Although, in my opinion, playing as Life is difficult but interesting.
You're exaggerating; there won't be 60 Crusaders against ten Phoenixes, but there will definitely be 40 (you can start building Crusaders around day 5, of course, depending on the map), and they have two attacks, which is very damaging.
But I'm not exaggerating. If you do the same thing, but for forty Crusaders, the difference will be 3 weeks - the end of the first month. Which is quite normal for the highest difficulty. But 40 and 60 is a huge difference, the difference between winning against some stack and completely losing.
Devils will only attack the hero if they get close, and they'll either run into Crusaders or Pikemen, and in melee combat, Devils are very weak.
They'll be summoned on the first turn, and 2 will reach, all except the skeletons.
As for Order, to make Titans and Hobbits strong, you need to cast Accuracy on them; otherwise, they deal little damage.
If we're talking about the angels that fly in, then it's normal.
And Order's mages are generally useless; they're only good for curses and poisons. There's nothing to be afraid of.
That's debatable, in my opinion.
Equilibrium is a large mod that changes more than two expansions combined and strengthens not only Life. Calling it a regular mod is incorrect, IMO.
You can call it an UNusual mod; it's really a matter of opinion. But it's still a mod. And at the very least, if any data from the mod is presented that differs from the original, it needs to be verified and specified to avoid confusion.
In reply to Fireball
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Life is a strong Castle, and in terms of its army, it definitely doesn't yield to anyone. By the way, Life has another big advantage – it recovers after a battle. You can fight without any losses at all.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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I read the discussion between Fireball and Zybra.
So, Knights can be built on the 3rd day.
At the beginning of the second week, we buy a lord and level up his nobility to level 2. After that, he rests. The Knight production rate is 7 per week (I'm talking about the mod).
Life is strong with a good general. Amulets play a significant role against mages.
Even if you get the wrong amulet, it can help against neutrals.
(For example, Chaos Dragons guard a super artifact. And instead of getting an Order amulet, you get a Chaos amulet. Then you can take the artifact).
Life is built quickly and doesn'
:D
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So, you can build Crusaders on the 3rd day.
I agree, but this is unlikely in a champion game. Although the opponent will also have corresponding problems.
At the beginning of the second week, we buy a lord and level up his nobility to level 2.
This is an obvious and necessary tactic, but it is not only used by Life.
After that, he rests. The growth rate of Crusaders is 7 per week (I'm talking about the mod).
It's good that you specified that this is a mod. In a normal game, there will be 5.5.
Agree, by the time you (not in the mod) have 60 Crusaders, there will be even more vampires. And they will destroy the noble warriors without losses. When you need level 20 for a hero to raise vampires, Death has a very hard time (especially on huge or specific maps) (I'm saying that some developer loved Life and hated Necromancer with all his soul). But in a normal game, vampires start multiplying somewhere around level 10. And then either a great rush (it's nice to quickly and beautifully defeat your sworn enemy), or, in the case of Life, surrender.
Life is strong with a General.
I personally like this hero class. But Tactics can be developed not only by Life. Death, having reached level 5 Necromancy, can quite start leveling up the Death Knight. I think it's not worth reminding you what the already decent stack of vampires turns into. In general, Tactics is the most versatile and useful branch.
Even if you get the wrong amulet, it can help against neutrals.
(For example, Black Dragons guard a super artifact. And instead of an Order amulet, you get a Chaos one. So you can take the artifact).
An undeniable plus, but not decisive.
Life builds quickly and does not require a lot of money.
Have you summed up the costs of buildings in terms of money and resources? Have you compared it with other races? Life didn't seem very cheap to me. As an illustration, I will give an example of buildings for the creatures we discussed earlier:
pikemen + order of paladins + crusaders + angels + seminary + abbey = 33000 + 36 wood + 48 ore + 17 crystal + 14 mercury
hellhounds + vampires + chaos wing + devils + tower of darkness =
26.750 + 22 wood + 10 ore + 22 sulfur + 8 crystal + 12 mercury

Show me where Life is cheaper, it's more expensive.
And to successfully counter mages, you just need to gather an army in a shorter time and go to attack the mages in the 2nd or 3rd week, before they learn powerful spells (I'm talking about small maps).
And who is arguing, build Crusaders, accumulate, and go rush, otherwise it will be worse. But only if you don't get an Order amulet, Djinns can ruin everything.
Ah, it was nice to play the campaign for Lysandra with full leveling and all the necessary spells. I defeated everyone without an army.
In reply to Fireball
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A small correction:
in the regular version, there will be 6 of them with 2nd-level nobility.
Life is cheaper than Order, Chaos, Might, and Nature. I haven't checked Death.
In the mod, the prices for buildings have been slightly adjusted, and they are now almost equal.
:D
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A small correction:
in the regular version, there will be 6 of them with nobility level 2 by week 6.
Yes, I made a mistake. But leveling up a governor is one of the primary tasks for any race; if you can, do it immediately.
Life is cheaper than Order, Chaos, Might, and Nature. I haven't checked Death.
I clarified the previous post about Death and Life, as I didn't immediately remember some of the necessary buildings. I checked Order. If you go through dragon golems (and who puts titans on a champion for long maps?), giants, and golems, then Order turns out to be cheaper in terms of money but more expensive in terms of resources.
30250+23g+52+5c+5p+5r+18d.
With titans, it will definitely be more expensive. You can check the remaining races, but I remember that I had the impression that the path to angels is somewhat expensive. Although the necessary buildings themselves are very useful.
In reply to Fireball
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The Seminary and Abbey are very useful. They always helped me out, especially the Seminary.
:D
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A similar seminary exists in other castles as well (for example, in Haven).
In reply to Пандора
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Pandora;98266
A similar seminary exists in other castles as well (for example, in Haven).
:) :) :) University?
P.S. And the Rainbow belongs to Sylvan.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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No, the abbey is located in the Castle of Life (+2 to morale). And the Sanctuary of Life is equivalent to the Academy of Haven (where you can learn some basic skills).

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