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So, you can build Crusaders on the 3rd day.
At the beginning of the second week, we buy a lord and level up his nobility to level 2.
After that, he rests. The growth rate of Crusaders is 7 per week (I'm talking about the mod).
Agree, by the time you (not in the mod) have 60 Crusaders, there will be even more vampires. And they will destroy the noble warriors without losses. When you need level 20 for a hero to raise vampires, Death has a very hard time (especially on huge or specific maps) (I'm saying that some developer loved Life and hated Necromancer with all his soul). But in a normal game, vampires start multiplying somewhere around level 10. And then either a great rush (it's nice to quickly and beautifully defeat your sworn enemy), or, in the case of Life, surrender.
Life is strong with a General.
Even if you get the wrong amulet, it can help against neutrals.
(For example, Black Dragons guard a super artifact. And instead of an Order amulet, you get a Chaos one. So you can take the artifact).
Life builds quickly and does not require a lot of money.
pikemen + order of paladins + crusaders + angels + seminary + abbey = 33000 + 36 wood + 48 ore + 17 crystal + 14 mercury
hellhounds + vampires + chaos wing + devils + tower of darkness =
26.750 + 22 wood + 10 ore + 22 sulfur + 8 crystal + 12 mercury
Show me where Life is cheaper, it's more expensive.
And to successfully counter mages, you just need to gather an army in a shorter time and go to attack the mages in the 2nd or 3rd week, before they learn powerful spells (I'm talking about small maps).
Ah, it was nice to play the campaign for Lysandra with full leveling and all the necessary spells. I defeated everyone without an army.