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Which faction do you like the most in Heroes of Might and Magic IV?

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OptiMAL;98136
2Fireball
So, the artifact will always appear on level 4 of magic. There are 4 of them.
By the time you have, say, 10 Phoenixes, I will already have 60 Crusaders.
The artifact of life is good for the Devil... but it doesn't really save him from Angels....
Life thrives on artifacts... that's where its strength lies. Therefore, there will always be artifacts in the Guild.
I explained about Order.
Despite my sympathy for Life, I must note that the artifact may not be the one you want, but Life is strong not only because of artifacts. If we don't consider maps of minimal size, it is quite possible to upgrade two heroes to level 15, one will be a Paladin, for example, and the second will be a General. Then it becomes dangerous to fight against Life, even without artifacts. With the help of the Heavenly Shield, Prayer, and General Blessing, you can defeat any race.
And especially Death.)

Added 7 minutes ago
Fireball;98150
Exactly, the probability of getting the right artifact is 1/4, for Exorcism it's 1/3, and you need both. The total probability is 1/12 - that's not much.


What's wrong with your math? 10 Phoenixes will increase (for estimation) in 5 weeks, 60 Crusaders in 12 (7 weeks difference, and that's without losing Crusaders). Do you think your opponent will put Phoenixes in at the end of 2 months??? No comment.


What do you mean, it didn't save him? n Devils defeat Angels with n increases, clearly and without problems.


You didn't explain anything. In a game against Order, your mage won't last long (Titans, Mages, Djinns), even after Nectar. And the enemy mage will have time to remove everything and add more. Angels will also die very quickly: magic, 1.5x damage from Hobbits, and Titans. And there is no support for fast units.
You're exaggerating. There will be not 60 Crusaders, of course, against ten Phoenixes, but definitely 40 (you can start building Crusaders almost on day 5 (of course, it depends on the map)), and they have two attacks, which is very painful.
Devils will only attack the hero if they get close, and they will either run into Crusaders or Pikemen, and in melee combat, Devils are very weak.
As for Order, to make Titans and Hobbits strong, you need to cast Accuracy on them, otherwise they deal little damage. Djinns can only pose a threat to the hero on a small map, but then there will be few of them, and then resistance is increased, and Djinns are no longer scary. Well, and the Crusaders will eventually deal with Golems.


Added 6 minutes ago
And Order's Mages are generally useless, they are only good for curses and poisons. There is nothing to be afraid of.)

Added 4 minutes ago
Fireball;98117
I think it's more appropriate to discuss the game and its add-ons in the topic about 4 heroes. And Equilibris is just a mod, in which the balance, apparently, was "ruled" by a big fan of Life.
That's not true, only Crusaders were strengthened in Life, and that's it (I didn't notice anything else).
Equilibris is a large mod that changes more than two add-ons combined, and it strengthens not only Life. It is incorrect to call it an ordinary mod, IMHO


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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