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Posts from Heroes of Hexaluga

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I'm creating my own heroes game with blackjack and... well, you know.
What do you think? The combat system is done; I'll soon be working on movement across the map and castle building.




Link to the video: https://youtu.be/gkuQznw-TzY
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Dude, are you sure you're not a spammer?
А, вот почему.

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No, I'm not a spammer; the game is still under development, and I'm browsing forums to gather opinions. I'm trying to figure out if it's even worth pursuing.
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Okay, then.
I haven't watched the video and probably won't be very interested, but if you enjoy making the game, go for it – at least for yourself. There will always be people who appreciate it.
А, вот почему.

??+⛓️♿=?
In reply to Ment
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Ment
Hmm, hexagons... Is this an RPG or a strategy game?
It's Heroes 3 :smile07: just my version, at least in terms of combat, I try to stick to it.

Added 3 minutes later
Drakkosha
Well, that's fine.
I haven't watched the video and it probably won't seriously interest me, but if you enjoy making the game yourself, go for it. At least for yourself. And there will always be enthusiasts.
It's a pity, some criticism would be helpful.
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Well, so far I see things that are non-standard for the third game: a pirate theme, unusual units (although HotA has some kind of cannon, but still), a timer(?), online elements(?).
Well, I don't know, it's probably too early to judge, but initiative is always beneficial. If there is good, tactically diverse combat -- that's a huge plus.
 

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In reply to Ment
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Ment
Well, for now, I see things that are unusual for the third game: a pirate theme, unusual units (although there is some kind of cannon in HotA, but still), a timer(?), online elements(?).
Well, I don't know, maybe it's too early to judge, but initiative is always a good thing. If there is a good, tactically diverse combat system, that's a big plus.

Well, how is it not standard in HotA, there's a whole pirate castle :)

There is a timer in PvP mode, and in solo mode, the computer thinks for 2 seconds.

There are online elements; I was even thinking about making castle battles later. For now, only PvP battles are online; we take units, magic, and artifacts into battle and start fighting.
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I don't really like to criticize; I prefer to say something inspiring.
А, вот почему.

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For now, only PvP battles are available online; we select units, magic, artifacts, and start fighting.
Something like RTA? Okay.
 

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In reply to Ment
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Ment
Like RTA? Okay.

Yeah, probably, but you need to earn items, magic, and units by fighting neutrals and building your castle. Let's say we want to take a griffin into battle, so we need to buy a griffin tower in the castle or defeat a griffin king and get a griffin egg from him.

The trick is that the field is generated depending on the number of units, that is, if in Heroes we are limited by the number of cells and slots for units, then I have no limit, the more powerful the computer, the larger the field and the number of units can be, let's say 100 by 100. Well, and I can add any 3D model and any magic, any item to the game, that is, the possibilities are endless.

Added after 17 hours 15 minutes
I'm working on the interface, I would like to know your opinion

In reply to Ment
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Ment
It's a bit gloomy...
Well, I thought that since the Pirates of the Caribbean game is coming out soon, and I have a pirate game, I could make it in a dark style, like Pirates/The Witcher 3. Otherwise, many people didn't like the old design.
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Well, it’s better than the old design, that’s for sure! But I would still add some kind of splash screen. Maybe something like “The Jolly Roger” or something else, so it’s not just a black screen.
 

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