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Alright, that sounds good... Bad for those who are against it. In this sense, the Anti-Magic spell loses, as it deprives even positive spells of their effect.
Okay, that's good then... Bad for those who are against it. In this sense, the Anti-Magic spell loses. Because it deprives even positive spells of their effect.
I guess everything has two sides. In some cases, it helps a lot. When cast on a Phoenix, it helps a lot in battles against Beholders. :)
Everything probably has two sides. In some cases, it can be very helpful. When placed on a Phoenix, it provides significant assistance in battles against Beholders. :)
But generally, antimagic usually hinders more than it helps; it's only useful when the guild consists entirely of Summoners.
and still, antimagic, as an ability, is an imbalance... IMHO as magic - yes... the same barbarian bulls have it, nothing can be cast on them... and casting positive magic gives 100% immunity... in my opinion, this is a cheat...
Without resistance, heroes would be killed almost immediately and without much difficulty. Chaos would become incredibly strong; all it would have to do is turn a hero into a Fire Elemental and then use Armageddon. An enemy hero is killed – the battle is almost won. And if the enemy hero has antimagic, then he doesn't have a Guardian Angel, so you can easily defeat him with an army...
Пандора
19 years ago
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The Antimagic spell is still useful. Personally, I'm willing to sacrifice the ability to cast any other spells on a hero or unit.
but casting positive magic grants 100% immunity... in my opinion, that's a cheat...
I agree. If it's immunity, then it should apply to positive spells as well, like with the Necromancer.
and still, Antimagic as an ability is a gameplay imbalance... IMHO
There are many such imbalances. For example, necromancy. And it really does unbalance the game a bit.
AndersonAD
19 years ago
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Yeah... A Barbarian will always need anti-magic and so on... like 200% resistance... upgrades for anti-magic and penalties for magic... In principle, all of this can be replaced with artifacts... I don't think a Barbarian, for example, needs spells that would somehow interfere with a mage's plans... his job is to go into battle and take down anyone who gets in his way... that's it... and everything else is just for fun, teasing... or just when there's nothing else to do...
To begin with, it would be good to interpret the concept of "antimagic": 1. A nature spell? 2. An ability of certain creatures (e.g., a Chaos Dragon or a Berserk Bull) 3. A skill in "combat"? Depending on this, we need to "adjust" accordingly. Complete antimagic simplifies the game as much as it complicates it. Antimagic as a spell is the best option. A skill for defending against magic is a plus that any hero can use, provided they have maxed out their melee combat skill. Although any hero who has maxed out their skill by 100% is already quite powerful.
First, it would be good to interpret the concept of "antimagic": 1. A nature spell? 2. An ability of certain creatures (e.g., Black Dragon or Berserk)? 3. A skill in "combat"? Depending on this, you need to "adapt." Complete antimagic simplifies the game as much as it complicates it. Antimagic as a spell is the best option.
Antimagic as a spell is the worst (except in battles with mages, beholder, and other spellcasters). You can't heal, Zone of Bliss disappears for the duration of the battle
Пандора
19 years ago
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Antimagic, when used as a spell, is the worst! (except in battles against mages, beholder, and other warlocks) It prevents healing, temporarily disables Zone of Bliss, phoenixes don't resurrect, angels don't revive, and so on.
But it doesn't necessarily have to be cast on angels... It's better to cast it on those who are in the thick of the battle and don't have the ability to resurrect. Also, Antimagic probably removes curses. If they've already been cast...
(except for battles with wizards, beholders, and other warlocks)
exactly, "except for battles with warlocks" :))) it is specifically designed for battles with warlocks (IMHO). Sometimes it's very unpleasant to fight against various beholders, etc.
Arandor
19 years ago
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anti-magic isn't an obstacle for brute force )) and in general, if a spell doesn't work on an enemy several times, it's better to cast buffs on your own units.
First, it would be good to interpret the concept of "antimagic": 1. A nature spell? 2. An ability of certain creatures (e.g., Chaos Demon or Berserk)? 3. A skill in "combat"? Depending on this, we need to "adjust" our approach. Complete antimagic simplifies the game as much as it complicates it. Antimagic as a spell is the best option. A magic resistance skill is a plus that any hero who has maxed out their melee skill can use. Although any hero who has maxed out their skill by 100% is already strong.
The concept of "antimagic" was explained at the beginning of the topic; it's worth revisiting... In general, I agree with Leshy that antimagic spells are practically useless, and even in battles with mages, they don't always help, and sometimes they even hinder. For example, a hero casts antimagic on themselves and automatically removes their magic resistance. If the hero is below level 10, an enemy mage can defeat them in melee combat, but if they are above 10, then why even cast the spell?! There's no point in it at all... The only possible advantage of antimagic is in battles with the Chaos army, although there are exceptions here too.
It's not necessarily necessary to cast it on angels... It's better to cast it on those who are in hell, in the thick of things, and don't have the same ability to resurrect. And anti-magic, by the way, probably also removes curses. If they have already been cast...
Absolutely sensible – we cast anti-magic on the advancing infantry so that the mages don't interfere.
Completely soberly - we cast antimagic on the advancing infantry so that the mages don't bother them.
And you just get a lot of meat or a whole lot of meat :D. ANTIMAGIC is not a cure-all, and it needs to be cast very carefully, as it doesn't wear off until the end of the battle (as far as I know). And you just watch as your best units die:smile34:, because you won't be able to heal them, bless them, or enhance them with magic. :D