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Posts from How do I create a new tournament?

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In reply to IronAxe
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19 years ago
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How so?
I meant what possible advantage there could be, if nothing depends on the players here...
The first player's advantage is that when they have day 1, the second still has day 7, but this was fixed by forbidding the 1st player from attacking the second with growth born on that day... And the second player's advantage is that they see the movement of computer heroes during the turn transition, but we play without computers. So ask any online player on the forum and they will tell you that it is absolutely unimportant who is first and who is second! ... and do not compare CHESS to Heroes - they have many fundamental differences (your example was a failure)
P.S. And in general Axe! ... take it easy! ... you've scribbled a whole essay over my three lines, and this isn't the first time.
You probably write down all your thoughts, even the stupid ones....
This is why, for example, there is the phrase:
IronAxe;97104
Do you even understand what you asked?
How could I not understand what I am asking?
In reply to Alex_R
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19 years ago
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Alex_R;97114
The first player has an advantage because it's their first day, while the second player is already on their 7th day, but this was fixed by prohibiting the first player from attacking the second player with units born on that day... And the second player has the advantage of seeing the movement of the computer-controlled heroes during the turn transition, but we play without computer opponents. So, ask any online player on the forum, and they will tell you that it absolutely doesn't matter who goes first or second!
I agree! There are no significant advantages in online play for the red player (except for the "right to go first on the new week" - but this has been thoroughly fixed in the rules...). And in general, I,
In reply to Alex_R
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19 years ago
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In our tournaments, there's a paradox: blue wins much more often than red.
In reply to Kamikaze
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19 years ago
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Kamikaze;97138
We have a paradox in our tournaments: blue factions win much more often than red ones.

But this is more likely due to the map (yes, it depends on the map). If the map is 100% symmetrical, then it depends on the "map elements" that require luck. Although, I believe that there should be as few of these "elements" as possible on the maps, especially on tournament maps.
In reply to Kamikaze
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19 years ago
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Kamikaze;97138
In our tournaments, there's a paradox: blue wins much more often than red.
Nonsense... it's just a coincidence (and probably not a complete picture)... otherwise, I could say the opposite...
I've only played as blue once...;)
to K0Lb@zzeR
In short, I'm also against it, but we were discussing the fairness of this action when playing online (without a computer)...
So, this option adds a bit to the "luck" factor, but in equal portions for each player...
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19 years ago
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Tournament Format: Several divisions of 14-16 players each (depending on the number of participants), meaning 13-15 weeks to complete a single round-robin competition (one round = one week). We plan to have 2-3 divisions. League Category Distribution: Option 1: A draw will pair up participants, and matches will be played until one player achieves two victories. Option 2: Groups of 3 players. The first-place player advances directly to the "top league," and the third-place player goes to the "lower league." The second-place teams will compete for the remaining spots in the top league. Both options are relative, as they heavily depend on the number of participants. It is also possible to seed the participants, dividing them into newcomers and "veterans." Seeding is interesting because it increases confidence that the forum's veterans will not drop out. Rules: There will be significant restrictions on heroes. Should we also impose restrictions on castles? I suggest not, but for the Conjuration faction, we should impose a significant restriction: disallowing the use of the Armageddon spell due to its 99.9% win rate with that tactic. Maps: Fixes become tedious very quickly, so there is a good reason to use random maps. Here's how they will be created: The participants in a match create a random map using the standard method. The red player creates the map, and they are determined by a draw. Each player will have the right to 2 restarts due to unforeseen circumstances (inability to leave the castle, lack of a road, etc.). A restart is possible during the first week of the game. The map is completely random. Another option is that each player plays with each castle; in nine out of ten games, they must play with a castle that they still have available. After the game, the castle is removed from their active roster. The remaining games are played randomly. The player can decide for themselves before each match whether to play randomly or with their active castles. Also, please submit your preliminary applications to participate in the tournament. The tournament is planned for mid-September to early October. Your opinions, suggestions, and complaints.
In reply to BotINKi
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19 years ago
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to BotINKi
The initiative is commendable!
The rules are good... of course, we'll make some adjustments!
But I have a complaint about the tournament duration!
How about the "Seasons" tournament (Autumn season)... aren't you afraid that due to the simultaneous running of two tournaments, there will be fewer participants than there could be?
P.S. Why are the first 35 of my posts from the topic called "TOURNAMENT PREPARATIONS"? and the last post, which I'm actually replying to, is from the topic "How to create a tournament?" Please answer if anyone else has the same problem... maybe the moderators can move them...:confused:
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19 years ago
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As I understand it, one of the moderators moved posts from the tournament-related discussions, specifically those concerning online play, into this thread. If this is causing significant disruption, I can move them back; just send me a private message.
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19 years ago
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regarding the timing, as the championship is expected to be quite large, it will inevitably overlap with other tournaments. (if everything works out, the game schedule will be posted before the tournament begins, listing all the games, and anyone who doesn't have time for a particular game can, by agreement with their opponent and the organizer, reschedule the game to a more convenient time).
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19 years ago
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Regarding the deadlines - yes, the timing (purely tentative) is indeed not a very good idea - it overlaps quite heavily with the "Осень" tournament... There is an idea to start it as soon as the decisive matches begin in the Adin tournament, and for those involved in the finals and officially registered for the Championship, to give them the right to reschedule their game (in this case, priority is given to the "Осень" tournament)... But these are just ideas for now... because this needs to be DISCUSSED!!!... but so far, no one seems eager to jump into the fray...
To Alex_R, the idea and initiative are not mine!!! The idea and initiative belong to Кamikaze! I just added fuel to the fire;)
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19 years ago
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approximate tournament rules:
1. exclusion of banned heroes
2. exclusion of Conflux.
3. exclusion of Portal and Flight magic (no more restrictions)
4. I would exclude the Necromancer artifact set
5. there are 5 maps (not random), from which opponents choose 1 by elimination
6. the one who didn't choose a map chooses castle 1 (castles are chosen by elimination)
7. groups of 4 people. tournament bracket. 1st place plays against 2nd
8. in the group, you can play 2 games with each other... then 1 game.
In reply to Dudge
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19 years ago
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Dudge;102951
approximate tournament rules:
1. banned heroes are excluded
2. Conflux is excluded.
3. Portal and Flight magic are excluded (no other restrictions)
4. I would exclude the Necromancer artifact set
5. There are 5 maps (not random); opponents choose 1 by eliminating options
6. The player who didn't choose a map chooses castle 1 (castles are chosen by elimination)
7. Groups of 4 people. Tournament bracket. 1st place plays against 2nd place
8. In the group, you can play 2 games with each player... then 1 game.
Listen - you're OVERREACTING!!! Weren't you taught to read a topic from beginning to end??? So read it! They want to create a championship with several leagues, not a group round + playoffs! Better read everything that is written and express your opinion.
In reply to BotINKi
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19 years ago
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BotINKi;102969
Listen - you've OVERHEATED!!! Were you not taught to read the thread from start to finish??? Well, go read it! They want to create a championship with several leagues here, not a group stage+playoffs! Better read everything that is written and then express your opinion
When will you finally learn some restraint? :)
....maybe Dudge jumped into the discussion at the wrong time, but he is responding on topic....
His proposal is no worse than yours or Kamikaze's!!!
Let both ideas develop, and we'll see from there ... (considering the recent sad experience!!!)

Added after 2 minutes
P.S. I repeat ... the thread is called how to create a new tournament? ... there is no championship in the title
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19 years ago
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Alex_R – there was this situation: Kamikaze created a separate thread for the championship idea (/topic/2609/). It was closed, saying that we need to discuss the rules in this thread first… This is where the idea itself is being discussed… and Dudge’s suggestion was unclear what it referred to; it stood on its own… so it gave the impression that he was responding to the championship idea.

Added after 5 minutes
Alex_R;103060
When will you learn some restraint? :)
Maybe I should just kill myself??? :cool: That would be easier… I am who I am. How can I change myself:smile32:
P.S.: smile10:
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19 years ago
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For everyone, even if they're getting overheated! And you can also play on an XL map with 6 computers... it's true that the game can take up to 8 hours for one game, rarely less (the rules require cutting it down to 8 hours, otherwise...).

P.s. In general, I enjoy remembering different rules from tournaments. Here's another example.
Random map. When finding a high-level scroll, mage hat, or book, using magic of a level not available in your main castle is prohibited. If you're playing as Dungeon or Haven, you must have built the last level for that castle.

For Crossworlds - I think I'm writing the rules.

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