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9 years ago
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Favorites, to Battle! - 9


It is time to hold another tournament in the "Favorites, to Battle!" series, which is so beloved on our site.

I. General questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game version SoD 3.2 (4.0) + HD mod + HW_rules_mod patch. The latest stable version is current: ???
3. Bidding is used for the right to choose the Color.
4. The template choice is made by crossing out from a list of 11 templates: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to cross out a template first is determined by a coin toss. The player who "wins the coin" chooses who will cross out first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Balance (L-U, 130%), skirmish (200%), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, bidding is used for the right to choose the starting hero. Players take turns (first the one who won the bid for color, then their opponent) crossing out one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The one who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess, with parameters as specified in the rules.
Mage Guild rebuild is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules are permitted by mutual consent of the players, except for changing the Favorite Castle and the Fair Play rule.
Additional rules per template:
Mini-Nostalgia. The tournament participant who received the blue color as a result of bidding begins the selection of computer secondary castles.
Diamond. The participant who received the red color as a result of bidding removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
Skirmish Difficulty 200%. Starting heroes and bonus - random, color for the first generation is chosen by coin toss; upon a subjective restart - change of color. Played without Mage Guild rebuild.

II. Organizational questions.
1. The tournament is official and regular.
2. Tournament goals:
- to play as the favorite castle and attempt to prove its strength,
- to gain valuable experience, improve one's level of play.
3. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
4. Players listed in the Blacklist and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leaders and judges:
Tournament leader: Dirty_Player (ICQ: 408722873).
Tournament judges: Злой_романтик (ICQ: 296524052), skd (ICQ: 593626431), Diabler (ICQ: 360429834) , Dark (ICQ: 303751774)
If a disputed issue cannot be resolved independently, the judges will seek help from the AK.
The leader has the right to make any changes to the regulations and rules during the tournament if necessary.
6. Maximum number of tournament participants - 128; if there are more than 128 applicants, qualification games will be held. The organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each played match, participants must submit a report and confirmation in this thread, created automatically.
Saves of all matches must be kept until the end of the tournament and presented upon the first request of the tournament leader or any member of the AK.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner earns the right to participate in the "Final Battle 11" tournament
11. The tournament winner and players who took 2nd and 3rd place will be awarded Medals under their avatar:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly adhere to the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary agreement on games. To agree means to reach an accord after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leaders.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the leader interprets the absence of a game result in favor of their opponent.

Registration - October 31 - November 24, 2016.
Approval of the participants list - November 24-25, 2016.
Draw - November 25, 2016. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - November 26, 2016.

IV. Regulations.
1. Group stage. 32 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-6 weeks.
2. Group stage. 16 groups of 4 people. Mini-double system. 2 people advance from the group. Estimated timeframe: 5-7 weeks.
3. Play-offs. Single-elimination for 32 people. Two rounds of BO1, starting from the quarterfinals and beyond BO3. Estimated timeframe: 15-16 weeks.
Total tournament duration from start to finish is about 28 weeks. Thus, the tournament should be finished by the beginning of summer.

Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History

In the application, you must specify the castle you will be playing.
In reply to wariator
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9 years ago
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External dwelling of Minotaurs and Griffin Conservatory 2 on respawn. I went into the adjacent area unprepared, without mana and not with my full army, and ran into Galtran. I had a choice: let him go and sit in Castle to replenish mana, or attack and hope for his -morale. I chose the path of a warrior, ofc, and in a tough final battle I won - the -2 morale on the opponent's mixed stacks worked. The opponent bought himself out, used a couple of hit-and-run tricks with mages, while I brought reinforcements and went to storm the Tower. Realizing the hopelessness of the situation, the opponent surrenders. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Balance
Game Length
125 days
Game Date
1/17/2017
Reported
1/17/2017 6:36 PM
Rating Impact Archived
Falcone 1656 1666 +10 ↑
Georg_ 1531 1521 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2017 6:56 PM

In reply to Falcone
9 years ago
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Falcone
External dwelling of minotaurs and Griffin Conservatory level 2 at the respawn. I went into the adjacent zone unprepared, without mana and not with the full army, and ran into Galtran. Had the choice to let him go and sit in the Castle to replenish mana, or attack and hope for his -morale. I chose the path of a warrior ofc, and in a tough final battle I won — the -2 morale triggered on the opponent's mixed stacks. The opponent bought back, outplayed me with mages a couple of times, while I brought reinforcements and went to storm the Tower. Realizing the hopelessness, the opponent surrenders. Thanks for the game!

We started playing without restarts; Galtran came from the start with 3 stacks and left no doubt about the daddy pick. Another plus was good roads. At the respawn there's only a Griffin Conservatory level 1 and an external dwelling of mages. At first I chose the wrong direction and went into an adjacent zone from which the only further passage was on rough terrain; I didn't bother looking for him and went into another adjacent zone. Up to level 7, Galtran was given nothing good, but at level 7 — Log, 8 — Earth, 9 — Offense. Great growth potential, but... Just after breaking through the 12,000-strong guard and standing before the stable and the coveted Necromancer's Tomb, I was caught by the opponent with a superior army, but almost no mana. In the end, the opponent won with a slight advantage and thus gained the initiative and control of the important zone. Continuing made no sense. Thanks for the game.
In reply to BuTaJIuK
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9 years ago
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BuTaJIuK
Fixed the restart issue. Roads were blocked. In Castle 1a, there were a lot of upgraded horned creatures, around 40 of them. And another group was already in the Dungeon. Decided to attack the Hive with reinforcements next week. There were a lot of them. It turned out to be a maximum-level Hive. I foolishly split the horses into two stacks of 3 and 2, and saved some Pikemen, taking only half. It's my own fault.

Thank you for the game.
Thank you for the game.
In reply to Georg_
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9 years ago
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Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
8mm6a
Game Length
115 days
Game Date
1/18/2017
Reported
1/18/2017 1:39 PM
Rating Impact Archived
Yosha 1525 1540 +15 ↑
yarik1987 1536 1521 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/19/2017 8:02 AM

In reply to Yosha
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9 years ago
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Yosha
Thank you for the game!

Thank you for the game!
In reply to Georg_
9 years ago
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Carried the game with pure skill (no luck), thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
143 days
Game Date
1/19/2017
Reported
1/19/2017 11:06 AM
Rating Impact Archived
Diabler 1722 1730 +8 ↑
ShadowManiac 1538 1530 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/21/2017 12:29 AM

In reply to Georg_
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9 years ago
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In the 1st week, I used skeletons on my boots. In the 2nd week, I used wings and quills. But my opponent died in the dungeon fighting a group of beholder by that time. Thanks for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Diamond
Game Length
123 days
Game Date
1/19/2017
Reported
1/19/2017 7:02 PM
Rating Impact Archived
Amiloo 1674 1696 +22 ↑
LuckyF 1871 1849 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/19/2017 7:12 PM

In reply to Amiloo
9 years ago
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Amiloo
In the 1st week, I equipped skeletons on my boots. In the 2nd week, I equipped wings and a quest item. But my opponent died in the Dungeon against a group of Beholders by that time. Thanks for the game.
Thank you for the game.
In reply to Georg_
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9 years ago
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It all started with the opp restarting 2 chocolates in a row, then blocks come, I take 2 restarts. Then a working layout is dealt, but on the 111th I split into 4 heroes. (the 4 000 rollback for color made its presence felt)
On the 112th I find 2 max crypts and the money problem is solved. From the resp I pulled out 42 ducks and 6 angels. I broke out on the 123rd with a home Dragon Utopia. The opp had ГО dealt near me, so I didn't hurry much. I broke out, took the Dragon Utopia in the center, made archs, then the opp comes out and surrenders. Things were bleak with the army there.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
125 days
Game Date
1/19/2017
Reported
1/19/2017 9:18 PM
Rating Impact Archived
PaTRioT 1536 1552 +16 ↑
zuro007 1571 1555 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/19/2017 9:23 PM

In reply to PaTRioT
9 years ago
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PaTRioT
It all started with the opponent resetting 2 chocolates in a row, then blocks follow and I take 2 resets. Then a working layout is dealt, but on 111 I spread out into 4 heroes. (the 4 000 rollback for color made itself known)
On 112 I find 2 max crypts and the money question is solved. From the resp I pulled 42 ducks and 6 angels. I exited on 123 with my home Dragon Utopia. The opponent's ГО was dealt near me, so I wasn't in any particular hurry. I came out, took the utopia in the center, made archangels, the opponent comes out and surrenders. Everything is sad regarding their army.
Thanks for the game!

TFP
In reply to Georg_
9 years ago
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The opponent unfortunately crashed into a group of Dragon Flies. At the moment when he had Expert Offense, stats similar to mine, but no army, while I had Expert Logistics, Wings, and 500 skeletons, and could easily take 5 more Dragon Fly Hives. But the opponent's biggest mistake was that he had already revealed the Dragon Fly Hive with a scout on the first week but didn't notice it because it was in the mountains. If he had taken the Dragon Fly Hive on day 122 and the Dragon Fly Hive on day 123, I would have had no chance left.
Thank you for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
Diamond
Game Length
126 days
Game Date
1/20/2017
Reported
1/20/2017 5:26 PM
Rating Impact Archived
Dima Surmay 1745 1750 +5 ↑
Vatya 1474 1469 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/20/2017 5:52 PM

In reply to Dima Surmay
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9 years ago
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Dima Surmay
The opponent got unlucky crashing on gr. dragon flies. At the moment when he had KV, stats like mine and no army, while I had KZ, wings, and 500 skeletons and could easily take 5 more Dragon Fly Hives. But the opponent's biggest mistake was that he had revealed KZ with his scout on the first week, but didn't notice it because it was in the mountains; by taking KZ on turn 122 and KV on turn 123, he would have left me with no chances.
Thanks for the game.
So tell me, how can you lose with such a Luna on turn 116? It's possible when you fail to guess the correct direction out of six five times where the opp... And in one week, on wild fortune, he crawled into the fattest zone..
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In reply to Diabler
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9 years ago
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Diabler
Carried the game with pure skill (and luck), thanks for the game.
You're welcome, thanks for the game too!
In reply to Georg_
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9 years ago
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got Taz on week 1. Despite XM12, I only managed to build Griffins in Cita on week 1, but I saw 2 Confluxes and planned to take them at the beginning of week 2. But the first Conflux was maxed out, so Valya goes to another, takes the minimal one, and all the meat goes to Taz, who tanks in the first Conflux and sacrifices some meat for 4 Angels. Then I took Green Flux and immediately started constructing the Guild. Alas, my opponent started building his Guild earlier, and on day 131, he had both DD and TP in it! And I rebuilt the 5th level several times, trading all arts, irrelevant to put on Taz, together with the gold for resources for the last attempts – no DD at all (I got TP in the Earth book from the top). When the 5th level finally gave Implosion (previously there were Fly, Mirror, Fishes, and Fires), Gunnar himself paid a visit to the Flux! So, in the final fight, he used the Implosion from the newly built Guild! :) But because of the blue color, rebuilding the 3rd level for antimagic was impossible on the same turn, so Taz, with the double mana from the Dung Village, managed to overcome the battle. GG, thanks for the game! :) He attacked with a diverse mix of units, led by 8 Angels, against Gunnar, who had captured the Flux, where the 5th level of the Tower had been unsuccessfully rebuilt for 6 turns. On both sides, any stack, except for the Blue Ducks, was quickly destroyed by Implosion (which, frankly, wasn't needed for Taz with Knowledge of the Earth, but, unfortunately, it was rebuilt just in time for Gunnar's arrival), but a large amount of mana for Taz decided the outcome. GG, thanks for the game
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8xm12a
Game Length
137 days
Game Date
1/21/2017
Reported
1/21/2017 1:50 AM
Rating Impact Archived
wowa 1625 1642 +17 ↑
battanas 1678 1661 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/21/2017 9:03 AM

In reply to wowa
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9 years ago
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wowa
Got the Flux on week 1.
Despite having XM12, I only managed to build Griffins in the Citadel on week 1, but I saw 2 Confluxes and planned to take them at the beginning of week 2.
But the first Conflux was maxed out, so Valya went to the other one, took the minimal one, and everyone got minced, including the Green Dragon from the dwelling. They all went to the Flux, where Taz tanked in the first Conflux and sacrificed some units for 4 Angels.
Then I took the Green Flux and immediately started constructing the Guild.
Unfortunately, my opponent started building his Guild earlier, and on day 131, he had both the Damage and Protection spells in it!
And I rebuilt the 5th level several times, trading all the arts that weren't relevant for Taz, along with gold for resources for the last attempts – but no Damage spell at all (I got the Protection spell in the Earth book from the top).
When the 5th level finally gave Implosion (previously there were Fly, Mirror, Fishes, and Fires), Gunnar himself paid a visit to the Flux!
So, in the final battle, he used the Implosion from the newly built Guild! :)
But because of the blue color, rebuilding the 3rd level for Antimagic was impossible on the same turn, so Taz, with the double mana from the Dung Village, managed to win the battle.

GG, thanks for the game! :)

I attacked with a diverse army led by 8 Angels, targeting Gunnar, who had captured the Flux, where the 5th level of the tower had been unsuccessfully rebuilt for 6 turns.
On both sides, any stack, except for the Blue Ducks, was quickly destroyed by Implosion (which, frankly, wasn't needed for Taz with Knowledge of the Earth, but, unfortunately, it was rebuilt just in time for Gunnar's arrival). But Taz's large mana pool made the difference.
GG, thanks for the game.

This time it's my fault (I don't want to comment, I had one road blocked and was going in one way with a teleport, and in the corner, a T-zone). When your hero has TP and DD on day 131, you need to play better. In the final battle, I had more stats and a better army, but the double mana gave my opponent the win. TFP

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