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Group D. Al Feyn, [red, Tower, Aine, Labetha] def yarik1987 [blue, Castle, Valeska, Valeska] 8mm6a, 133
I decided not to postpone using the Tavern, which isn't considered very strong. Here, on 8mm6a, it wasn't hopeless, as there's a chance to quickly reach the opponent with spellcasters and mages, and maybe even win without reaching the late game.
Much of the game was decided by the decision not to take a restart on 111, even though I could only buy three heroes, and scouting in both directions immediately found exits from the tiny starting area, which had almost nothing. I figured that for a quick game, which I was hoping for, the small home base was even better. The following days showed that this was at least a good decision.
In principle, I managed to implement the plan in general terms. In the middle of the second week, I seemed to have blocked the opponent in his right lower zone (if you orient yourself according to the template scheme). And in the middle of the third week, when he tried to break through past me, I managed to catch Valeska and win the final with a clear advantage.
I'm disappointed by the abundance of small and not-so-small mistakes along the way. For example, on 117, after taking the Angel's Lair, I realized that I would have to change almost all the resources to buy this angel - and my first move was to trade all the gems. After that, when the facepalm pose ended, I had to crawl around the corners with all the remaining heroes, instead of the planned route, and collect all the crumbs I could reach, just to scrape together enough for the angel. This mistake cost me a couple of in-game days of frustration and a financial crisis until the very end of the game. But I still managed to pull through.