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Group D. Al Feyn, [red, Rampart, Kyrre, Luna] def wowa [ blue, Inferno, Calh, Calh] 6lm10a, 132
The opponent won the coin toss and scribbled 6lm10a for himself as blue. We scouted everything; I had no intention of playing as blue (and the returns for blue were pretty scary).
And finally, a classic happened — blue had only one road to a corner dead-end village and an entrance to a one-way teleport — moreover, the generator trolled wowa and gave him two exits: one back into the same field zone, and the second more or less already near me. Wowa immediately flew into the field and didn't even check the second option until the end of the game. Other paths led from underground to the surface without a road... into the desert! From which the border with the swamp loomed!
Otherwise, there is little point in describing the course of the game. By the time Inferno collapsed at 132 in the maxi-cons, I had Luna with all air spells (Pandora), expert fire and air magic. Kyrre with oil. A reasonably leveled Miner. A strong hero-mage-logistics from the prison. 6 cities against two. Both expert views and a confident superiority in one's army.
The hardest part was jumping into the opponent's dead end with a couple of Luna-Kyrre, but the maxicons saved me from that. Thanks to the skilled template 6lm10a.
gg, thx for the game :)
ps: not 3, but 4!!! and in a row without interruption — 2 lm10 without native PCs, immediately with 6 guards and a choice of either a dead end or the opponent, 1 mini-nost with 2 microscopic treasures and no road to the 3rd, and also a "fir tree" where on the 1st week via fast roads despite all efforts I couldn't capture anything, but only reached my 2nd city))) that's it, hosting is suicide for me! :D
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
(с) Roger Zelazny
(с) Roger Zelazny