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Group D. Al Feyn, [red, Rampart, Kyrre, Luna] def wowa [blue, Inferno, Calh, Calh] 6lm10a, 132
The opponent won the coin toss and chose blue for himself, setting up the 6lm10a map. We agreed on everything, but I wasn't going to play as blue (and the conditions for playing as blue were quite unfavorable).
Finally, the classic scenario played out: blue had only one path leading to a dead-end village and an entrance to a one-way teleport. The map generator even trolled wowa, giving him two exits: one back to the same zone in the field, and the other relatively close to me. Wowa immediately flew to the field and never checked the second option until the end of the game. The other paths led from the underground without a road to the desert, from which the border with the swamp was visible!
There's not much point in describing the rest of the game. By the time Inferno merged into a maxicon on turn 132, I had Luna with all the air spells (Pandora), expert fire and air magic, and Kyrre with Oil. A well-developed Miner. A strong hero-mage-logistics expert from the prison. 6 cities against two. Both expert views and a clear advantage in troops.
The most difficult part was getting Luna and Kyrre to jump into the opponent's dead end, but the maxicon saved me from that. Thanks to the skilled 6lm10a map.
The opponent won the coin toss and chose blue for himself, setting up the 6lm10a map. We agreed on everything, but I wasn't going to play as blue (and the conditions for playing as blue were quite unfavorable).
Finally, the classic scenario played out: blue had only one path leading to a dead-end village and an entrance to a one-way teleport. The map generator even trolled wowa, giving him two exits: one back to the same zone in the field, and the other relatively close to me. Wowa immediately flew to the field and never checked the second option until the end of the game. The other paths led from the underground without a road to the desert, from which the border with the swamp was visible!
There's not much point in describing the rest of the game. By the time Inferno merged into a maxicon on turn 132, I had Luna with all the air spells (Pandora), expert fire and air magic, and Kyrre with Oil. A well-developed Miner. A strong hero-mage-logistics expert from the prison. 6 cities against two. Both expert views and a clear advantage in troops.
The most difficult part was getting Luna and Kyrre to jump into the opponent's dead end, but the maxicon saved me from that. Thanks to the skilled 6lm10a map.