Skip to content

Posts from [Tournaments-HotA] Blitz Jebus Cross - 2

No ratings yet — be the first to rate!
Announcement
User Avatar
#1
Auto-translated




The previous tournament went quite well, so there is a desire to repeat it. Perhaps even make it an annual event.

Rules:

1) Game version - HotA+HDmod+HWrulez (latest versions everywhere)

2) Template - Jebus Cross

3) Timer - 8+4+1

4) Tournament format - Swiss system with elimination after two losses.

Each round is played bo3.

5) Selection of castles and colors - randomizer + single trade (the winner chooses either color or castle).

At the request of any player, the determination of castles may be made in advance rather than on the day of the game (no later than 24 hours before the game). This is to allow some practice with the chosen castle.

6) Simultaneous turn up to 117 inclusive.

7) Restarts - 2 days total.

8) Red-rush is allowed, only fast roads.

9) Clarifications on the interpretation of the restart rule regarding blocks are added specifically for this tournament. A block is read as a guard (or group of guards) that:
- blocks both roads to villages (the presence/absence of a free road in ГО is not taken into account)
- cannot be killed with a loss of less than half the army
- cannot be bypassed in less than one day's march (1500 moves). Moves are counted "from road to road" via the shortest route. If there are breakable guards along the way, they are considered broken.

Other rules are standard.

Players have the right, by mutual agreement, to make any changes to the rules except for the template and timer.

Misc:
- the tournament is fan-made
- tournament games go into the rating by default, but at the request of any player, they may not. Notification should be given before the start of the series.
- the winner will be awarded something for their avatar (suggestions are welcome)

Tournament start immediately after the New Year holidays - 09.01.2017

Winner of the previous tournament - KobRa_RR

Round 1 Draw:
newcomers were drawn against each other, others are random

=Lizard= (Red, Fortress, Drakon, Drakon) def Hi-Tech (Blue, Rampart, Kyri, Kyri) Jebus Cross 133
=Lizard= (Blue, Castle, Valeska, Gurnisson) def Hi-Tech (Red, Stronghold, Tyraxor, Jeremy) Jebus Cross 126

Toganash (Blue, Dungeon, Shakti, Shakti) def wariator (Red, Stronghold, Tyraxor, Tyraxor) Jebus Cross 125
Toganash (Red, Dungeon, Shakti, Shakti) def wariator (Blue, Castle, Valeska, Valeska) Jebus Cross 134

socola (Blue, Castle, Valeska, Valeska) def Slayzer (Red, Rampart, Kyri, Kyri) Jebus Cross 134
socola (Red, Fortress, Drakon, Drakon) def Slayzer (Blue, Conflux, Luna, Monere) Jebus Cross 143

Silence- (Red, Inferno, Calh, Calh) def sShreKs (Blue, Conflux, Monere, Monere) Jebus Cross 126
Silence- (Red, Fortress, Drakon, Drakon) def sShreKs (Blue, Dungeon, Shakti, Shakti) Jebus Cross 131

BISHOP (Red, Conflux, Monere, Gunnar) def yarik1987 (Blue, Dungeon, Shakti, Shakti) Jebus Cross 126
BISHOP (Blue, Tower, Solmyre, Solmyre) def yarik1987 (Red, Inferno, Ignatius, Ignatius) Jebus Cross 116

FireToSky (Red, Cove, Annabelle, Jeremy) def Izgoy (Blue, Castle, Valeska, Valeska) Jebus Cross 134
Izgoy (Blue, Stronghold, Tyraxor, Tyraxor) def FireToSky (Red, Tower, Aine, Gretchen) Jebus Cross 124
Izgoy (Blue, Castle, Valeska, Marius) def FireToSky (Red, Tower, Aine, Orrin) Jebus Cross 124

HellLighT (Red, Cove, Jeremy, Jeremy) def Iamsamstan (Blue, Conflux, Monere, Monere) Jebus Cross 125
HellLighT (Red, Inferno, Calh, Dessa) def Iamsamstan (Blue, Rampart, Ivor, Ivor) Jebus Cross 126

PutinKING (Blue, Fortress, Tazar, Dessa) def Falcone (Red, Necropolis, Isra, Isra) Jebus Cross 126
Falcone (Red, Castle, Random, Orrin, Tazar) def PutinKING (Blue, Castle, Random, Rion, Gunnar) Jebus Cross 121
Falcone (Blue, Castle, Valeska, Valeska) def PutinKING (Red, Dungeon, Gunnar, Gunnar) Jebus Cross 124

Benis (Blue, Cove, Cassiopea, Cassiopea) def kabzonn (Red, Dungeon, Gunnar, Gunnar) Jebus Cross 123
Benis (Blue, Castle, Valeska, Corkes) def kabzonn (Red, Tower, Nila, Nila) Jebus Cross 116

StickyFingaz (Red, Tower, Josephine, Crag Heg) def just_richard (Blue, Inferno, Calh, Kyri) Jebus Cross 132
StickyFingaz (Blue, Castle, Valeska, Tazar) def just_richard (Red, Stronghold, Crag Heg, Crag Heg) Jebus Cross 113

Ca5peR (Blue, Fortress, Vistan, Tyraxor) def Be3y4uu (Red, Necropolis, Nagash, Charna) Jebus Cross 126
Ca5peR (Red, Stronghold, Gretchen, Kyri) def Be3y4uu (Blue, Castle, Valeska, Tyraxor) Jebus Cross 114

Nikolaev (Blue, Fortress, Vistan, Jeremy) def Pyre (Red, Rampart, Kyri, Kyri) Jebus Cross 132
Pyre (Red, Dungeon, Shakti, Shakti) def Nikolaev (Blue, Castle, Valeska, Vidomina) Jebus Cross 213
Nikolaev (Blue, Dungeon, Shakti, Shakti) def Pyre (Red, Cove, Jeremy, Jeremy) Jebus Cross 134

Diabler (Blue, Rampart, Kyri, Kyri) def PaTRioT (Red, Cove, Jeremy, Jeremy) Jebus Cross 127
Diabler (Red, Stronghold, Crag Heg, Jeremy) def PaTRioT (Blue, Conflux, Monere, Monere) Jebus Cross 132

freesha (Red, Tower, Neela, Neela) def ckotuHa (Blue, Stronghold, Crag Hack, Crag Hack) Jebus Cross 134
freesha (Red, Rampart, Kyri, Kyri) def ckotuHa (Blue, Castle, Caitlin, Crag Hack) Jebus Cross 125

matador99 (Red, Conflux, Monere, Monere) def Underwood (Blue, Castle, Valeska, Valeska) Jebus Cross 137

Xocenk (Red, Inferno, Calh, Calh) def Karma (Blue, Conflux, Luna, Gunnar) Jebus Cross 136

Dandy (Red, Stronghold, Tyraxor, Tyraxor) def battanas (Blue, Fortress, Drakon, Drakon) Jebus Cross 124

Al Feyn (Blue, Rampart, Ivor, Malekith) def Loinz (Red, Tower, Solmyre, Pyra) Jebus Cross 144
Al Feyn (Blue, Rampart, Ivor, Ivor) def Loinz (Red, Necropolis, Isra, Isra) Jebus Cross 146

registration continues until 22.01.2017, draw of new pairs in order of registration

Round 1 deadline - until 29.01.2017 (inclusive)

Leaving the tournament:
KobRa_RR
cteparazin
nkn
Karma
Underwood
AiOneS
TNO
battanas
Kalcefar
BuTaJIuK

Round 2 Draw:

Winners:
=Lizard= (Red, Conflux, Monere, Monere) def BISHOP (Blue, Necropolis, Isra, Isra) Jebus Cross 145
=Lizard= (Blue, Castle, Valeska, Damacon) def BISHOP (Red, Dungeon, Shakti, Shakti) Jebus Cross 142

Nikolaev (Blue, Dungeon, Shakti, Shakti) def matador99 (Red, Conflux, Monere, Monere) Jebus Cross 141
Nikolaev (Blue, Dungeon, Shakti, Shakti) def matador99 (Red, Stronghold, Tyraxor, Xarfax) Jebus Cross 124

Silence- (Blue, Castle, Valeska, Valeska) def Dandy (Red, Tower, Solmyre, Vistan) Jebus Cross 126
Silence- (Red, Necropolis, Tant, Tant) def Dandy (Blue, Inferno, Calh, Calh) Jebus Cross 132

Izgoy (Blue, Castle, Valeska, Valeska) def Toganash (Red, Tower, Solmyre, Cassiopea) Jebus Cross 125
Toganash (Red, Necropolis, Isra, Isra) def Izgoy (Blue, Stronghold, Tyraxor, Tyraxor) Jebus Cross 132
Toganash (Blue, Stronghold, Tyraxor, Tyraxor) def Izgoy (Red, Cove, Jeremy, Jeremy) Jebus Cross 124

Xocenk (Blue, Inferno, Calh, Nimussa) def Benis (Red, Conflux, Monere, Monere) Jebus Cross 127
Xocenk (Blue, Cove, Cassiopea, Corkes) def Benis (Red, Dungeon, Shakti, Shakti) Jebus Cross 135

HellLighT (Red, Conflux, Luna, Luna) def Falcone (Blue, Rampart, Kyri, Kyri) Jebus Cross 125
HellLighT (Red, Tower, Solmyre, Gundula) def Falcone (Blue, Cove, Jeremy, Jeremy) Jebus Cross 131

Diabler (Red, Necropolis, Isra, Isra) def Al Feyn (Blue, Stronghold, Tyraxor, Tyraxor) Jebus Cross 126
Diabler (Blue, Cove, Jeremy, Jeremy) def Al Feyn (Red, Stronghold, Tyraxor, Mephala) Jebus Cross 126

freesha (Red, Cove, Jeremy, Jeremy) def StickyFingaz (Blue, Necropolis, Tant, Tamika) Jebus Cross 142
freesha (Red, Cove, Jeremy, Jeremy) def StickyFingaz (Blue, Dungeon, Shakti, Crag Heg) Jebus Cross 126

socola (Red, Fortress, Drakon, Drakon) def Ca5peR (Blue, Rampart, Kyri, Kyri) Jebus Cross 215
socola (Blue, Castle, Valeska, Broghild) def Ca5peR (Red, Necropolis, Isra, Isra) Jebus Cross 126

Losers:
wariator (Red, Cove, Jeremy, Jeremy) def Iamsamstan (Blue, Rampart, Ivor, Ivor) Jebus Cross 127
Iamsamstan (Red, Rampart, Kyri, Kyri) def wariator (Blue, Cove, Jeremy, Jeremy) Jebus Cross 132
wariator (Blue, Stronghold, Tyraxor, Tyraxor) def Iamsamstan (Red, Necropolis, Claivus, Claivus) Jebus Cross 132

Pyre (Red, Dungeon, Shakti, Shakti) def PutinKING (Blue, Castle, Valeska, Kyri) Jebus Cross 124
PutinKING (Blue, Stronghold, Dessa, Dessa) def Pyre (Red, Cove, Jeremy, Jeremy) Jebus Cross 131
PutinKING (Blue, Cove, Jeremy, Jeremy) def Pyre (Red, Necropolis, Isra, Isra) Jebus Cross 126

FireToSky (Red, Necropolis, Isra, Isra) def Hi-Tech (Blue, Cove, Jeremy, Jeremy) Jebus Cross 127
FireToSky (Red, Cove, Jeremy, Jeremy) def Hi-Tech (Blue, Stronghold, Tyraxor, Tyraxor) Jebus Cross 137

Be3y4uu (Blue, Fortress, Tazar, Tazar) def ckotuha (Red, Stronghold, Crag Hack, Crag Heg) Jebus Cross 125
Be3y4uu (Red, Dungeon, Shakti, Shakti) def ckotuha (Blue, Rampart, Kyri, Kyri) Jebus Cross 117

yarik1987 (Blue, Conflux, Monere, Monere) def PaTRioT (Red, Conflux, Grindan, Grindan) Jebus Cross 131
yarik1987 withdrew from the tournament

Slayzer (Blue, Conflux, Luna, Gunnar) def sShreKs (Red, Dungeon, Shakti, Shakti) Jebus Cross 134
Slayzer (Red, Tower, Solmyre, Solmyre) def sShreKs (Blue, Cove, Jeremy, Jeremy) Jebus Cross 133

kabzonn def just_richard
Loinz ->

Round 2 deadline - until 19.02.2017

Round 3 Draw:

Winners:
Toganash (Blue, Rampart, Kyri, Kyri) def Silence- (Red, Cove, Jeremy, Jeremy) Jebus Cross 125
Silence- (Red, Fortress, Alkin, Alkin) def Toganash (Blue, Conflux, Monere, Monere) Jebus Cross 127
Silence- (Red, Rampart, Kyri, Kyri) def Toganash (Blue, Fortress, Drakon, Gunnar) Jebus Cross 142

Nikolaev (Blue, Dungeon, Shakti, Gunnar) def Xocenk (Red, Cove, Cassiopea, Tazar) Jebus Cross 133
Nikolaev (Blue, Dungeon, Shakti, Shakti) def Xocenk (Red, Rampart, Kyri, Kyri) Jebus Cross 212

freesha (Red, Cove, Jeremy, Jeremy) def Diabler (Blue, Castle, Caitlin, Crag Heg) Jebus Cross 142
Diabler (Red, Stronghold, Tyraxor, Tyraxor) def freesha (Blue, Cove, Jeremy, Jeremy) Jebus Cross 126
Diabler (Red, Inferno, Calh, Calh) def freesha (Blue, Dungeon, Shakti, Shakti) Jebus Cross 136

socola (Red, Conflux, Monere, Monere) def HellLight (Blue, Castle, Caitlin, Jeremy) Jebus Cross 121
HellLight (Blue, Fortress, Drakon, Drakon) def socola (Red, Stronghold, Tyraxor, Tyraxor) Jebus Cross 123
socola (Red, Rampart, Kyri, Kyri) def HellLight (Blue, Dungeon, Shakti, Shakti) Jebus Cross 124

Intermediate pair winner vs loser:
Loinz (Red, Tower, Solmyre, Ivor) def =Lizard= (Blue, Dungeon, Shakti, Jabarcas) Jebus Cross 132
=Lizard= (Red, Inferno, Karh, Jabarcas) def Loinz (Blue, Necropolis, Isra, Isra) Jebus Cross 127
=Lizard= (Blue, Stronghold, Tyraxor, Grindan) def Loinz (Red, Cove, Cassiopea, Cassiopea) Jebus Cross 125

Losers:
Izgoy (Blue, Stronghold, Tyraxor, Tyraxor) def wariator (Red, Tower, Nila, Nila) Jebus Cross 135
Izgoy (Blue, Stronghold, Tyraxor, Tyraxor) def wariator (Red, Cove, Jeremy, Jeremy) Jebus Cross 126

PutinKING (Blue, Castle, Valeska, Crag Heg) def Benis (Red, Inferno, Calh, Calh) Jebus Cross 126
PutinKING (Blue, Rampart, Kyri, Kyri) def Benis (Red, Cove, Cassiopea, Cassiopea) Jebus Cross 127

FireToSky (Red, Stronghold, Tyraxor, Tyraxor) def Slayzer (Blue, Necropolis, Tamika, Vidomina) Jebus Cross 124
FireToSky (Blue, Cove, Derek, Corkes) def Slayzer (Red, Tower, Nila, Nila) Jebus Cross 127

Al Feyn (Red, Tower, Nila, Orrin) def matador99 (Blue, Castle, Valeska, Gunnar) Jebus Cross 135
matador99 (Red, Inferno, Calh, Gerwulf) def Al Feyn (Blue, Tower, Aine, Valeska) Jebus Cross 133
AlFeyn (Blue, Conflux, Monere, Monere] def matador99 (Red, Dungeon, Shakti, Shakti) Jebus Cross 122

Ca5peR (Blue, Dungeon, Shakti, Shakti) def kabzonn (Red, Necropolis, Isra, Isra) Jebus Cross 111
Ca5peR (Blue, Fortress, Vistan, Shakti) def kabzonn (Red, Tower, Solmyre, Solmyre) Jebus Cross 126

Falcone (Red, Stronghold, Tyraxor, Tyraxor) def Dandy (Blue, Rampart, Kyri, Kyri) Jebus Cross 131
Falcone (Blue, Castle, Valeska, Ivor) def Dandy (Red, Tower, Solmyre, Tyraxor) Jebus Cross 132

BISHOP (Red, Conflux, Monere, Monere) def StickyFingaz (Blue, Stronghold, Tyraxor, Tyraxor) Jebus Cross 136

PaTRioT (Red, Dungeon, Shakti, Shakti) def Be3y4uu (Blue, Cove, Cassiopea, Dessa) Jebus Cross 124
PaTRioT (Red, Castle, Valeska, Dessa) def Be3y4uu (Blue, Cove, Jeremy, Jeremy) Jebus Cross 123

Round 3 deadline - until 12.03.2017

Round 4 Draw:

Winners:
socola def Silence-

Diabler (red, necro, isra, claivus) def =lizard= (blue, cove, drakon, jeremy) Jebus Cross 125
Diabler (Blue, Flux, Monere, monere) lose =lizard= (Red, castle, valeska, gundula) Jebus Cross 125
=Lizard= (blue, Conflux, Monere, Monere) def Diabler (red, Inferno, Calh, Calh) 131, JC

Intermediate pair (winner vs loser)
Al Feyn (Blue, Fortress, Drakon, Drakon) def Nikolaev (Red, Tower, Solmyre, Crag Heg) Jebus Cross 127
Al Feyn (Red, Stronghold, Tyraxor, Tyraxor) def Nikolaev (Blue, Dungeon, Shakti, Shakti) Jebus Cross 132

Losers:
Toganash (Blue, Dungeon, Shakti, Shakti) def PutinKING (Red, Tower, Nila, Nila) Jebus Cross 112
Toganash (Blue, Dungeon, Shakti, Shakti) def PutinKING (Red, Fortress, Tazar, Tazar) Jebus Cross 134

Izgoy (Blue, Cove, Jeremy, Jeremy) def Ca5peR (Red, Dungeon, Shakti, Shakti) Jebus Cross 132
Izgoy (Blue, Castle, Valeska, Jeremy) def Ca5peR (Red, Stronghold, Crag Heg, Crag Heg) Jebus Cross 131

HellLighT def BISHOP (?)
BISHOP (Red, Fortress, Drakon, Drakon) def HellLight (Blue, Castle, Caitlin, Gundula) Jebus Cross 133
HellLighT (Red, Cove, Jeremy, Jeremy) def BISHOP (Blue, Dungeon, Shakti, Shakti) Jebus Cross 143

PaTRioT (Blue, Dungeon, Shakti, Shakti) def Xocenk (Red, Rampart, Kyri, Kyri) Jebus Cross 131
PaTRioT (Red, Necropolis, Tant, Tant) def Xocenk (Blue, Fortress, Drakon, Tazar) Jebus Cross 143

Falcone (Red, Necropolis, Isra, Isra) def freesha (Blue, Castle, Valeska, Gundula) Jebus Cross 126
Falcone (Blue, Dungeon, Shakti, Shakti) lose freesha (Red, Tower, Nila, Gretchen) Jebus Cross 127
Falcone (Red, Fortress, Drakon, Drakon) def freesha (Blue, Rampart, Kyri, Kyri) Jebus Cross 126

FireToSky ->

Round 4 deadline - until 10.04.2017

Players who did not meet the round deadline (highlighted in italics) play with a debuff - their opponent in one of the games may choose both color and castle without trade. The decision is made after generating the pair of castles (and after regeneration, if any).

Replacement:
Silence- => PutinKING

Xocenk uses a bonus for winning the quiz and remains in the tournament.

Replacement:
Toganash => Izgoy

Round 5 Draw:

Winners:
socola (Blue, Rampart, Kyri, Kyri) def =Lizard= (Red, Conflux, Monere, Moren) Jebus Cross 136
=Lizard= (Red, Necropolis, Isra, Isra) def socola (Blue, Conflux, Monere, Monere) Jebus Cross 123
=Lizard= (Red, Tower, Solmyre, Miriam) def socola (Blue, Stronghold, Tyraxor, Tyraxor) Jebus Cross 127

Losers:
HellLight (Red, Tower, Solmyre, Tazar) def Izgoy (Blue, Cove, Jeremy) Jebus Cross 125
HellLight (Red, Tower, Solmyre, Derek) def Izgoy (Blue, Rampart, Kyrre) Jebus Cross 144

Falcone (Blue, Castle, Valeska, Valeska) def Xocenk (Red, Cove, Jeremy, Jeremy) Jebus Cross 127
Falcone(Blue, Cove, Jeremy, Jeremy) def Xocenk(Red, same, Drakon, Marius) Jebus Cross

PaTRioT def Nikolaev
Izgoy def Al Feyn
FireToSky def PutinKING
Diabler ->

Debuffs for Round 4 are not distributed, as the delay was due to a game from Round 3.

The deadline for Round 5 will be slightly longer - until 05.05.2017 (i.e., before the start of CIS)

Round 6 Draw:

Intermediate pair (winner vs loser):
=Lizard= (blue, Rampart, Kyrre, Tazar) def Falcone (red, Citadel, Tyraxor, Tyraxor) 127, JC
=Lizard= (blue, Fortress, Drakon, Crag Hack, Jabarcas/Andal) def Falcone (red, Citadel, Tyraxor, Tyraxor) 137, JC

Losers:
HellLight def Patriot (2:0)
FireToSky def Diabler (Castle def Cove, Strong def Fortress)

socola (Red, Inferno, Calh, Calh) def Izgoy (Blue, Citadel, Tyraxor, Tyraxor) Jebus Cross 123
socola (Red, same, Drakon, Drakon) def Izgoy (Blue, Castle, Valeska, Valeska) Jebus Cross 116

Round 6 deadline - until 12.06.2017

Round 7 Draw:

=Lizard= (blue, Castle, Valeska, Dessa, -4900) def HellLighT (red, Conflux, Luna, Luna/Marius) 133, JC
HellLighT (blue, Fortress, Drakon, Shakti) def =Lizard= (red, Stronghold, Tyraxor, Tyraxor, -2900) 123, JC
=Lizard= (red, Dungeon, Shakti, Shakti, +4000) def HellLighT (blue, Castle, Valeska, Kyrre) 132, JC

FireToSky (cove, Derek) def socola (blue, castle, Valya), 124
FireToSky (castle, Valya) def socola (Fortress, Drakon), 124

Deadline - until 09.07.2017

Final:
FireToSky (blue, Castle, Valeska, Valeska) def =Lizard= (red, Cove, Jeremy, Jeremy) 127, JC
=Lizard= (blue, Conflux, Monere, Monere) def FireToSky (red, Tower, Aine, Solmyre) 127, JC
FireToSky (blue, Rampart, Kyrre, Cassiopea) def =Lizard= (red, Necro, Isra, Isra) 124, JC

=Lizard= (blue, Fortress, Drakon, Jeremy) def FireToSky (red, Tower, Aine, Shackti) 125, JC
FireToSky (blue, Citadel, Tyraxor, Tyraxor) def =Lizard= (red, Tower, Solmyre, Jabarcas) 132, JC
=Lizard= (blue, Rampart, Kyrre, Kyrre) def FireToSky (red, Cove, Derek, Derek) 131, JC

Tournament winner - =Lizard= :smile49: :smile13:
In reply to =Lizard=
#46
Auto-translated
It might be repetitive, but it's up to the judges to spend time and sort out the rule later – losing more than half of your army.

The more rules, the more problems.
In reply to Pridu
User Avatar
#47
Auto-translated
Pridu
It might be repetitive, but it's up to the judges to spend time and sort out the rule violation later – losing more than half of your army.

The more rules, the more problems.

A judge who knows how to play Heroes (like Vic, for example) should be able to analyze such a save in no more than 3 minutes, including loading and communicating with the players.
http://ru.twitch.tv/lizard_wt
In reply to Pridu
User Avatar
#49
Auto-translated
I've been saying for a long time, at least 5 years, that the rule regarding blocking (on all templates) needs to be refined, so kudos to Vika! A start has been made!


In reply to KobRa_RR
#50
Auto-translated
People already treat restarts on Jebus Cross badly. And what will happen when they know they can restart unfavorable block templates? It's good that in this tournament the rests are 112. But what if this is SoD without OХ and with 113 rests? Restarts taking 4 hours of game time will become commonplace.

ImHO, there should be as few situations as possible where you need to contact the judges.

Time will tell whether this new "balance" rule will take hold or not.
In reply to Pridu
User Avatar
#51
Auto-translated
A rest per block can only be taken after using all of one's subjective restarts (!)

Added 1 minute ago
because the purpose of a rest per block is to prevent the player from playing a generation that is clearly losing due to the block (!), and not to generate a favorable situation for themselves.


In reply to KobRa_RR
#53
Auto-translated
2 KobRa_RR

So you're saying you shouldn't play a deliberately losing situation, rather than not getting "chocolate."

A common situation in Jebus Cross. If there's no chocolate, you take a restart (and the layout might be above average). On the second restart, the player is already cautious, thinking about how to avoid the worst situation, and often even an average layout gets played. Want to test your luck, take the last restart. The new rules give a chance to get "chocolate" a third time.

It would be good if players wrote down whether they used all their restarts or not. To assess whether the new rule will add boldness in taking restarts.
In reply to Pridu
User Avatar
#54
Auto-translated
On Jebus Cross, there can be even three consecutive restarts due to a block, and that has happened.


In reply to Pridu
#55
Auto-translated
Pridu

It would be good if players indicated whether they used all their restarts or not. This would help assess whether the new rule encourages more daring restart attempts.

I think that even without this rule, in more than 80% of games currently, all restarts are used.
In reply to Pridu
User Avatar
#56
Auto-translated
Pridu
You say not to play a situation that is obviously losing, but rather to try and get lucky.
This is a criticism of the rule of restarting after a block as such. That is, it is a separate issue.

My clarifications are precisely clarifications to the existing rule, specifying the order of its application on Jebus.
In reply to Wicc
User Avatar
#57
Auto-translated
Wicc
A block is considered a guard that:
- blocks both roads to the villages (the presence/absence of a road in the GO is not taken into account)
At what distance from the town to the village should the block be? If two blocks are placed right next to the villages, is that a restart? Within what timeframe must the player find them?
Wicc
- which cannot be killed with a loss of less than half the army
Are losses calculated assuming an ideally fought battle, or based on the player's ability? For example, what is a block for DaU is an expa for HellLight.
Wicc
- which cannot be bypassed in less than a day's march (1500 movement points). Movement is calculated "from road to road" along the shortest route. If there are breakable guards along the way, they are considered broken.
So 1450 is not a restart?

Overall, an interesting innovation; it's good that the issue of restarts due to blocks is finally moving forward. Let's see how it works out. But for now, I share the opinion:
Pridu
:-) if fewer than six Dragon Fly Hives are revealed, then tech re. Bring on the restarts until chocolate!
p.s. on the first day
Like, if it takes a day to go around, it's oh-oh-oh, but if the conflux wasn't delivered, that's fine? :confused:
My IMHO, a block is when it's absolutely impossible; for everything else, there are restarts. I don't see a fundamental difference between one day of detour, or a long winding path that takes 2 days to run? Or how is a road intersection more critical than a bad respawn composition?
In reply to Dirty_Player
User Avatar
#58
Auto-translated
Dirty_Player
What distance should there be between the city and the village for it to be considered a block? If two blocks are placed right next to the villages, is that a restart?
Based on this rule, the answer is yes. In this case, the simplicity and clarity of the rule take precedence over its applicability to rare scenarios.
Within what timeframe should the player find them?
The timeframe for requesting a restart due to a block is specified in the standard rules - rule 112.
Are losses calculated based on a perfectly executed battle, or based on the player's forces? For example, for a Dungeon player, a block is a block, but for a Hellight player, it's an expansion.
Losses are calculated during the battle as conducted by the game master.
Is 1450 no longer a restart?
It's not a restart.
In my opinion, a block is only for situations where there is absolutely no other option; there are restarts for everything else. I don't see a fundamental difference between taking one day to go around or taking a long, winding route that takes two days. Or, what makes a road junction more critical than a poorly designed spawn point?
Your opinion differs from that of the players. I already have a large collection of requests from players asking to have a restart assigned due to a block in the described type of situation, but so far, there have been no complaints about not getting enough resources. Apparently, everyone has enough.
In reply to Wicc
User Avatar
#60
Auto-translated
Please register me for the tournament.
discord matador99