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What distance should there be between the city and the village for it to be considered a block? If two blocks are placed right next to the villages, is that a restart?
Based on this rule, the answer is yes. In this case, the simplicity and clarity of the rule take precedence over its applicability to rare scenarios.
Within what timeframe should the player find them?
The timeframe for requesting a restart due to a block is specified in the standard rules - rule 112.
Are losses calculated based on a perfectly executed battle, or based on the player's forces? For example, for a Dungeon player, a block is a block, but for a Hellight player, it's an expansion.
Losses are calculated during the battle as conducted by the game master.
Is 1450 no longer a restart?
It's not a restart.
In my opinion, a block is only for situations where there is absolutely no other option; there are restarts for everything else. I don't see a fundamental difference between taking one day to go around or taking a long, winding route that takes two days. Or, what makes a road junction more critical than a poorly designed spawn point?
Your opinion differs from that of the players. I already have a large collection of requests from players asking to have a restart assigned due to a block in the described type of situation, but so far, there have been no complaints about not getting enough resources. Apparently, everyone has enough.