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[Tournaments-HotA] Blitz Jebus Cross - 2

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#57
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Wicc
A block is considered a guard that:
- blocks both roads to the villages (the presence/absence of a road in the GO is not taken into account)
At what distance from the town to the village should the block be? If two blocks are placed right next to the villages, is that a restart? Within what timeframe must the player find them?
Wicc
- which cannot be killed with a loss of less than half the army
Are losses calculated assuming an ideally fought battle, or based on the player's ability? For example, what is a block for DaU is an expa for HellLight.
Wicc
- which cannot be bypassed in less than a day's march (1500 movement points). Movement is calculated "from road to road" along the shortest route. If there are breakable guards along the way, they are considered broken.
So 1450 is not a restart?

Overall, an interesting innovation; it's good that the issue of restarts due to blocks is finally moving forward. Let's see how it works out. But for now, I share the opinion:
Pridu
:-) if fewer than six Dragon Fly Hives are revealed, then tech re. Bring on the restarts until chocolate!
p.s. on the first day
Like, if it takes a day to go around, it's oh-oh-oh, but if the conflux wasn't delivered, that's fine? :confused:
My IMHO, a block is when it's absolutely impossible; for everything else, there are restarts. I don't see a fundamental difference between one day of detour, or a long winding path that takes 2 days to run? Or how is a road intersection more critical than a bad respawn composition?