8MM/6LM Mix Template(current version - ver.2)
/To play on this template, you need to copy the text file of the template into the following directory in the game folder: "..\_HD3_Data\Templates\6LM-8MM mix"Map settings: XL+U, 2 players + 6 AI opponents, difficulty 160%. Roads may be more suitable – fast roads.
Template scheme:

Start locations are in zones 1 and 2. Zones 1-8 contain: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They have wood and ore mines. Monsters are medium strength. Zones 11-12; 15-16; 19-22; 25-26 contain: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). In zones 15; 19; 22; 26 (adjacent to player starting zones) there are sulfur, mercury, diamond, and gem mines. In zones 11; 12; 27; 28, there is one valuable resource mine in each zone. Zones 9-10; 13-14 (treasure) contain: 3000-6000 (9), 10000-15000 (6), 15000-20000 (1), with one valuable resource mine in each zone. Zones 17-18; 23-24 (super treasure) contain: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1).
Connections:
6000: 3-11; 9-15; 11-27; 10-16; 11-20; 4-12; 14-26; 12-28; 13-25; 12-21.
9000: 19-27; 7-28; 8-27; 22-28.
12500: (all passages to super treasure zones): 17-19; 18-20; 21-23; 22-24.
Landscape.
Zones 15-16; 25-26 cannot have difficult terrain (sand, snow, swamp). In all other zones, the landscape is random.
Monster strength in all zones except for super treasure zones is normal.
In super treasure zones, monsters are strong.
This template was created to eliminate the chance of one-way teleporters appearing for any color.
Scheme in high resolution:
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