Skip to content

Posts from One for all and all for one 5

No ratings yet — be the first to rate!
Announcement
User Avatar
Auto-translated
One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to BISHOP
User Avatar
Auto-translated
BISHOP
Thank you for the game!
I suggested 3 templates.

I should have taken a break; I started playing again because Dima Meteor turned out to be useless. Thank you for the game!
http://ru.twitch.tv/lizard_wt
In reply to Vatya
User Avatar
Auto-translated
Vatya
The external dwelling of phoenixes and angels did its job. And a КВ from the very first Dragon Utopia. Müllich's lands never quite worked out, but Brissa was leveled up brilliantly and provided wonderful support to her father.

Thanks for the game.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
In reply to =Lizard=
Auto-translated
2nd round, a very interesting template, why it is played so rarely. At the start I lost a lot of troops due to blocks, but managed to take the computer's Castle by the end of the 2nd day. In turn, Loynis (computer), who had only one hero, attacks, breaks down the gate and with Prayer destroys my tent, and then also battered Vas'kov. In short, that Castle cost me dearly. Lucky that at the end of the week I grabbed another empty computer Rampart with a scout hero, so at least Gunnar didn't waste move points for nothing)
Although there was nothing worthwhile, on 6/10 Grands I hit hordes of 4/5/X, in the end the timer ran out, the game was tough. The opponent broke through his ГО, rushed to the center, I realized this was my chance, I break my ГО of 20+ reds on my turn, attack Kyrre, there seems to be an advantage in army and the Cape of Abandonment is there. But I managed to somehow pull through with Mass Slow and Haste, the opponent fled to his corner treasure zone, giving up the center. The Dragon Utopias gave good loot, and towards the end I even took the 3rd external dwelling of Angels, so I caught up in army. In the final fight, the opponent tried to skillfully pull off a trick with Earth Elementals, having 600 mana against my 200. But Mass Haste and the stat advantage decided it. Thank you for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Nostalgia
Game Length
217 days
Game Date
12/2/2016
Reported
12/2/2016 3:25 PM
Rating Impact Archived
Derbent 1517 1534 +17 ↑
socola 1568 1551 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/2/2016 3:37 PM

In reply to Derbent
User Avatar
Auto-translated
Derbent
a very interesting template, why is it so rarely played? I lost a lot of troops at the start due to blocks, but managed to take the computer's castle by the end of day 2. In turn, Loins (the computer), who had only one hero, attacks, breaks the gate, and with Prayer chops down my tent, and then also battered Vas'kov's forces. In short, that castle cost me a lot. Lucky that at the end of the week I grabbed another empty computer ramp with a scout hero, then at least Gunnar wasn't wasting his movement points for nothing.
Although there was nothing worthwhile, I hit 4x5x hordes with 6x10x Grands, ended up losing on the timer, the game was tough. The opponent broke through his GO, rushed to the center, I realized this was my chance, I break my GO of 20+ reds on my turn, attack Kyrre, the army seemed to have an advantage and the Cloak of the Neglected was there. But I managed to somehow pull through with Mass Slow and Mass Haste, the opponent fled to his corner treasure zone, giving up the center. The Dragon Utopias were good, and I also took a 3rd angel external dwelling towards the end, so I caught up in army strength. In the last final battle, the opponent wanted to artfully pull off a trick with Earth elementals, having 600 mana against my 200. But Mass Haste and superior stats decided it. Thank you for the game.
Two roads were blocked - the first into GO, the second through a bugged passage into a treasure zone into an impenetrable block for the first week and a half to two weeks. I had to run through roadless terrain, took down the necro computer, got onto another road, and there I ran into a block again. In short, for the first two weeks there was absolutely nothing, only Kyrrie was leveling up somewhat decently. At the start of the third week I scout and take a level-4 Griffin Conservatory and burst into a treasure zone, where I reveal several Hives and two Dragon Utopias. Simultaneously, I build a mage guild, where I get Town Portal and Dimension Door. I quickly collect the Hives and take two Dragon Utopias - if the first (a level 2) turns out to be somewhat tolerable (with a Shield +4 All and a Hat of Knowledge), then from the second (a max level) I get a Book of Fire, a Book of Water, a Black Orb, and Boots of Resistance...
I burst into the central treasure zone, there I get hit by Gunnar with an Elixir and stats, who cuts down almost half my army with Mass Haste. I buy myself out, run away to clear two other treasure zones, and quickly get ahead again in army strength. I find 3 more Dragon Utopias (two of which are max levels), which only give a Sword +5 All as useful loot. But they do give a Hat of Redwight and Boots of Levitation, because that's exactly what is needed to win :smile54:
By this point, the opponent's stats are already over 30. I try to find something else in the treasure zones, simultaneously building Archers in the castle town, but such games cannot be won.
Thank you for the game!
In reply to =Lizard=
Auto-translated
Second round game - the opponent offered 3 templates, I chose a template and color.
Some kind of pointless map layout without objects and with long roads; the only plus was an external dwelling for eyes. I teleported them into the main and into a corner village-dungeon, but the eyes never actually made it from the village. I traveled strictly along the path, encountered 1 Griffin Conservatory - a single unit; Shakti kept catching fire - refused. In the end, due to inexperience on the 8th, I overextended in the center with 126 - the opponent gathered everything I had spread out into parts using handcuffs. Apparently, even if I hadn't overextended, there weren't many chances anyway because of the cuffs.
Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Чарна / Charna Main Hero Чарна / Charna
Map Template
8mm6a
Game Length
126 days
Game Date
12/2/2016
Reported
12/2/2016 6:12 PM
Rating Impact Archived
Silence- 1727 1709 -18 ↓
bubuch 1629 1647 +18 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/2/2016 6:33 PM

In reply to Silence-
User Avatar
Auto-translated
Thank you for playing! And for the report!
In reply to Gee
User Avatar
Auto-translated
Gee
I gave a lot of gold for dungeon, but finally worth it. I took fast another dungeon from a computer player. I found a manticore dwell there and with 2 portals of summoning I made a strong army. Thanks for the game!
At the start of the 2nd, I dumped a tanta into the Griffin Conservatory twice = lost tempo
Thanks for the game
Ася 581706700, Скайп Sevan_80

In reply to Sevan_80
User Avatar
Auto-translated
The tables have been updated, we are checking them.
ICQ 423164784

In reply to Sanin
User Avatar
Got into hive zone in week 3 but map configuration was very bad, was literary running into maze. At that point after clearing 3 hives I started thinking about moving back and going for final battle, but Pyre had decent stats so I remained patient and decided not to risk it. Finally on 137 and 141 found 5 more hives.

Thanks for the game, good luck further.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
Balance
Game Length
142 days
Game Date
12/3/2016
Reported
12/3/2016 5:00 PM
Rating Impact Archived
Slayzer 1469 1485 +16 ↑
Timbuktu 1497 1481 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/3/2016 5:59 PM

In reply to Slayzer
User Avatar
Auto-translated
Slayzer
Got into the Hive zone in week 3, but the map configuration was very bad; I was literally running into a maze. At that point, after clearing 3 Hives, I started thinking about moving back and going for the final battle, but Pyre had decent stats, so I remained patient and decided not to risk it. Finally, on days 137 and 141, I found 5 more Hives.

Thanks for the game, good luck further.
Game of the first round.
tfp
Сейчас
In reply to =Lizard=
User Avatar
Auto-translated
Thank you for playing
Round 1
Ася 581706700, Скайп Sevan_80

Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
213 days
Game Date
12/4/2016
Reported
12/4/2016 12:48 AM
Rating Impact Archived
Sevan_80 1168 1199 +31 ↑
alkaposha 1606 1575 -31 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2016 8:45 AM

In reply to =Lizard=
User Avatar
Auto-translated
Round 1 game, I picked 8mm6a.
Sold Rampart for 2k.
The Tazar wasn't bad, I got Tactics, Earth, and Log. The big respawn allowed me to build 1 2 3 5 6 in the Castle on the first week and rush a second-tier Conservatory at the start of the second week. From the corner village, treasure chests gave me an artifact for Luck/Morale and a mini Hive. Along the way I found another mini Hive, rushed to the 132 Dragon Utopia blocking the passage to the central zone. The Dragon Utopia was also minimal; I spent the Djinn and Grems from Pandora — they gave a bag of gold, a Dispel Sphere, and a Shield +3, pretty underwhelming overall) but I popped out right into the thick of things, thought it was the opponent's Conflux, but it turned out to be right at the starting point. Both have Expert Earth, roughly equal stats, but Tazar's SP is a bit higher.
The FB was won thanks to 90 Lizardmen and, of course, a decent combo of Mass Shield + Tazar's Sharpness at lvl 18.
Thanks for the game!
Attachments 2
2 files attached • Total size: 341.0 KB
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
134 days
Game Date
12/4/2016
Reported
12/4/2016 2:00 AM
Rating Impact Archived
Russel_lDHl 1478 1496 +18 ↑
PunkeR 1570 1552 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 11:33 PM

In reply to Redwhait
User Avatar
Auto-translated
Redwhait HP
It was a bit tight financially, but after taking two native towns, I managed to build up my skeleton army early in the second day. In the treasure, I snatched wings and +100 gold, followed by a +5 all stats cartographer, top-tier dungeons, and then I went after the opponent.
Thanks for the game.
Round 1.
No restarts, tower on Necropolis with 2 towns, wings + cartographer, nothing new, though :smile17:
In reply to Redwhait
User Avatar
Auto-translated
Redwhait HP
Seemed like a decent start, but then they didn't give anything to Moon at all:mad:
Thanks for the game.
Round 2
Moon didn't get any good wings with the cartographer, and lost quickly ;( thanks for the game.
In reply to Sanin
Auto-translated
the opponent offered templates

both exits from the spawn are blocked
but in the 3rd and 4th turns from the castle, deep within the spawn, there are 2 dragon lairs
as a result, I left the spawn on turn 124 and immediately attacked the opponent
I drove him back, dealing 8 losses, and occupied the central town
on turn 3, I took 2 maxed-out units: a Hat 5th level and a Crusader with a Knight Shield + I built dragons
the opponent lured away the 3rd utopia unit from under my nose - chasing after a Kir is not a worthwhile endeavor, so I'm building a Temple for the 3rd time. I'm upgrading air magic and, with 2 damage dealers, I reach the opponent's army
thank you for the game
icq 353013187
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
145 days
Game Date
12/4/2016
Reported
12/4/2016 4:16 PM
Rating Impact Archived
Kashchei 1509 1523 +14 ↑
aka.Ward3n 1494 1480 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 4:29 PM

Statistics