both exits from the spawn are blocked
but in the 3rd and 4th turns from the castle, deep within the spawn, there are 2 dragon lairs
as a result, I left the spawn on turn 124 and immediately attacked the opponent
I drove him back, dealing 8 losses, and occupied the central town
on turn 3, I took 2 maxed-out units: a Hat 5th level and a Crusader with a Knight Shield + I built dragons
the opponent lured away the 3rd utopia unit from under my nose - chasing after a Kir is not a worthwhile endeavor, so I'm building a Temple for the 3rd time. I'm upgrading air magic and, with 2 damage dealers, I reach the opponent's army
thank you for the game