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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Iamsamstan
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Iamsamstan
Game of round 1.
Opp quickly took restarts, I got Luna, Labetha, air elementals, Isra, and a level 3 Griffin Conservatory next to the Castle. The griffins were placed in the citadel, on day 1.22 Luna takes the Conservatory with 5 griffins and 1-stacks, losing 1 griffin, then 2 mini-ulics, and on day 1.24 a rush against the opponent at the Castle with Isra, thanks for the game!
Thanks for the game.
icq - 346047955
In reply to Roger-ua
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The game in the second round gathered momentum, and I rushed to my opponent's place, but unfortunately, the situation was very bad, and there were no rests left. Thank you for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
147 days
Game Date
12/1/2016
Reported
12/1/2016 7:54 AM
Rating Impact Archived
Derbent 1512 1523 +11 ↑
mals 1413 1402 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 8:07 AM

In reply to Derbent
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Derbent
gathered his resources and went to visit his opponent, but unfortunately, the situation was very bad, and there were no resources left. Thanks for the game.
The situation was indeed terrible; I spent the entire first week running around with four heroes. The lack of tempo and resources affected the outcome. Thanks for the game.
icq - 346047955
In reply to St_Klaus
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St_Klaus
First round game. I suggested templates, and my opponent chose the color.
My opponent chose all the remaining options; apparently, it didn't work out for him, and he surrendered on turn 112.
Thanks for the game.
It was so. Thanks for the game!
-Now I Rise-
ICQ : 670942239


In reply to St_Klaus
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St_Klaus
Second round game. Opponent offered templates, I chose the color.
Unexpected encounter due to the map layout: on the small plateau between the portals, Kлава was rushing. A classic.
Thanks for the game.

Was better now :) Thanks for the game!
-Now I Rise-
ICQ : 670942239


In reply to wariator
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wariator
The start was tough, a bit short on money; I just managed to build cats on the first turn! There's nothing to be gained at my own respawn, it's completely barren! On the second turn, I went for a scouted distant cons2, took it and started picking off the computers. This played a decisive role because I took a necromancer with a capitol and two Castles built up to angels; I built the angels and literally right after, thanks to Naga banks and a good economy, I upgraded them! Shakti was running around like a maniac with a log stable and pathfinding! Immediately I head for the coveted Dragon Utopia zones scouted with the help of the magnificent Brohild using zksp scouting! The first Dragon Utopia had the Book of Air! I had only just started getting the hang of DD!, when Nilla flew in with DD and snatched my favorite Castle with archangels! She upgraded her four angels with very decent power! Don't know what to do, I keep eating treasure zones and Shakti is raging on schedule! Nilka didn't just sit there; she rushed to crush a scouted Dragon Utopia! Meanwhile, on the last bit of mana for DD, I take my town back at the Castle respawn! I sit and watch; I'm no longer afraid of Nilla with 15 archangels, an attack over 30, and a red sphere! Nilla was one step short of the Dragon Utopia, and she lacked the move to take the plus three all artifact she had fought for nearby. Using a chain set up in advance, I transfer my army to the Castle near Nilla, crush Shakti there, and hello with DD—I take the artifact and the Dragon Utopia from Nilla! The opponent writes gg! thanks for the game! a second-circle game!
Thanks for the game! well player
-Now I Rise-
ICQ : 670942239


In reply to Sanin
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Thanks for the game!
-Now I Rise-
ICQ : 670942239


Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
8xm12a
Game Length
147 days
Game Date
12/1/2016
Reported
12/1/2016 9:04 AM
Rating Impact Archived
Alin 1494 1479 -15 ↓
Blitz 1497 1512 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/2/2016 6:08 AM

In reply to Dark
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Dark
meaning everything was cool, a large respawn, the cut respawn — meaning 1 Castle was far off-road. At the respawn, there was an external dwelling of bulls, 1 hive, and that's basically it)))))))))))))))))) Next, I managed to take a level 2 Dragon Utopia at 124 on the respawn, and there were admiral's hat and resist boots; not discouraged, at 126 I transferred to a far-off cut respawn and entered the local ГО, taking a Dragon Utopia with +6 all +5 all and a 12 shield on the last move — after equipping the stats, the change comes on the next turn. A lot of army was lost there
I came out with 12 monarchs and 19 bulls. Monarchs everywhere in the ГО.
thanks for the game!

The layout was also not simple, but clearly better than Ed's. I should have won, but I played like a crab. Thanks for the game!
http://ru.twitch.tv/lizard_wt
In reply to mals
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very slow start,but clavius could win!thx for game!
:smile19:698286888
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Gee
Синий / Blue
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
216 days
Game Date
12/1/2016
Reported
12/1/2016 9:54 AM
Rating Impact Archived
ckotuHa 1413 1423 +10 ↑
Gee 1272 1262 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 10:14 AM

In reply to mals
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I traded up to 4500. It spawned nicely – 15 Grand Elves with a buyback, a huge rich respawn, and a fairly fast, straight road to the center without any one-way portals. In the first week, I captured towns and villages in the center, with wood at home in the Citadel and two wood caches.
On week 1, day 2, an opponent appeared and took a strategically very important town, while Kyrre at the same time collected a Box of Gold and a Golden Bow.
On week 1, day 2, Tamika takes the Dragon Fly Hive near that town and sits back down in it.
There's a group of Wyverns and up to a hundred skeletons – I decide to assault. I have 24 Grand Elves with Expert Archery and the Golden Bow, and 21 Dendroid Soldiers. Whatever I don't manage to shoot down, the Dendroids will kill. And that's exactly how it turned out :rolleyes:
Thanks for the game.
ICQ 423164784

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8xm12a
Game Length
123 days
Game Date
12/1/2016
Reported
12/1/2016 10:06 AM
Rating Impact Archived
Sanin 1666 1674 +8 ↑
Mizrael 1492 1484 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 2:42 PM

In reply to Sanin
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I gave a lot of gold for dungeon, but finally worth it. I took fast another dungeon from a computer player. I found a manticore dwell there and with 2 portals of summoning I made a strong army. Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
Battle Report Accepted
Красный / Red
Gee
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
6lm10a
Game Length
214 days
Game Date
12/1/2016
Reported
12/1/2016 10:35 AM
Rating Impact Archived
Gee 1238 1252 +14 ↑
Sevan_80 1228 1214 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/3/2016 7:18 AM

In reply to Roger-ua
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krag once again proved he's not worth much!

GAME 2, 2 rounds!
Thanks for the game!

лето 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
141 days
Game Date
11/30/2016
Reported
12/1/2016 10:58 AM
Rating Impact Archived
Dark 1930 1910 -20 ↓
=Lizard= 1778 1798 +20 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 11:02 AM

In reply to Dark
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Dark
krag once again proved that he's not very good!

GAME 2 rounds!
Thanks for the game!

And Red Dog is a god! ) Thanks for the game!

p.s. Fully geared with maximum defense, Taz had a defense of 62. I think that's a record!
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http://ru.twitch.tv/lizard_wt
In reply to Derbent
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Derbent
Round 1. After all the rests, both sides received a one-sided advantage, just like my opponent. Overall, there were many similarities in the game with my opponent; I lost in the second round at Nagabank, and he somehow managed to lose an army as well. But a computer-controlled Rampart helped me make a comeback, while my opponent didn't seem to have that chance. Thanks for the game.
Full replay. Thanks for the game!

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