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9 years ago
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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
In reply to Sanin
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9 years ago
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Game 2 of the tournament, using Yarick's map template. I sold the Necropolis. In the first round, Griffons with a Harpy were positioned. On turn 141, Klava sacrificed her entire army of 9 Ducks, using Shackles and gaining a Great Grail. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Тирис / Tyris Start Hero Тирис / Tyris
Тирис / Tyris Main Hero Тирис / Tyris
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8xm8a
Game Length
141 days
Game Date
11/30/2016
Reported
11/30/2016 8:50 PM
Rating Impact Archived
Roger-ua 1611 1623 +12 ↑
yarik1987 1539 1527 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 6:51 AM

In reply to Sanin
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9 years ago
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First round game
Sold Necro for 2500. On the first day, I spread out into five heroes. Gunnar arrived. There is a Griffin Conservatory, but with strong guardians. On the second day, the opponent shows Galtran, but my respawn is very large, the birds will definitely be there. I decide to take a risk. The template allows rushing to 127. By the end of the week, I took the brown Necro. Found another Griffin Conservatory. On day 122, I take it, it turned out to be a single. Trying to figure out where the opponent is. I made a mistake and ran to a dead-end village. Day 126, took the home Griffin Conservatory, a double. Gunnar with Expert Earth and Advanced Air. I try to figure out where to go using scouts, but nothing is clear. As it turned out, the path to the opponent was through two monoliths and one metro, on the other side of the map. And I ran out to the turquoise computer and the exit to the treasure zone. Gave the scout three Fire Birds and two artifacts from the AOTD set, but that wasn't enough to kill the computer. I entered the treasure zone myself. There is one Dragon Fly Hive there. On the way back, I finished off the computer. Took some village, but there are no exits from it. On day 137, the opponent's stats are all around 20. Turns out he took a Dragon Utopia, with +11 all and the Cap of 5th level magic. On day 141, I run to my main treasure zone. Take a couple of Dragon Utopias there. Gave Earth Book and some stats. On day 145, Galtran arrives with 1000+ Skeletons, 20+ Wyverns, and a single Angel and cuts down two of my scouts. I Town Portal to the swamp and run to the teleporter, to their dead-end village. There are eight peasant caches, a Dragon Utopia, and a Dragon Fly Hive. Day 216, another Dragon Utopia and stats almost equalized. I have 10 Angels, 900 Skeletons, 58 Wyverns, but the opponent's army is stronger. I start taking the opponent's towns. Starting from the third week, I play on eight minutes per turn. I'm clicking like crazy. Fired a couple of heroes so they wouldn't get in the way. While taking one of the castles, I killed many of the opponent's scouts. I capture a very important town in the Underground, from which I can take the opponent's last town, the lowest and farthest one, but I forget to leave a guard there and it gets taken by the purple computer, which ran out of the fog of war. The opponent has one hero - Galtran. A couple of days of silence. Didn't pay attention to the hero who ran towards my town. Through him, one castle gets taken, and then another. The castle in the Underground is taken by the computer again, this time pink. By the timer, I don't have time to replenish my assistant's mana. He does his job, but stays within the opponent's reach and gets killed. I have 2100+ Skeletons, the opponent has 2700+. From the stats, it's clear that the opponent equipped the AOTD. One fine day, I decided to go all-in. Gunnar, with 4620 movement points and 2DD, takes two castles himself, and assistants take another two. There is a possibility to take another castle, a hero trained by the opponent appeared in the tavern, but there are about 30 seconds left on the timer. Since the last one to take a town only has Air, I needed to break artifacts on the first assistant, take the army from the second, and Town Portal to Gunnar. I hadn't had to break artifacts like that in this game and didn't remove the Shackles. Lost all artifacts and the army isn't with Gunnar... And I had a plan to win...
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Лакус / Lacus Start Hero Лакус / Lacus
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
237 days
Game Date
11/26/2016
Reported
11/30/2016 8:59 PM
Rating Impact Archived
Yosha 1633 1613 -20 ↓
yarik1987 1487 1507 +20 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 6:52 AM

In reply to Roger-ua
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9 years ago
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Game of the 2nd round
Opponent conceded in the endgame.
Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
113 days
Game Date
11/30/2016
Reported
11/30/2016 9:05 PM
Rating Impact Archived
Yosha 1580 1593 +13 ↑
identity 1526 1513 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/8/2016 5:54 AM

In reply to Roger-ua
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9 years ago
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Game of the first round. In the first turn, the bears positioned themselves in the castle, and at the end of the second, they rushed into their super treasure building. After acquiring a few hives and a couple of confluxes, they attacked a tier 3 utopia with good stats. Deciding there was nothing more interesting there, they were defeated (in vain - they didn't scout a couple of utopias). Having learned what was given in the built Guildhall, they went to look for an opponent, having an advantage in stats and army. By the way, the Deessa was leveling up well. They first took the main opponent's castle, and then the village castle, where the opponent had already built archers! They upgraded their angels and ran further, but then received a message about a surrender. Thank you for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Кси / Xsi Main Hero Кси / Xsi
Map Template
Spider
Game Length
142 days
Game Date
11/30/2016
Reported
11/30/2016 9:16 PM
Rating Impact Archived
caliban 1665 1673 +8 ↑
GUNAR 1485 1477 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 6:39 AM

In reply to Roger-ua
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9 years ago
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The external dwelling of phoenixes and angels did its job. And КВ from the very first Dragon Utopia. Müllich's lands never quite worked out, but Brissa leveled up brilliantly and provided wonderful support to her father.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Луна / Luna Main Hero Луна / Luna
Map Template
Mini-Nostalgia
Game Length
215 days
Game Date
11/30/2016
Reported
11/30/2016 9:38 PM
Rating Impact Archived
Vatya 1315 1338 +23 ↑
Russel_lDHl 1542 1519 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/2/2016 12:15 PM

In reply to Roger-ua
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9 years ago
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A first-round game.
The opponent surprised me with the choice of citadel at the trade and by choosing Tiraxor as the starter. We retreated completely. In the last deal, it wasn't great at first, but by the end of the week everything was just excellent: a pile of money, many objects, Claudius with logy. I gathered angels quite quickly and built control in the Tower village, after which I seized several cities from the opponent. Kreg with powerful far-reach is deep in the treasure zone and shows stats higher than mine. Then I took Dragon Utopias, only getting stats in the fifth one, after which I crushed Kreg in the Castle. Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Spider
Game Length
214 days
Game Date
12/1/2016
Reported
12/1/2016 1:04 AM
Rating Impact Archived
Sanin 1641 1662 +21 ↑
Dima Surmay 1804 1783 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2016 5:10 PM

In reply to Roger-ua
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9 years ago
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Game of the 1st round. I suggested templates, and the opponent chose the color. The opponent chose all the rest, apparently, it didn't work out for him, and he surrendered on turn 112. Thank you for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
112 days
Game Date
12/1/2016
Reported
12/1/2016 1:05 AM
Rating Impact Archived
St_Klaus 1282 1305 +23 ↑
Alin 1515 1492 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 8:50 AM

In reply to Roger-ua
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9 years ago
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Second-round match. My opponent offered templates, and I chose a color.
An unexpected encounter due to the map layout: on the small plateau between the portals, Kлава was rushing in. A classic.
Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Поражение / Lose Поражение / Lose
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
134 days
Game Date
12/1/2016
Reported
12/1/2016 1:14 AM
Rating Impact Archived
St_Klaus 1338 1328 -10 ↓
Alin 1459 1469 +10 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 8:51 AM

In reply to Sanin
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9 years ago
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Adelaida had diplomacy, Mullich was just a strong player, at the moment of attacking Oppa, he had a good number of joined troops + full control over Adelaida.

GAME 1, round 1
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Аделаида / Adelaide Start Hero Аделаида / Adelaide
Аделаида / Adelaide Main Hero Аделаида / Adelaide
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Anarchy
Game Length
133 days
Game Date
11/30/2016
Reported
12/1/2016 5:43 AM
Rating Impact Archived
Dark 1882 1896 +14 ↑
BISHOP 1857 1843 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 6:57 PM

In reply to Roger-ua
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9 years ago
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So everything was great, a large respawn, a cut respawn — meaning 1 Castle was far off the beaten path. At the respawn, there was an external dwelling of bulls, 1 hive, and that's basically it)))))))))))))))))) Then I managed to take a level 2 Dragon Utopia at 124 on the respawn, where there was an admiral's hat and resist boots; not discouraged, at 126 I transferred to a far-off cut respawn and entered the local ГО, taking a Dragon Utopia with +6 all +5 all and a 12 shield on the last move — after equipping the stats, the retaliation comes on the next turn. They lost a lot of army there
I came out with 12 monarchs and 19 bulls. Monarchs everywhere in the ГО.

A 1-round GAME!
thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
Jebus Cross
Game Length
126 days
Game Date
12/1/2016
Reported
12/1/2016 5:47 AM
Rating Impact Archived
Dark 1877 1890 +13 ↑
=Lizard= 1831 1818 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 9:48 AM

In reply to caliban
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9 years ago
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I took the Dragon Utopia on 1.3.1, but only got the Sentry's Shield and junk; on 1.3.2, I took the max Dragon Utopia, and the useful items were the Lion's Bravery Shield, Sea Captain's Hat, and Boots of Counteraction :( I rebuilt the Mage Guild about four times, and only on the fifth try did I get Town Portal, but it was already too late; the opponent reached me a day faster, which ruined my entire game. I thought I would upgrade the Angels for first-day speed and attack the rival with anti-magic, but in the third Mage Guild, after two rebuilds, I didn't get it.
Thanks for the game!
In reply to Roger-ua
9 years ago
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Game 1, round 1. The opponent quickly took the restarts; I got Moon, Labeta, air units, Izra, and a level 3 consultant near the castle. Birds were placed in the citadel. On turn 122, Moon takes the consultant with 5 birds and 1 units, losing 1 bird. Then, 2 mini-uliks, and on turn 124, the opponent rushes into the castle with Izra. Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
2sm4d(3)
Game Length
124 days
Game Date
11/27/2016
Reported
12/1/2016 6:48 AM
Rating Impact Archived
Iamsamstan 1380 1397 +17 ↑
mals 1436 1419 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 7:51 AM

In reply to Roger-ua
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9 years ago
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Roger-ua
Game 2, round 2, using Yarick's templates.

Sold the Necropolis. Griffons with a support unit were positioned on the first square. On turn 141, Kлава exposed their entire army of 9 ducks, and I used shackles and gained a guaranteed victory.

Thanks for the game!

Thanks for the game!
In reply to Yosha
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9 years ago
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Yosha
Round 1 match
Thank you for the game!

Thank you for the game!
In reply to Roger-ua
9 years ago
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Round 1. After all the reinforcements, both players received a one-sided map, just like the opponent. Overall, there were many similarities in the game with the opponent; I lost on day 2 in Nagabanka, and he also somehow managed to lose an army somewhere. But a computer-controlled Rampart helped me to make a comeback; apparently, the opponent didn't have the same opportunity. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
145 days
Game Date
12/1/2016
Reported
12/1/2016 7:46 AM
Rating Impact Archived
Derbent 1485 1504 +19 ↑
socola 1589 1570 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2016 11:16 AM

Statistics

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