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Posts from Final Battle - 10

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9 years ago
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"Final Battle - 10"


Previous tournament winners:
Final Battle - 9: Maretti
Final Battle - 8: Maretti
Final Battle - 7: Gomunguls
Final Battle - 6: Gomunguls
Final Battle - 5: Sаtir
Final Battle - 4: Medium_HP
Final Battle - 3: numOne
Final Battle - 2: Pit for LM
Final Battle: Wlk777

Organizational Matters:

1. Tournament hosts – skd (ICQ - 593626431), zloi_romantik (ICQ - 296524052); judges – Nitro (627769385), Mizrael (27384379), Dirty Player (ICQ - 408722873)
2. The tournament is official, regular, and is conducted according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. All tournament games count towards the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputes, if any arise, are discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result is accepted only after reviewing the save and consulting with the tournament judges.
7. Tournament games must be played within the established time frame. Violating game deadlines may result in penalties up to and including disqualification from the tournament, at the discretion of the host and tournament judges.

Regulations


Rules:

1. Game version: The tournament is played on the SoD version + HD mod version 4.2+.
2. Tournament games use the HW_rulez patch 1.38 (in case a new version is released, this clause will be updated).
3. The tournament is conducted according to the rules for online Heroes 3 games. The regulations specify rules that supplement or clarify the Mage Guild Rules.
4. The template for the game is chosen by the second player in the pair from a list of 9 templates until only 1 template remains, on which the game will be played.
5. Restarts total 3 days (111+111+111 or 111+112 or 113).
For mirrored templates, 1 day (111).
6. The starting town (and hero if necessary) are determined by bidding.
Before the bidding begins, the server player selects "Random vs Random" or "Random Town" (for mirrored templates) in the HW rules patch options to determine towns for bidding. The bid must be a multiple of "100".
Clarification 1: If a non-mirrored template yields an identical pair of towns, a free reroll is conducted at the request of one of the participants.
Clarification 2: If the resulting pair of towns (or town for mirrored templates) does not suit one of the participants, each participant has the right to demand a paid reroll once. The second player in the pair announces first whether they wish to reroll or not.
Reroll rule – 1000 gold is deducted from the participant's starting gold (not transferred to the opponent); the resulting town(s) are banned from appearing again, and a reroll is conducted (if only one of the two towns is unsatisfactory, it is permissible to ban only that town).
Clarification 3: For a mirrored pair of towns, bidding is conducted for hero selection. Before bidding begins, each player has the right to ban 1 hero, after which bidding starts. The second player in the pair bans first and makes the first bid (after bidding, each participant secures the right to use one chosen hero as their starting hero. When taking a restart, a player may change their starting hero to any other hero except the opponent's hero chosen after bidding).
After bidding for the right to choose the town (or hero), bidding is conducted for the right to choose the starting color.

Templates

1. Template list: 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, h3dm1, 8mm6a, 8xm12a, 6lm10a, Spider
2. Template settings options (supplements to the Mage Guild rules):
2sm4d(3) - all road types, timer 19-8-1:15;
Diamond - only middle roads;
Mini-Nostalgia - all road types;
Jebus Cross - only fast roads, redraw allowed;
h3dm1 - middle roads, allowed to pass pushed guard obstacles, redraw allowed, timer 24-8:30-1:15;
8mm6a - only middle roads, mandatory Mage Guild rebuild;
8xm12a - only middle roads, mandatory Mage Guild rebuild;
6lm10a - only middle roads, mandatory Mage Guild rebuild;
Spider - only middle roads, mandatory Mage Guild rebuild.
3. By mutual agreement, players may arrange different conditions.

Tournament Format:

1. Registration until 20:00 Moscow time on October 23.
2. Start of tournament games – October 24, 2016. End of tournament – March 13, 2017.
3. The tournament is held in a round-robin system over 9 rounds. Each round lasts 14 days (exception: round 5 - 28 days): starting at 10:00 on Monday of the first day of the round and ending at 20:00 on Sunday of the final day of the round.
4. Within the round period, a report on the game played in the round must be submitted in the tournament thread for recording the tournament result. Failure to comply with this rule will result in either a technical result or a 0-0 score being assigned in the matches.
5. Round dates:
Round 1: October 24 – November 6
Round 2: November 7 – November 20
Round 3: November 21 – December 4
Round 4: December 5 – December 18
Round 5: December 19 – January 15
Round 6: January 16 – January 29
Round 7: January 30 – February 12
Round 8: February 13 – February 26
Round 9: February 27 – March 12
6. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned.
In case of a tie, additional tiebreakers apply in order of priority:
1) Berger coefficient;
2) Number of wins;
3) Head-to-head result;
If the tiebreakers do not allow placing participants, and when determining the top three places is necessary, an additional match is held.
Rules for the additional match: identical to the rules of the main stage of the tournament.
7. In case of disqualification or withdrawal of a participant within the first three rounds – their results are annulled; from the fourth round onwards – their results are retained, and technical results are recorded for their unplayed matches.
8. The tournament winner will have the right to participate in FB-11.
9. The second and third places will have the right to participate in the Wild Card tournament for FB-11.
In reply to Aiwe
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9 years ago
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Aiwe
08.11.2016 Aiwe (Red, Dungeon, Shakti, Galtran) def Gomunguls (Blue, Rampart, Kairie, Kairie) 6lm10a 132

Izipts on skill :D. Came with full control, 12 angels, 70 ducks, and 500 skeletons, opponent surrendered.

Thanks for the game!

https://www.twitch.tv/aiwezo/v/99806403

The sound is recorded, but I can't play with that background music :(
Just forgot that the game mode was set to only 1 GM))) full controller):smile21: :smile21:
In reply to Aiwe
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9 years ago
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Aiwe
Izipts on skill :D . Came with full control, 12 angels, 70 ducks and 500 skeles, opp surrendered.

Thanks for the game!

https://www.twitch.tv/aiwezo/v/99806403

Sound is implemented, but I can't play to bagpipes :(

It was a bit tougher for me)). It was a long way to the computers and out of the way, the exit to one treasure hut was blocked by 100+gr flies. Broke through into the underground to another treasure hut, there are 20 grands in the army. There's another block of 50+ demons behind a cyclopny and an artifact... I thought it was 50 but turned out to be 70+ with gr. The first or second stack triggers morale and kills the upper pegasus and then everything became clear... everyone went straight and I'm losing the battle. I wiped but continued further. Somehow managed to build up the army, at 127 there were 30 monks, 1 angel and 30 ducks. Pandora gave all air and in GM I put level 5 and got DD. Then the opp arrived and I decided not to drag it out.
Checked my only Dragon Utopia. They gave a decent amount, but it wasn't a game-changer anymore.
Thanks for the game!
In reply to Gomunguls
9 years ago
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P.S. It's certainly an interesting question – is the Gomungulus not as strong as it used to be, or have the players simply become more ruthless?
In reply to Diabler
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9 years ago
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Diabler
P.S. It's certainly an interesting question – is the Gomungulus not as strong as it used to be, or have the players become more ruthless?

We'll find out after the tournament ends.
In reply to Diabler
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9 years ago
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Diabler
P.S. It's an interesting question – is the Golem not as strong as it used to be, or have the players become more aggressive?
Ivy is just a weak unit :D
In reply to Dirty_Player
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9 years ago
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Dirty_Player
Aive is just a lucky player :D

Time passes, everything changes, new skilled players appear – Aive is one of the representatives of the new wave :D :D :D
In reply to Diabler
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9 years ago
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Diabler
P.S. It's an interesting question – is Gomungulus just not as good anymore, or have the players become too aggressive...?

Trolling Gomungulus for making such a statement towards Alexzegreat.:D :smile54:
In reply to Gomunguls
9 years ago
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Started without restarts; Charna arrived at 111 and I immediately took the boots behind the Mage Guilds. By 131, I had taken 7 Castles and scouted all zones; as for objects, only max console, no Dragon Utopia on 8 respawns. Then I ran to the underground Inferno treasure where I finally found the coveted Dragon Utopias, where on the first attempt in the 3rd one through skill (luck) I got the cap+stats, in the 2nd 3rd one levitation boots+captain's hat, and well, the 4th Mage Guild in the config also immediately gave me Town Portal. Then while powering up, I grabbed another 9 Dragon Utopias, collected the elixir, bracers, and almost the alliance without the armor, then started demoning. Zhenya apparently attacked me out of desperation; more power, more stats+elixir+speed, no chance.
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
215 days
Game Date
11/10/2016
Reported
11/10/2016 9:18 PM
Rating Impact Archived
Amster 1843 1860 +17 ↑
LuckyF 1901 1884 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/10/2016 9:51 PM

In reply to Amster
9 years ago
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Amster
Started without restarts, Charna arrived at 111 and I immediately took the boots behind the mages; by 131 I had taken 7 castles and scouted all zones, of the objects only max cons, no Dragon Utopia on 8 respawns, then ran to the underground Inferno treasure where I finally found the coveted Dragon Utopias, where on the first attempt in a group of 3 through skill (luck) I got the cap+stats, in the second group of 3 levitation boots+captain's hat, and well, the 4th Mage Guild in the config also immediately gave me Town Portal, then while powering up I grabbed another 9 Dragon Utopias, collected the elixir, bracers and almost alliance without armor, started demoning, Zhenya apparently out of hopelessness attacked me, power, more stats+elixir+speed, no options.
Thanks for the game!
Thanks for the game.
In reply to Dirty_Player
9 years ago
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Dirty_Player
Aive is just a noob :D
Konstantin, you're the best!:smile03: Sorry for the spam!
In reply to Gomunguls
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9 years ago
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An entertaining game; Ivor was leveling up like a complete idiot, but thanks to a decent stack of Grands, he picked up a good tempo. Soon, the true Mother was freed in the treasure zone and immediately took Pandora for the entire 4th level. Taking Maxicons not very efficiently, he headed in the only logical direction, where Reddy—having already devoured everything on his side—arrived and got smacked in the face, losing his hero, all artifacts, and his entire army. I was left with all the angels, but Reddy wouldn't be Reddy if he hadn't given up full control at the very first GM5 (luckily I was a turn or 2 behind, but I was building it right there) and a pack of quite leveled-up mages. He managed through some tricks to snatch the Dragon Utopias—and the ones I hadn't seen—for a bunch of stats. In the end, he even killed my angels, but Gundula, with specifically taken resist + resistance boots and incredibly combat-ready dwarves, explained to Reddy that his place is in his own element :smile17: (twice, maybe three times). After which, left almost without cities, Reddy capitulates. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
h3dm1
Game Length
213 days
Game Date
11/20/2016
Reported
11/20/2016 8:38 AM
Rating Impact Archived
HellLighT 1847 1857 +10 ↑
Redwhait 1714 1704 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/20/2016 9:28 AM

In reply to HellLighT
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9 years ago
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HellLighT
An entertaining game. Ivor was leveled up like a complete degenerate, but thanks to a decent stack of grand elves, I got a good tempo. Soon, the true mama was freed in the treasure zone, who immediately took the Pandora's Box for the entire level 4. Not taking the Maxiconus very quickly tempo-wise, I went in the only logical direction, where Reddi, having already devoured it from his side, arrived and got his face smashed, losing his hero, all artifacts, and all troops. I was left with all the angels, but Reddi wouldn't be Reddi if he didn't surrender full control in the very first GM5 (luckily, I was building it there too, just a turn or 2 behind) and a bunch of fairly well-leveled mages. He managed to use hit-and-run tactics to snatch Dragon Utopias, even ones I hadn't seen, gaining a ton of stats. In the end, he even killed some of my angels, but Gundula with a specially taken resistance + boots of resistance and incredibly combative dwarves explained to Reddi that his place is in his element :smile17: (twice, maybe even three times). After that, left with almost no towns, Reddi capitulates. Thanks for the game.
Thanks for the game.
In reply to Gomunguls
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9 years ago
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On the second turn, I grabbed a teleportation scroll, and Artem got one on the next turn as well. Then, I took the first Utopia from the Castle of Courage and the Castle of the Void, with Redwait wielding a shield with +4 to all stats. After that, I couldn't find any more Dungeons. In another Utopia in my treasure, I got armor and a shield with +12. Thanks to my mobile scout, I spotted a corner of a scroll in a treasure; it turned out to be a Fly spell. But there were no more Utopias or scrolls on the map, as I had already explored all the treasures by the middle of the third turn. A couple of Pandoras that fit the magic range also didn't bring any success. I had to resort to the old grandfather's method – building a Guildhall! I was building in the Rampart and Tavern throughout the third week. The Rampart gave me a Mirror, and the Tavern finally gave me a Dungeon on the first try. Cobra didn't bother with anything complicated; he just picked up a box from the ground near the Efreet, which I had seen a long time ago but discarded because it had an 81% chance of containing something like 10k experience. I got the Dungeon, albeit a turn later, but by that time, I had already done much more, and Miriam was leveling up almost perfectly compared to Yog, who only appeared at the beginning of the second week. Thanks to the log and the boots I got later, I consumed 4 Biblios against Yog's one, and at one point, I simply caught him off guard while he was moving and used Armageddon on his army. Artem surrenders.
Thank you for the game!
Battle Report Accepted
Причал / Cove Faction Причал / Cove
Мириам / Miriam Start Hero Мириам / Miriam
Мириам / Miriam Main Hero Мириам / Miriam
Победа / Def Победа / Def
Причал / Cove Faction Причал / Cove
Касмера / Casmetra Start Hero Касмера / Casmetra
Йог / Yog Main Hero Йог / Yog
Map Template
h3dm1
Game Length
144 days
Game Date
11/20/2016
Reported
11/20/2016 6:59 PM
Rating Impact Archived
FireToSky 1960 1976 +16 ↑
KobRa_RR 2001 1985 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/21/2016 1:37 AM

In reply to FireToSky
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9 years ago
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FireToSky
In the second week, I grabbed a teleport scroll, and Artem grabbed a similar one on his next turn. Then, I took the first Utopia from the Castle of Courage and the Castle of the Void, with Redwait and a shield with +4 to all stats. After that, I couldn't find any more damage dealers. In another Utopia, I got armor and a shield with +12. Thanks to the mobile scout, I spotted a corner of a scroll in a treasure, which turned out to be a Fly spell. But there were no more Utopias or scrolls on the map, as I had already explored all the treasures by the middle of the third week. A couple of Pandoras that fit the magic range also didn't bring success. I had to resort to the old grandfather's method - building a Guildhall! I was building in the Rampart and Tavern throughout the third week. The Rampart gave me a Mirror, and the Tavern finally gave me a damage dealer on the first try. Cobra didn't bother with anything complicated and simply picked up a box from the ground near the Efreet, which I had seen a long time ago but discarded because it had an 81% chance of containing something like 10k experience. I got the damage dealer, albeit a turn later, but by that time, I had already done much more, and Miriam was leveling up almost perfectly compared to Yog, who only appeared at the beginning of the second week. Thanks to the log and the boots I got later, I consumed 4 Bibliomancers against Yog's one, and at one point, I simply caught him off guard and used Armageddon on his army. Artem surrenders.
Thank you for the game!

We agreed to play mirror match in HotA. I lost the first and second weeks badly! Just completely crushed! (I had almost forgotten when that happened to me). I had to catch up. In the third week, I pulled ahead, caught up in stats, gained full control, and overtook him in army size. But Ivan built control in the tower and ruined everything for me. My two dummies without a log were useless against his two with one...
Thank you for the challenge, Ivan! I'm glad I have something to strive for!
In reply to Kilgor
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9 years ago
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Kilgor
It seems like +2600 was the starting point. We fully recovered.

On the first day, I had 4 heroes, and only gnolls came from the army, and there weren't many of them. In general, the first week was very difficult, with many tough battles. Just taking the maxisklep with 3 lizards, 18 gnolls, 2 ducks, and 9 flies was a challenge. But gradually, I managed to gather enough resources for ducks in the castle and 7 heroes. Tazar was leveling up without a log, and everything was very slow. Also, the road from the crossroads led to a one-way street and a corner tower.
In the second week, I was slowly gathering hives.
By day 131, I had 32 ducks and a great Tazar without a log. By day 134, I was standing with Tazar near the utopia, while Pyra, with an experience log, gathered 7 angels and 3 hives (resulting in 46 ducks).
By day 135, exhausted, Amilu wrote "gg." There was a shortage of resources and constant pressure from the AI.

Thank you for the game!
Thank you for the game!

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