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On the second turn, I grabbed a teleportation scroll, and Artem got one on the next turn as well. Then, I took the first Utopia from the Castle of Courage and the Castle of the Void, with Redwait wielding a shield with +4 to all stats. After that, I couldn't find any more Dungeons. In another Utopia in my treasure, I got armor and a shield with +12. Thanks to my mobile scout, I spotted a corner of a scroll in a treasure; it turned out to be a Fly spell. But there were no more Utopias or scrolls on the map, as I had already explored all the treasures by the middle of the third turn. A couple of Pandoras that fit the magic range also didn't bring any success. I had to resort to the old grandfather's method – building a Guildhall! I was building in the Rampart and Tavern throughout the third week. The Rampart gave me a Mirror, and the Tavern finally gave me a Dungeon on the first try. Cobra didn't bother with anything complicated; he just picked up a box from the ground near the Efreet, which I had seen a long time ago but discarded because it had an 81% chance of containing something like 10k experience. I got the Dungeon, albeit a turn later, but by that time, I had already done much more, and Miriam was leveling up almost perfectly compared to Yog, who only appeared at the beginning of the second week. Thanks to the log and the boots I got later, I consumed 4 Biblios against Yog's one, and at one point, I simply caught him off guard while he was moving and used Armageddon on his army. Artem surrenders.
Thank you for the game!