Skip to content

Posts from Final Battle - 10

5.0 (1 rating)
Announcement
User Avatar
9 years ago
Auto-translated
"Final Battle - 10"


Previous tournament winners:
Final Battle - 9: Maretti
Final Battle - 8: Maretti
Final Battle - 7: Gomunguls
Final Battle - 6: Gomunguls
Final Battle - 5: Sаtir
Final Battle - 4: Medium_HP
Final Battle - 3: numOne
Final Battle - 2: Pit for LM
Final Battle: Wlk777

Organizational Matters:

1. Tournament hosts – skd (ICQ - 593626431), zloi_romantik (ICQ - 296524052); judges – Nitro (627769385), Mizrael (27384379), Dirty Player (ICQ - 408722873)
2. The tournament is official, regular, and is conducted according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. All tournament games count towards the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputes, if any arise, are discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result is accepted only after reviewing the save and consulting with the tournament judges.
7. Tournament games must be played within the established time frame. Violating game deadlines may result in penalties up to and including disqualification from the tournament, at the discretion of the host and tournament judges.

Regulations


Rules:

1. Game version: The tournament is played on the SoD version + HD mod version 4.2+.
2. Tournament games use the HW_rulez patch 1.38 (in case a new version is released, this clause will be updated).
3. The tournament is conducted according to the rules for online Heroes 3 games. The regulations specify rules that supplement or clarify the Mage Guild Rules.
4. The template for the game is chosen by the second player in the pair from a list of 9 templates until only 1 template remains, on which the game will be played.
5. Restarts total 3 days (111+111+111 or 111+112 or 113).
For mirrored templates, 1 day (111).
6. The starting town (and hero if necessary) are determined by bidding.
Before the bidding begins, the server player selects "Random vs Random" or "Random Town" (for mirrored templates) in the HW rules patch options to determine towns for bidding. The bid must be a multiple of "100".
Clarification 1: If a non-mirrored template yields an identical pair of towns, a free reroll is conducted at the request of one of the participants.
Clarification 2: If the resulting pair of towns (or town for mirrored templates) does not suit one of the participants, each participant has the right to demand a paid reroll once. The second player in the pair announces first whether they wish to reroll or not.
Reroll rule – 1000 gold is deducted from the participant's starting gold (not transferred to the opponent); the resulting town(s) are banned from appearing again, and a reroll is conducted (if only one of the two towns is unsatisfactory, it is permissible to ban only that town).
Clarification 3: For a mirrored pair of towns, bidding is conducted for hero selection. Before bidding begins, each player has the right to ban 1 hero, after which bidding starts. The second player in the pair bans first and makes the first bid (after bidding, each participant secures the right to use one chosen hero as their starting hero. When taking a restart, a player may change their starting hero to any other hero except the opponent's hero chosen after bidding).
After bidding for the right to choose the town (or hero), bidding is conducted for the right to choose the starting color.

Templates

1. Template list: 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, h3dm1, 8mm6a, 8xm12a, 6lm10a, Spider
2. Template settings options (supplements to the Mage Guild rules):
2sm4d(3) - all road types, timer 19-8-1:15;
Diamond - only middle roads;
Mini-Nostalgia - all road types;
Jebus Cross - only fast roads, redraw allowed;
h3dm1 - middle roads, allowed to pass pushed guard obstacles, redraw allowed, timer 24-8:30-1:15;
8mm6a - only middle roads, mandatory Mage Guild rebuild;
8xm12a - only middle roads, mandatory Mage Guild rebuild;
6lm10a - only middle roads, mandatory Mage Guild rebuild;
Spider - only middle roads, mandatory Mage Guild rebuild.
3. By mutual agreement, players may arrange different conditions.

Tournament Format:

1. Registration until 20:00 Moscow time on October 23.
2. Start of tournament games – October 24, 2016. End of tournament – March 13, 2017.
3. The tournament is held in a round-robin system over 9 rounds. Each round lasts 14 days (exception: round 5 - 28 days): starting at 10:00 on Monday of the first day of the round and ending at 20:00 on Sunday of the final day of the round.
4. Within the round period, a report on the game played in the round must be submitted in the tournament thread for recording the tournament result. Failure to comply with this rule will result in either a technical result or a 0-0 score being assigned in the matches.
5. Round dates:
Round 1: October 24 – November 6
Round 2: November 7 – November 20
Round 3: November 21 – December 4
Round 4: December 5 – December 18
Round 5: December 19 – January 15
Round 6: January 16 – January 29
Round 7: January 30 – February 12
Round 8: February 13 – February 26
Round 9: February 27 – March 12
6. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned.
In case of a tie, additional tiebreakers apply in order of priority:
1) Berger coefficient;
2) Number of wins;
3) Head-to-head result;
If the tiebreakers do not allow placing participants, and when determining the top three places is necessary, an additional match is held.
Rules for the additional match: identical to the rules of the main stage of the tournament.
7. In case of disqualification or withdrawal of a participant within the first three rounds – their results are annulled; from the fourth round onwards – their results are retained, and technical results are recorded for their unplayed matches.
8. The tournament winner will have the right to participate in FB-11.
9. The second and third places will have the right to participate in the Wild Card tournament for FB-11.
In reply to Amster
User Avatar
9 years ago
Auto-translated
Amster
I don't really want to write much about this game, it was a blast, I played the beginning perfectly, but then because of the timer I started messing up again and almost threw the match despite having a chocolate layout; in the very first Dragon Utopia on map 131 I got кз+кв+7 ol, there was also a level 5 Mage Guild with a fly scroll and Town Portal, in that same turn Vanya used 2 Dimension Door to take my main, where I was supposed to meet him after the Dragon Utopia, or take his main (we started very close, separated by mountains), but because of total noobishness I didn't do it, motivation for the game completely vanished, decided to hunt Grinya, estimated where he was by looking and while flying there via Dimension Door in the dark discovered some lucky ruins...
Thanks for the game.
Thank you for the game!
In reply to Amster
User Avatar
9 years ago
Auto-translated
Amster
10/29/2016 Amster (Red, Castle, Valeska, Moandor) def FireToSky (Blue, Castle, Kaitlin, Grindan) 6lm10a 134

in the very first game, maxed out at 131, gave kz+kv+7 all, also had a 5th GM with a scroll of flight and teleport.

:D :smile20:, I invite you to the lacquers club!
In reply to Gomunguls
User Avatar
9 years ago
Auto-translated
In such cases, you should write: found in Dragon Utopia on the cycle КВ with КЗ, and then by searching through views I found the shackles and the enemy, so that no one thinks own worst :D But it's okay, soon you will learn how to write reports properly :D
In reply to Gomunguls
User Avatar
9 years ago
Auto-translated
Aiwe killed 1 respawn, I also took one on 113 and we flew off. Two roads, but the respawn was terrible, no money; the good thing was an external dwelling of Wyverns behind Archmages in the very corner. I guessed the direction and went to the native computer-Inferno and to the road to the corner treasure zone. The computer captured it — on his respawn there were 2 Dragon Utopias. End of week 1-5 in the Citadel at home (under the Dragon Utopia) + at the computer of Hiwanna (Hiwanna :D ) I built Demons and Pits for the future (actually I had to defend against the computer somehow). Tazar levels up through papal ballistics and Air!.. On 121 I start with a mini Griffin Conservatory and run to the treasure zone, simultaneously breaking through my second road from the Castle with a chain; the next day someone magical pops out there... I scout — sure enough, it's Luna with decent magic stats 8 9 and on Fiew Phoenixes. In the next two days Luna just bulldozes towards me, while I scout my treasure zone — it's native with a Wyvern external dwelling, two Dragon Fly Hives, a Pandora's Box of 60 Lizardmen, and Speed Boots + Bracers of 36 MG. I slowly beat all of this and level up Solmir for the kettle. Luna didn't stop at capturing my swamp and ran further (reminded me of the recent game Jubi-Juby - De_Luxe, where De_Luxe for fun rushed all the way to the opponent's main and ended up getting wrecked by the mage) — to my treasure zone. The trap snapped shut: I transfer everything to Solmir and attack with the Bracers. I manage to kill in the first round after morale on the Wyverns; the Angels dealt exactly 52! I can imagine how Aiwe went up in flames at that moment, but I couldn't tell him about the Bracers either)) In short, I upgraded the Bulls and went to take the Dragon Utopias. The first was empty, the second had Wings; I break into the main — there's another Dragon Utopia with КЗ on the respawn :smile20: Meanwhile, in the tavern, Luna again with decent stats (but it was only a matter of time before she returned — I remember perfectly how Dimas knows how to dig up dead heroes from the CIS)) Next, Aiwe repeated Amiluy's summoning feat in the Dragon Utopia and capitulated.
Thanks for the game! It wasn't for nothing that I spent all week picking up lac skill from you!))
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
8mm6a
Game Length
137 days
Game Date
10/30/2016
Reported
10/30/2016 10:10 PM
Rating Impact Archived
KobRa_RR 1954 1957 +3 ↑
Aiwe 1634 1631 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2016 7:18 AM

In reply to KobRa_RR
User Avatar
9 years ago
Auto-translated
KobRa_RR
Aiwe fought back 1 rest, I also took one on 113 and we were off. Two roads, but the respawn was terrible, no money; the only good thing was an external dwelling of Wyverns behind Archmages in the far corner. I guessed the direction and headed to my native Inferno town and to the road leading to the corner treasure zone. Captured the enemy town — on his respawn there were 2 Dragon Utopias. Result of the week: 1-5 at the Citadel at home (under a Dragon Utopia) + at the enemy's Hyennas (Hiwanna :D ) built demons and Pit Lords for the future (actually had to somehow defend against the enemy). Tazar is leveling through Papal Ballistics and Air!.. On 121 I start from a mini Griffin Conservatory and run into the treasure zone, simultaneously chain-breaking my second road from the castle; the next day someone magical pops out there... I scout — sure enough, it's Luna with decent magic stats 8 9 and on few Phoenixes. Over the next two days, Luna just barges straight at me, while I scout my treasure zone — it's native with a Wyvern external dwelling, two Dragon Fly Hives, a Pandora's Box with 60 Lizardmen, and Boots of Speed + Bracers for 36 Mage Guild points. I gradually clear all this and level Solmyr for the teapot. Luna didn't stop at taking my swamp and ran further (reminded me of the recent match Jubi-Juby vs De_Luxe, where De_Luxe for fun rushed all the way to the opponent's main and ended up getting punished by the mage) — straight to my treasure zone. The trap snapped shut: I transfer everything to Solmyr and attack with the Bracers. Managed to kill in the first round after morale on Wyverns, the Angels dealt exactly 52! I can imagine how burnt Aiwe felt at that moment, but I couldn't tell him about the Bracers either)) In short, upgraded the Bulls and went to take the Dragon Utopias. First one empty, second one Wings; I break into the main — on the respawn there's another Dragon Utopia with КЗ :smile20: Meanwhile, in the tavern, Luna again with decent stats (but it was only a matter of time before she returned — I perfectly remember how Dimas knows how to dig up dead heroes in the CIS)) Then Aiwe repeated Amiluy's summoning feat in a Dragon Utopia and capitulated.
Thanks for the game! Didn't waste the whole week grinding lak skill from you!))

Didn't work out =) Actually made one serious mistake after losing Luna — got tilted and built a Bibl in the Tower where I was building the Mage Guild (gave me junk). Because of that, my outs were reduced to Control in Dragon Utopias, which I didn't find, and then the epic luck from the Air elementals in the last round, which killed my Luna, finally buried my nerves.

Thanks for the game!
In reply to Gomunguls
User Avatar
9 years ago
Auto-translated
Took a regen for 1k, then a couple of conf-castle. Assumed the opp was trading for castle and gave it to him for 2600, which is exactly what happened. Bought color for 1400.
We picked all the rests and were dealt this crap :( :( :(



On the plus side, Gunnar was brought in, but tempo was lost for several days.
The first week I ran around and snatched resources with 4-5 heroes (and even with Gunnar I had to pick up scraps) and only on day 7 did I realize that I could build birds, but there would be problems with buying them.
2 fish external dwellings gave a decent stack.
On 121, I snatched the castle from the native AI; 2k money is built there and also fish, life is improving. Earth is being leveled up, there's a cons 2-4 and 4 hives are spotted.
123 mini undead at the AI
124 home undead on 8, which blocked the passage.
125 another mini undead and a cons 2
126 mini nagash and cyclops on 6, put 4 GM (trash).
131 GM5 with mirror, cons 3 with spoons, Gunnar is running to the treasure zone (bugged road) sandy one and nothing tasty there.
133 Rebuilt GM4, got TP, wisdom just happened to level up.
137 arrived at another treasure zone, 3 Dragon Utopias spotted there, took 2 immediately, two twos for stats +2 +5 all, armor and titan shield.
Luna arrived on 131 and spent the whole week running and leveling independently. Bought earth and became good support.
143 from the 5th rebuild of GM 5 I get DD and immediately took another Dragon Utopia +3 all and gloves, also found an Armageddon scroll.
Turned in quest for 35 fire and have another 20 at home.
144 snatched opp's main, hoping for built-up angels since archangels hadn't appeared yet, but there were only horses in the citadel. Luna snatched AI's Inferno, though she didn't find anything tasty there.
146 Found Monera not far from a village that the AI had appropriated. TP-ed Luna, checked with spoon for KS and shackles (couldn't check for cloak) and attacked with Armageddon 1100, after which 4 angels and 14 ducks remained. Then I attack with Gunnar, impls into remaining angels, and angels minus 4 ducks. Opp threw a chain for 700 and bought himself out on 10 ducks. Surrenders on his turn.
Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Фиур / Fiur Start Hero Фиур / Fiur
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Map Template
Spider
Game Length
146 days
Game Date
10/31/2016
Reported
10/31/2016 1:27 PM
Rating Impact Archived
Redwhait 1743 1763 +20 ↑
Kilgor 1881 1861 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/31/2016 2:10 PM

In reply to Redwhait
User Avatar
9 years ago
Auto-translated
Redwhait HP

........................
Thanks for the game!

The poorest spider of all my games, only 6 utops on the map: 3 of them scattered in different treasures, and 3 of them by the op on a small patch. There was no sign of archs at all because I built Town Portal on the 5th attempt, got fly immediately, and still didn't build Dimension Door from the 4th attempt (it only appeared starting from the 8th). I was literally a few moves short of taking the village; decided to risk it since without Dimension Door getting to the super-treasure nearby would have taken ooooh so long.

P.S. Could have played better if the Mage Guild started building in Inferno.

Thanks for the game.
In reply to Gomunguls
User Avatar
9 years ago
Auto-translated
Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
134 days
Game Date
11/4/2016
Reported
11/4/2016 11:59 AM
Rating Impact Archived
Amiloo 1757 1778 +21 ↑
HellLighT 1931 1910 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/4/2016 12:28 PM

In reply to Amiloo
User Avatar
9 years ago
Auto-translated
Amiloo
Thank you for the game!
Stinky loser, thanks for the game!
In reply to Gomunguls
User Avatar
9 years ago
Auto-translated
+2600 seems to be the starting point. We completely refreshed the game.

On the first day, we had 4 heroes, and only gnolls came from the army, and there weren't many of them. The first week was very difficult, with many challenging battles. Just taking the maxisklep with 3 lizards, 18 gnolls, 2 ducks, and 9 flies was a feat. But gradually, we managed to gather enough resources for ducks in the castle and 7 heroes. Tazar was leveling up without a log, and everything was very slow. Also, the road from the crossroads led to a one-way street and a corner tower.
In the second week, we were slowly gathering hives.
By day 131, we had 32 ducks and a great Tazar without a log. By day 134, Tazar was near the utopia, while Pyra, with an experience log, gathered 7 angels and 3 hives (resulting in 46 ducks).
By day 135, exhausted, Amilu wrote "gg." There was a shortage of resources and constant pressure from the AI.

Thank you for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
6lm10a
Game Length
135 days
Game Date
11/7/2016
Reported
11/7/2016 3:19 AM
Rating Impact Archived
Kilgor 1827 1841 +14 ↑
Amiloo 1813 1799 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/22/2016 4:16 PM

In reply to Kilgor
User Avatar
9 years ago
Auto-translated
As Vic requested, I'm letting you know in advance that we'll start playing with Gomungulus in 10 minutes :D
In reply to Aiwe
9 years ago
Auto-translated
Aiwe
As Vic requested, I'm letting you know in advance that we'll start playing with Gomungulus in 10 minutes :D
What date is it?
In reply to Gomunguls
User Avatar
9 years ago
Auto-translated
Izipts with his skill :D. He came with full control, 12 Angels, 70 Ducks, and 500 Skeletons, and the opponent surrendered. Thanks for the game! https://www.twitch.tv/aiwezo/v/99806403 The sound is fixed, but I can't play with the bagpipe music :(
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
132 days
Game Date
11/8/2016
Reported
11/8/2016 4:17 PM
Rating Impact Archived
Aiwe 1576 1608 +32 ↑
Gomunguls 2068 2036 -32 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/8/2016 4:28 PM

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1347 guests