Skip to content

Posts from HoMM3 HD bug reports. Auto-translated

5.0 (1 rating)
#579
Auto-translated
I have a license for HOMAM3 Complete Edition, and I have only installed the HoMM3 HD 4.202 RC5 patch (HD+ option enabled). If I launch the game and immediately select a "campaign" playthrough, the "campaign" will not have the option to replay a quick battle manually. If I exit the "campaign" to the main menu and select any "scenario," the "scenario" will have a "replay" option. If I exit the "scenario" and relaunch the "campaign," the "campaign" will have a "replay" option. If I exit the game and then relaunch the "campaign," the "campaign" will again not have a "replay" option. The problem with the "replay" option only occurs in the "campaign," while the "replay" button is always present in the "scenario."
User Avatar
#580
Auto-translated
I don't know if it's a bug in HD or Heroes, but I've never encountered it in SoD. Anyway, when loading a save after a connection interruption, the map often loads without towns and heroes, resulting in a crash. You have to load it again.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
User Avatar
#581
Auto-translated
=Lizard=
I don't know if it's an HD or HotA bug, but I've never encountered it in SoD. In general, when loading a save after a connection interruption, the map often loads without towns and heroes, resulting in a crash. You have to load it again.

It also happened in SoD, and not just once! It might be an HD or a connection bug.


#582
Auto-translated
Can you tell me what kind of error message appears when launching the HD mod? (I'm using Windows 7).
Attachments 1
1 file attached • Total size: 315.4 KB
User Avatar
#583
Auto-translated
in the upper left corner, you don't have an executable file. Choose one from the list or create a new one.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
User Avatar
#586
Auto-translated
Greetings, fellow Heroes! :D My friend and I are playing online with the "PvP battles with neutrals" option (4.203 RC6 h3wog.exe). We've noticed some bugs that occur frequently (but don't crash the game): - When the AI attacks a player's Castle, the defending troops are scattered around the edges of the battlefield (like Nagas from the Naga Bank), while the attacking AI's troops are positioned in the center. Towers/walls are destroyed. - When a player attacks an AI's Castle, the losses differ. For example, if my friend attacks, and I control the AI's army, we see the following: my friend's ranged towers kill 35 Imps, but I see that only 20 were killed. At the end of the battle, I'm shown that his losses were 20 Imps, while my friend sees - 35. As a result, after the battle, my friend is missing 35 Imps. Things get even worse when a unit is killed on my friend's screen, but on my screen, the unit is still alive (with only a few monsters remaining). I'm shown that it's this unit's turn, and my friend sees that my creature/tent is moving, etc. Neither of us can take a turn. - When a player attacks an AI, the AI's troops (under my control) pay a ransom of 22k, and this money goes to the player. The battle takes place during my friend's turn. Before my turn begins after this battle, I see a different amount of gold in the resource bar (I suspect it's the AI's gold, which I was playing as in the battle). When my turn starts, I find that I have -15k instead of my usual 10k. Losing money after a battle for the AI happens, but never to this extent (going into the negative). If these bugs are already known and being fixed, then I won't describe the recipes. I have a suggestion: make the auto-battle button active in battles with neutrals (or add the option to enable auto-battle in the settings). When a battle is one-sided, it would be nice to save time by skipping such battles.
In reply to Dusty
User Avatar
#587
Auto-translated
Dusty
- When a player attacks a Castle controlled by another player, the losses differ. For example, if my friend attacks, and I control the Castle's army, we see the following: my friend's ranged towers kill 35 Imps, but I see that only 20 were killed. At the end of the battle, I will see that his losses were 20 Imps, while my friend will see - 35. As a result, after the battle, my friend will be missing 35 Imps. The situation gets worse when a unit is killed on my friend's screen, but on my screen, the unit is still alive (only a few monsters remain in the unit). I am shown that it is this unit's turn, while my friend sees that it is my creature/tent that is moving, etc. No one can make a move.
This is a standard WoG desynchronization issue. HD is not the cause. Also, since WoG 3.58 is no longer being actively developed (at the level of the game's internal code), and many scripts, even from the WoG installer, are written without considering the network component, these desynchronizations will continue to occur.
Another problem with scripts is that the HD mod cannot influence them in any way. Unfortunately...
Dusty
I have a suggestion: make the auto-battle button active in battles with neutral creatures (or add the option to enable auto-battle in the options). When a battle is one-sided, I want to save time by skipping such battles.
The auto-battle button should be working in battles with neutral creatures, although I haven't tested it with PvP.
And in general, PvP shouldn't work on WoG. That's very strange. It definitely doesn't work on Era.
Скачать HoMM3 ERA 2.8.3 (Repack: Rus & HD)
In reply to [igrik]
User Avatar
#588
Auto-translated
[igrik]
This is a standard Heroes of Might and Magic synchronization issue. HD isn't the problem here. And since no one is working on Heroes of Might and Magic III 3.58 anymore...
How can I check the version of Heroes of Might and Magic? I think I just have the first version/standard "In the Wake of Gods." I think there are some like that :D
[igrik]
It should work in battles with neutral creatures, although I haven't tested it with PvP.
Honestly, it doesn't work in any battle. And if you check the box in the options for "Fast Battle," it doesn't become faster.
[igrik]
And in general, PvP shouldn't work in Heroes of Might and Magic.
It does work! But it's a bit buggy.
User Avatar
#589
Auto-translated
The item will always drop from this map after the end of the turn is pressed. Even in HD+ mode.
Attachments 1
1 file attached • Total size: 70.0 KB
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Dusty
User Avatar
#590
Auto-translated
Dusty

My friend and I are playing online with the "PvP battles with neutrals" option (4.203 RC6 h3wog.exe). We've noticed some bugs that occur frequently (but don't crash the game):

- When the computer attacks a player's castle, the defending troops are scattered around the edges of the battlefield (like nagas from a naga bank), while the attacking computer's troops stand in the middle. Towers/walls are destroyed;

- When a player attacks the computer, the computer's troops (under my control) pay a ransom of 22k, and this money goes to the player. The battle took place during my friend's turn. Before my turn after this battle, I see an incorrect amount of gold in the resource bar (I suspect it's the gold of the computer I was playing as in the battle). When my turn starts, I find that I don't have my 10k, but -15k instead. The loss of money after a battle for the computer happens, but going into the negative is a first.

I still don't have answers to these two questions: :smile17:
In reply to Dusty
#591
Auto-translated
In the attached save files, when exchanging armies between heroes using the "Exchange Armies" button in the exchange window, the Thunderlords and Spectres lose experience (WoG 3.58f, HD MOD 4.203 RC6).
Attachments 1
1 file attached • Total size: 1.6 MB
ProspectorRT и HeroesInfo:
Актуальная версия 2.2 (11.11.2016)
In reply to Sanin
#593
Auto-translated
Sanin
For some time now, the HD mod has stopped updating; what should I do?

Answer:
Sav
Judging by the message, HD is trying to update from the wrong location.
You can try placing this file: https://www.dropbox.com/s/t9vzs83iwmx92fh/%23common.ini?dl=0
in the _HD3_Data\Settings folder.
This file contains the addresses of the update servers. Although it's strange that it "corrupted" for you (and, especially, that it didn't fix itself after the update). Perhaps the download is being blocked by a firewall, or the launcher doesn't have the rights to write files in this folder.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание