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HoMM3 HD bug reports.

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#587
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Dusty
- When a player attacks a Castle controlled by another player, the losses differ. For example, if my friend attacks, and I control the Castle's army, we see the following: my friend's ranged towers kill 35 Imps, but I see that only 20 were killed. At the end of the battle, I will see that his losses were 20 Imps, while my friend will see - 35. As a result, after the battle, my friend will be missing 35 Imps. The situation gets worse when a unit is killed on my friend's screen, but on my screen, the unit is still alive (only a few monsters remain in the unit). I am shown that it is this unit's turn, while my friend sees that it is my creature/tent that is moving, etc. No one can make a move.
This is a standard WoG desynchronization issue. HD is not the cause. Also, since WoG 3.58 is no longer being actively developed (at the level of the game's internal code), and many scripts, even from the WoG installer, are written without considering the network component, these desynchronizations will continue to occur.
Another problem with scripts is that the HD mod cannot influence them in any way. Unfortunately...
Dusty
I have a suggestion: make the auto-battle button active in battles with neutral creatures (or add the option to enable auto-battle in the options). When a battle is one-sided, I want to save time by skipping such battles.
The auto-battle button should be working in battles with neutral creatures, although I haven't tested it with PvP.
And in general, PvP shouldn't work on WoG. That's very strange. It definitely doesn't work on Era.
Скачать HoMM3 ERA 2.8.3 (Repack: Rus & HD)