- When a player attacks a Castle controlled by another player, the losses differ. For example, if my friend attacks, and I control the Castle's army, we see the following: my friend's ranged towers kill 35 Imps, but I see that only 20 were killed. At the end of the battle, I will see that his losses were 20 Imps, while my friend will see - 35. As a result, after the battle, my friend will be missing 35 Imps. The situation gets worse when a unit is killed on my friend's screen, but on my screen, the unit is still alive (only a few monsters remain in the unit). I am shown that it is this unit's turn, while my friend sees that it is my creature/tent that is moving, etc. No one can make a move.
Another problem with scripts is that the HD mod cannot influence them in any way. Unfortunately...
I have a suggestion: make the auto-battle button active in battles with neutral creatures (or add the option to enable auto-battle in the options). When a battle is one-sided, I want to save time by skipping such battles.
And in general, PvP shouldn't work on WoG. That's very strange. It definitely doesn't work on Era.