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Greetings, fellow Heroes! :D
My friend and I are playing online with the "PvP battles with neutrals" option (4.203 RC6 h3wog.exe). We've noticed some bugs that occur frequently (but don't crash the game):
- When the AI attacks a player's Castle, the defending troops are scattered around the edges of the battlefield (like Nagas from the Naga Bank), while the attacking AI's troops are positioned in the center. Towers/walls are destroyed.
- When a player attacks an AI's Castle, the losses differ. For example, if my friend attacks, and I control the AI's army, we see the following: my friend's ranged towers kill 35 Imps, but I see that only 20 were killed. At the end of the battle, I'm shown that his losses were 20 Imps, while my friend sees - 35. As a result, after the battle, my friend is missing 35 Imps. Things get even worse when a unit is killed on my friend's screen, but on my screen, the unit is still alive (with only a few monsters remaining). I'm shown that it's this unit's turn, and my friend sees that my creature/tent is moving, etc. Neither of us can take a turn.
- When a player attacks an AI, the AI's troops (under my control) pay a ransom of 22k, and this money goes to the player. The battle takes place during my friend's turn. Before my turn begins after this battle, I see a different amount of gold in the resource bar (I suspect it's the AI's gold, which I was playing as in the battle). When my turn starts, I find that I have -15k instead of my usual 10k. Losing money after a battle for the AI happens, but never to this extent (going into the negative).
If these bugs are already known and being fixed, then I won't describe the recipes.
I have a suggestion: make the auto-battle button active in battles with neutrals (or add the option to enable auto-battle in the settings). When a battle is one-sided, it would be nice to save time by skipping such battles.