Posts from HoMM3 HD bug reports.
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I don't know if it's an HD or HotA bug, but I've never encountered it in SoD. In general, when loading a save after a connection interruption, the map often loads without towns and heroes, resulting in a crash. You have to load it again.
It also happened in SoD, and not just once! It might be an HD or a connection bug.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
a white border appears in the left corner when you click.
- When a player attacks a Castle controlled by another player, the losses differ. For example, if my friend attacks, and I control the Castle's army, we see the following: my friend's ranged towers kill 35 Imps, but I see that only 20 were killed. At the end of the battle, I will see that his losses were 20 Imps, while my friend will see - 35. As a result, after the battle, my friend will be missing 35 Imps. The situation gets worse when a unit is killed on my friend's screen, but on my screen, the unit is still alive (only a few monsters remain in the unit). I am shown that it is this unit's turn, while my friend sees that it is my creature/tent that is moving, etc. No one can make a move.
Another problem with scripts is that the HD mod cannot influence them in any way. Unfortunately...
I have a suggestion: make the auto-battle button active in battles with neutral creatures (or add the option to enable auto-battle in the options). When a battle is one-sided, I want to save time by skipping such battles.
And in general, PvP shouldn't work on WoG. That's very strange. It definitely doesn't work on Era.
This is a standard Heroes of Might and Magic synchronization issue. HD isn't the problem here. And since no one is working on Heroes of Might and Magic III 3.58 anymore...
It should work in battles with neutral creatures, although I haven't tested it with PvP.
And in general, PvP shouldn't work in Heroes of Might and Magic.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
My friend and I are playing online with the "PvP battles with neutrals" option (4.203 RC6 h3wog.exe). We've noticed some bugs that occur frequently (but don't crash the game):
- When the computer attacks a player's castle, the defending troops are scattered around the edges of the battlefield (like nagas from a naga bank), while the attacking computer's troops stand in the middle. Towers/walls are destroyed;
- When a player attacks the computer, the computer's troops (under my control) pay a ransom of 22k, and this money goes to the player. The battle took place during my friend's turn. Before my turn after this battle, I see an incorrect amount of gold in the resource bar (I suspect it's the gold of the computer I was playing as in the battle). When my turn starts, I find that I don't have my 10k, but -15k instead. The loss of money after a battle for the computer happens, but going into the negative is a first.
I still don't have answers to these two questions: :smile17:
Актуальная версия 2.2 (11.11.2016)
For some time now, the HD mod has stopped updating; what should I do?
Answer:
Judging by the message, HD is trying to update from the wrong location.
You can try placing this file: https://www.dropbox.com/s/t9vzs83iwmx92fh/%23common.ini?dl=0
in the _HD3_Data\Settings folder.
This file contains the addresses of the update servers. Although it's strange that it "corrupted" for you (and, especially, that it didn't fix itself after the update). Perhaps the download is being blocked by a firewall, or the launcher doesn't have the rights to write files in this folder.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание

