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I need a mod for a mantichore in the Dungeon faction.
New here? I'm Roha — want a quick tour?
Sorry for the request, but could someone upload Dj Pavlusha's mods? I really liked them, but unfortunately, the links are broken (((
Added 22 minutes later
http://karuselgames.ru/ The site is actually good; I downloaded almost everything)))
HoMM V: Hammers of Fate Update to version 2.1
Update for Heroes of Might & Magic V: Hammers of Fate (file size 114.88Mb)
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Hotfix
The file must be copied to the bina1 directory where the game is installed (file size 11.8Mb)
The file must be copied to the dataa1 directory where the game is installed (file size 2.3Mb)
Colleague, these links are broken. Please update them
Added after 2 minutes
Quote:
Message from Fosgen
Runes Icon Mod v1.0 Rus - (490 kb)
Screenshot
Runes Icon Mod changes the runic magic icon images in the game. The names of the runes and images of the resources required to use the rune appear on the rune icons.
Quote:
Message from Psatkha
I made a mod replacing the non-functional Fire Bird unit (Heroes V Beta) and Snow Ape "Yeti" (Heroes V HoF) with a functional Fire Bird unit ...
here is the link - http://deep.phpwebhosting.com/~parad...f=8&t=826&st=0
P.S. This mod is compatible only with Heroes V HoF
Found an interesting mod to replace the orc women models (Argat, Garuna, Haggesh) - author Ilve :)
Now they have the Kujin model from the campaign.
The flag color matches the player's color!
Mod available in two versions:
- exclusively for orcs;
- together with a mod to replace female models for humans, Inferno and dungeon.
Both mods are for version 3.0.
Orcs Female Heroes.h5m
Female Heroes 3.0.h5m
I present to your attention 2 mods adapted for version 3.0:
1. Ilve Combat Mod 3.0 - a reworked mod that changes the battle interface)))
2. Griffon Load Screen - brings back the beautiful Griffon instead of the Orc banner to the single-player scenario loading screen.
There are another 4 mods here:
Replacement of Inquisitors with a Cleric from Beta.
Mod to replace the faces of Forest Shooters, without changing clothing color.
Mod that changes Adepts to the Red Alaric model.
Mod that repaints Death Dancer blades orange, as in the art.
Yeah.:smile08:
Here are my mods (from the same place):
1. Mod that replaces hero skirts with more beautiful ones IMHO, and gives creatures the old hero skirts.
Here is the mod itself, and here is an addition for the collector's version and neutrals.
2. Alternative mod to the necro-table - orc rage table**. Plus, the button is also shown in battle.
Link.
3. A little mod that swaps fairy and dryad models.
Link.
Updating all my mods to version 3.1:
Rage button and necro-button: http://slil.ru/26110891
Skirts: http://slil.ru/26110898
Rune Priest - Hangvul: http://slil.ru/26110904
Fairies: http://slil.ru/26110915
City descriptions: http://slil.ru/26110919
Made a new mod. :) This mod slightly changes Inferno cities with the capitol on the map. Now it looks more like Sovereign's fortress. I did this to make it easier to distinguish a fully built Inferno from others, as they were almost indistinguishable before. ;)
Screen:
Link:
http://slil.ru/26120698
Also included in the archive is another mod from our friends at HeroesCommunity, which replaces shooters on towers during a city siege.
Now archers sit on Haven's side towers, and a ballista is on the central one,
Dwarves have spear throwers and a rune priest on their towers,
(Runemage_Hangvul mod is not included in the set :) )
The blacks have skeleton archers with an Archlich
Orcs have goblins and a centaur
Dungeons have stalkers and the Mistress of the Night (yes, they can shoot too ;) )
Academy has Master Gremlins with an Archmage
And elves have alt-archers and alt-druids (forgot their name))
Attention! All changes are purely cosmetic! Towers shoot with the same strength as before, and you won't find Sovereign's capitol in Inferno. :P (unless of course you have the Unlock_Heroes mod ;) )
Sorry for the double post)
A small update to my last mod. All changes concern the appearance of Inferno on the map. To avoid a long description of the changes, I'm posting screenshots:
(Inferno in screens: 1 - without buildings, 2 - with town hall and fort, 3 - with magistrate and citadel, 4 - everything built)
Without mod:
With mod:
Link: http://slil.ru/26138811
Here is my new mod, designed to make some creatures from the Necropolis more beautiful than before.
LINK:http://slil.ru/26188884
The mod was tested on version 3.1
Also embedded in the mod is a "gift" from the HeroesCommunity site - a little mod that plays a sound like in the trilogy when any building is constructed in the city. LINK:http://slil.ru/26202605
Another update to the skirt mod, the fifth one so far.
The skirts of Necromancer and Inferno creatures, as well as Necromancer heroes, have been changed. Necro-creatures: I made the rim thicker, it looks better now. Link: http://slil.ru/26211115
http://www.psatkha.narod.ru/NCF_Other/test_30.rar how do you feel about this mod, it's a great thing for all map makers, tons of neutrals)
Download : Shematics_TE_1.24[1024x768]
Download : Shematics_TE_1.24[1920x1080]
Description:
The mod allows you to view schemes and descriptions of TE-map templates directly in the game. Currently, schemes for the following templates are included: Labyrinth, Letos, M3, Mask, Spider, Rainbow, Sun, Crown.
Classic AI (for game version 3.0, 3.1)
(Mod author: magnomagus)
Classic AI changes the difficulty levels in the game. This mod is ideal for those who find the Warrior difficulty too easy but Veteran too hard, or who find Veteran easy but are not yet ready to move on to the Hero level.
The mod author has made it so that on
"Warrior," the AI behaves more intelligently than before (it is now called "Apprentice").
He has done the same with "Veteran," which now has two levels: "Master" behaves more intelligently than before, but does not use cheat codes; "Grand Master" behaves no less intelligently than "Master," but also does not shy away from using cheats (more difficult than Veteran).
On the last difficulty level, "Champion," stronger neutral creatures are generated, using cheat codes, and the AI behaves more intelligently. In essence, this is the God level – for the most experienced players.
It has also been noted that the AI with this mod makes moves slightly faster.
Attention! There are two mods in the archive.
ClassicAI-PerformanceXL should be used on huge maps with a large number of players. In all other cases, use ClassicAI.
Thank you! I didn't have to search through all the mods on the forum.
This mod reworks the magic schools in Heroes 5.
Now there are four elemental magic schools.
The mod should be placed in the UserMODs folder.
Please report any bugs via private message.