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Posts from A collection of mods and mini-patches for Heroes V!

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19 years ago
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Hello everyone!!!!
I decided to put several patches and mods in one message at once, so that people don't have to go through different messages and topics – everything is here... :)
If anyone has seen and already downloaded these patches, please excuse me. There are just people who don't have them and don't know where to get them...
PS(The collection will be updated with new mods and patches...)
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Mods - Mini-Patches
In the "Hammers of Fate" expansion, a "semi-race" of rebels appeared, which, in essence, is an alternative way to upgrade the creatures of the Haven (Rampart) castle. However, you cannot play "normally" as the rebels, since they do not have their own castle. This mod replaces the standard upgraded units of Haven with their alternative versions (that is, a peasant is upgraded not to a militia, but to a warlord, and so on, until the archangel is replaced by a fallen angel).
Installation: copy the file modern_heaven.pak to the /dataa1 folder of the installed Heroes 5: Hammers of Fate.
Name:>> modern_heaven.zip (17.6 KB)

Mod showing elements of new creatures that appeared in the "Hammers of Fate" expansion - for version 2.0 of the game
In the "Hammers of Fate" expansion (version 2.0), a bug was discovered: the "elemental attributes" of all new creatures (gnomes, rebels, and neutrals) are not displayed. This makes life difficult for the necromancer hero. This mod fixes this bug. Installation: copy the file New_creature_element.pak to the /dataa1 folder of the installed "Hammers of Fate".
Name:>>New_creature_element.zip (15.8 KB)

Equipment Mod (Doll)
This mod is designed to change the "Equipment" tab for the hero, so that it looks more like a familiar doll in an RPG.
Name:>>inventory.zip (290.5 KB)

Mod Manager
A utility for loading/unloading various Heroes 5 mods. Usage: after launching Mod Manager.exe, first use Change... to specify the path to the /data subdirectory of your "Heroes". To add a mod, click on Add Mod and select the mod you want, which may be stored in a separate directory. To disable a mod, simply select it in the list of Enabled Mods and click the Disable button (the mod will not be deleted from /data, but it will simply be assigned a different file extension). At the same time, the mod will move to the bottom list of Disabled Mods, and you can "bring it back to life" using the Enable button. (If the mod is accompanied by a text description, it will appear in the Mod Information window.)
Name:>>Mod_Manager.zip (91.2 KB)

Kukla
A mod that adds a "hero doll" to the game. Now, hopefully, they will stop asking the developers for it.
Femaleheroes 5
Name:>>kukla.zip (62.0 KB)

Addition
Adding female hero models
Name:>>femaleheroes1_5.zip (496.2 KB)

Fonts
More convenient color change of fonts in battle
Name:>>CombatColor.zip (905 bytes)

ArtDescription2
A mod with descriptions of artifacts (technical and artistic descriptions)
Name:>>ArtDescription2.zip (29.2 KB)

Fix_MonsterAmountsInfo
Description:
Changes the information about the number of creatures in stacks. Instead of the words "few", "many", etc., the minimum and maximum numbers are written in a column.
To enable the mod:
Place the file Fix_MonsterAmountsInfo.pak in the Data folder
To disable the mod:
Delete the file Fix_MonsterAmountsInfo.pak from the Data folder
Attention:
Do not put this description (txt file) in the Data folder!
Name:>> Fix_MonsterAmountsInfo.zip (1.2 KB)
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19 years ago
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Mods - Mini-patches;

Hello everyone!!!!
I decided to put several patches and mods in one message at once, so that people don't have to go through messages and topics - everything is here.......
If anyone has seen and already downloaded these patches, please excuse me. There are just people who don't have them and don't know where to get them.....
PS (The collection will be updated with new mods and patches...)

Fix_SwapButtonSaveLoadDelete
Description:
- In the game loading window, the Load and Delete buttons are swapped.
- In the game saving window, the Save and Delete buttons are swapped.
To enable the mod:
Place the file Fix_SwapButtonSaveLoadDelete.pak in the Data folder.
To disable the mod:
Delete the file Fix_SwapButtonSaveLoadDelete.pak from the Data folder.
Attention:
Do not place this description (txt file) in the Data folder!
Name:>>Fix_SwapButtonSaveLoadDelete.zip

Fix_NoSoundScrollClick
Description:
Removes the "shhh-shhh" sound when moving the scrollbar.
To enable the mod:
Place the file Fix_NoSoundScrollClick.pak in the Data folder.
To disable the mod:
Delete the file Fix_NoSoundScrollClick.pak from the Data folder.
Attention:
Do not place this description (txt file) in the Data folder!
Name:>>Fix_NoSoundScrollClick.zip

Fix_NoFlyAroundTown
Description:
Disables flying around the town.
To enable the mod:
Place the file Fix_NoFlyAroundTown.pak in the Data folder.
To disable the mod:
Delete the file Fix_NoFlyAroundTown.pak from the Data folder.
Attention:
Do not place this description (txt file) in the Data folder!
Name:>>Fix_NoFlyAroundTown.zip

Fix_ButtonLoadInCombat
Description:
In combat and tactical mode, adds a new button to the command wheel (a man on a horse), which, when clicked, opens the save loading window, allowing you to interrupt the battle and reload the game.
To enable the mod:
Place the file Fix_ButtonLoadInCombat.pak in the Data folder.
To disable the mod:
Delete the file Fix_ButtonLoadInCombat.pak from the Data folder.
Attention:Do not place this description (txt file) in the Data folder!
Name:>>Fix_ButtonLoadInCombat.zip

Mod that solves the garbage problem
Mod that solves the problem of garbage remaining after spells on machines with old video cards, such as GF4 MX440.
Name:>>p1.zip

Fix_ButtonsWaitLoadInCombat
Description:
In combat and tactical mode, adds two new buttons to the command wheel:
Wait (heads with an arrow), which works the same as the hotkey W.
Load game (scroll), which, when clicked, opens the save loading window, allowing you to interrupt the battle and reload the game.
To enable the mod:
Place the file Fix_ButtonsWaitLoadInCombat.pak in the Data folder.
To disable the mod:
Delete the file Fix_ButtonsWaitLoadInCombat.pak from the Data folder.
Attention:
Do not place this description (txt file) in the Data folder!
Name:>>Fix_ButtonsWaitLoadInCombat.zip
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19 years ago
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Here is the mod. The only thing is that it’s for version 2.0!!! As far as I know (I don’t install mods myself), for version 2.1, you need to change the extension to .h5m and place it in the Maps folder in the game directory.
Attachments 1
1 file attached • Total size: 17.6 KB
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19 years ago
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HoMM V: Hammers of Fate Update to version 2.1
The new version introduces the ability to play as the Dwarf race on all multiplayer maps, including maps from the original game. The racial abilities "Necromancy" and "Preparation" have also been reworked, the functionality of the random map generator has been expanded, and the AI has been improved. The update improves game balance and fixes bugs that caused instability and game desynchronization.

Update for Heroes of Might & Magic V: Hammers of Fate (file size 114.88MB)
-------------------------------------

Hotfix
This hotfix fixes the bug with the "broken" Dwarf rune magic, which appeared in the old version of update 2.1 for "Heroes of Might & Magic V: Hammers of Fate". Please install these files only if you have already downloaded and installed the old version of the update. Otherwise, simply download the new version of patch 2.1 for "Heroes of Might & Magic V: Hammers of Fate" from our website or through the game's auto-update system.
The file must be copied to the bina1 directory where the game is installed (file size 11.8MB)

The file must be copied to the dataa1 directory where the game is installed (file size 2.3MB)

----------------
Necro-mod

for version 2.1. (Mod author - Protoss). Description: adds a button to the upper right corner of the adventure screen, which, when clicked, opens a table for raising undead, indicating the cost in gold.
Attachments 1
1 file attached • Total size: 115.7 KB
User Avatar
19 years ago
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A couple of new releases from the modding community. ;)
Fosgen
Runes Icon Mod v1.0 Rus - (490 kb)

Screenshot

Runes Icon Mod changes the images of the icons for runic magic in the game. The icons of the runes now display their names and the images of the resources needed to use the rune.
Psatkha
I made a mod that replaces the non-functional Fire Bird unit (Heroes V Beta) and Snow Ape "Yeti" (Heroes V HoF) with a functional Fire Bird unit...

here is the link - http://deep.phpwebhosting.com/~paradox/forums/index.php?act=ST&f=8&t=826&st=0

P.S. This mod is only compatible with Heroes V HoF.


Added 9 minutes ago
And this is not just a mod, but a major modification! :D A mod that disrupts the balance, by Psionic. ;)
Psi
There are many changes in the game, all of them are described in the documentation files in the archive.
for example, all heroes in the game have been made more individual, some skills have been changed, some spells, etc.
This is the final version for now. Here is a list of changes.
Psi
http://psi78.narod.ru/Extra142.ZIP

after some testing, I fixed and changed some things in the mod.

- some text descriptions in the game have been corrected.
- the starting armies of the heroes have been reworked, now the strength of the starting army is approximately the same for all heroes, including specialists in level 4 and 5 creatures.
- the ring of death is no longer sold.
- retribution and counterspell for warlocks now require elemental affinity. retribution also requires magic speed, and does not require arcane wave.
- weeks of plague, disease, and fever have been replaced with weeks of dead calm. now they will not appear in the game.
- the poison of assassins and manticores has been strengthened.
- the effect of dispersion and evasion has been strengthened.
- level 7 creatures have been slightly weakened.
- phoenixes have been weakened as a separate unit.
- the lightning of the titan has been slightly weakened.
In reply to Amko
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18 years ago
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Found an interesting mod that replaces the models of the Orcish female heroes (Argath, Garuna, Haggesh) - the author is Ilve :)
Now they have the Kujin model from the Campaigns.
The flag color matches the player's color!
The mod is available in two versions:
- exclusively for Orcs;
- combined with a mod that replaces the female hero models for Humans, Inferno, and Dungeon.
Both mods are for version 3.0.
Orcs Female Heroes.h5m
Female Heroes 3.0.h5m

I would like to present two mods adapted for version 3.0:
1. Ilve Combat Mod 3.0 - a reworked mod that changes the interface in battle)))
2. Griffon Load Screen - replaces the Orcish banner with the beautiful Griffon on the loading screen for single-player scenarios.
Here are 4 more mods:
Replaces the Inquisitors with the Cleric from the Beta.
Mod that replaces the face of the Wood Elves, without changing the color of their clothing.
Mod that changes the Adepts to the Red Alaric model.
Mod that recolors the Death Dancer's blades to orange, like on the Artifacts.
Attachments 1
1 file attached • Total size: 225.1 KB
In reply to Julyanna
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18 years ago
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Julyanna;140099
Do I need to put these 2 mods in the User Mods folder? And that's it?
Yep. :smile08:

Here are my mods (from the same source):
1. A mod that replaces the heroes' skirts with more beautiful ones (in my opinion), and gives the old heroes' skirts to the creatures.



Here is the mod itself, and here is the add-on for the collector's edition and neutral creatures.


2. A mod that is an alternative to the Necropolis skill tree - the Orc Rage skill tree. Plus, the button is also displayed in battle.

Link.

3. A mod that swaps the models of the Faerie and Dryad units.

Link.
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18 years ago
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I created 2 mods for Tribes of the East. The first mod changes the combat mage to a warlock, and the second fixes the Flame Guardian bug by adding the Vengeance Flame ability. The warlock loses Magic Fist and Dispel. He learns Weakness, Feeblemind, and Slow. Vengeance Flame: When the Flame Guardian dies, a flame emerges from it and deals damage to all nearby enemy creatures. The effect is similar to a fire ball with the spellcasting skill of the squad.
Attachments 2
2 files attached • Total size: 362.2 KB
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18 years ago
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Poison girl;141200
Thanks a lot... I learned a lot of new things...)))
You're welcome. :)

I finally managed to combine the NB and RB mods. :cool:
Now both buttons are available in both screens. :D
I also improved NB. Added backgrounds to the icons, displayed the cost in gold, and fixed the issue with the missing Bone Thrower icon. :rolleyes:


Link to the mod: DOWNLOAD
:smile44: :smile44: :smile44:

________________________________________________________________________________
Another piece of work, this time dedicated to the dwarven priests.
The basis was an old icon of Hangwul, found in the game's resources. :o
I used it to draw the Rune Priests in gold. :cool:
For some reason, the green ones annoyed me. :smile35:
If you like it, feel free to take it. :rolleyes: ;)
18 years ago
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Gold Dragon

In my opinion, this is an excellent mod. It will especially appeal to fans of Sylvan and the third installment of Heroes, which the mod's author admired, specifically the creature with the same name. Installation is simple: extract the archive and place the mod file in the UserMODs folder.

Author: ArchWarlock
Attachments 1
1 file attached • Total size: 433.4 KB
In reply to Dj Павлуша
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17 years ago
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I've made a new mod. :) This mod slightly changes the Inferno cities with a capital on the map. Now it looks more like a Sovereign Fortress. I did this to make it easier to distinguish a fully built Inferno from others, as before they were almost indistinguishable. ;)
Screenshot:

Link:
http://slil.ru/26120698

Also included in the archive is another mod from our friends at HeroesCommunity, which replaces the archers on the towers during a city siege.
Now, on the side towers of Heaven, there are archers, and on the central tower, there's a ballista,

The dwarves have javelin throwers and a rune priest on their towers,

(The Runemage_Hangvul mod is not included in the package. :))
The dark elves have skeleton archers with an Archlich

The orcs have goblins and a centaur

The dungeon has stalkers and a Night Hag (yes, they can shoot too ;))

The castle has Master Gremlins with an Archmage

And the elves have an alt-archer and an alt-druid (I forgot what they're called))

Attention! All changes are purely cosmetic! The towers shoot with the same power as before, and you won't find a Sovereign Fortress capital in Inferno. :P (unless you have the Unlock_Heroes mod, of course ;) )
Sorry for the double post
In reply to Dj Павлуша
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17 years ago
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A small update to my latest mod. All changes relate to the appearance of Inferno on the map. Rather than describing the changes in detail, I'll just post screenshots:
(in the screenshots, Inferno: 1 - without buildings, 2 - with a town hall and fortress, 3 - with a magistrate and citadel, 4 - everything is built)
Without the mod:


With the mod:


Now, Inferno with a capitol is absolutely identical to the Lord's Castle. ;)
Also, to match the city's appearance, I've included this mod in the archive, adapted for version 3.1. Of course, the arrows on the towers are still there. :)
Link: http://slil.ru/26138811
In reply to Dj Павлуша
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17 years ago
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Here is my new mod, designed to make some of the Necropolis creatures look better than before. List of changes: 1. All first-level upgrades have been recolored to red. 2. Ghosts, specters, and wraiths have received models of undead, death knights, and banshees (they have become larger creatures). 3. Death knights appear in place of undead (the mod by Ilve was used as a basis, but the textures have been significantly reworked; now the death knights look less alike; for example, the alt has spiders on its armor, as do all the Necropolis alts). Stats and abilities have not been changed. 4. All liches now occupy 1 cell on the battlefield (therefore, the balance between large and small creatures is not disrupted; 3/4, like the others). 5. Non-upgraded liches have received a couple of spells in their spellbook. 6. Greater liches have gained "Death Cloud." 7. Alt dragons have gained "Invisibility." 8. Instead of neutral death knights, a level 7 undead unit with a redesigned model and icon has appeared. 9. (Couldn't resist ;)) The PlayboyLich mod has been added... 10. On the maps, swarms of lost souls (old ghosts) may sometimes fly by :p LINK: http://slil.ru/26188884 The mod was tested on version 3.1

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