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13 years ago
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A mod manager is not essential. The main thing is to take the mod and put it in... since you don't have Tribes of the East, put it in the game/data folder. The mod should have the .pak extension. If the extension is different, it is most likely not the mod itself, but an archive containing it, so you need to extract it.
In reply to Ment
13 years ago
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Ment
A mod manager is not essential. The main thing is to take the mod and put it in... since you don't have Tribes of the East, put it in the game/data folder. The mod should have the .pak extension. If the extension is different, it's probably not the mod itself, but an archive containing it; you need to extract it.

The file I have is .pak. It's just that Tribes of the East isn't available yet. Thank you. :)
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12 years ago
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Please upload a mod that adds music during castle construction and replaces the Dungeon faction creatures with Ifrits. Version 3.1 would be greatly appreciated!
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12 years ago
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Regarding the Ifrit. Perhaps the mod should be localized, but it's not overly complicated.
I don't know about the music... Try to find the track that needs to be replaced and replace it with another one.
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12 years ago
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I don't see the point in dwelling on mods. In general, I'm collecting everything about the heroes here; check out http://karuselgames.ru/ and thank you. If the admins think it's appropriate to delete this post, they will.
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12 years ago
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Sorry for the request, but could someone upload Dj Pavlusha's mods? I really liked them, but unfortunately, the links are broken (((

Added 22 minutes later
http://karuselgames.ru/ The site is indeed good; I downloaded almost everything.
12 years ago
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AndersonAD
Hi everyone !!!!
I decided to post several patches and mods in one message so that people don't have to run around between messages and threads—everything is here.......:)
If anyone has seen and already downloaded these patches, please forgive me. It's just that there are people who don't have them and don't know where to get them.....
PS(The collection will be updated with new mods and patches...)
==========================
Mods - Mini-patches
In the "Hammers of Fate" add-on, a "half-race" of rebels appeared, which are essentially an alternative upgrade option for Haven (Rampart) creatures. However, you cannot play as rebels in a "normal way" since they have no castle of their own. This mod replaces the standard upgraded Haven units with their alternative versions (i.e., a peasant is upgraded not to a militia, but to a landlord, and so on up to the archangel -> fallen angel change).
Installation: copy the modern_heaven.pak file to the /dataa1 folder of your installed Heroes 5: Hammers of Fate.
Name:>> modern_heaven.zip (17.6 KB)

Mod showing the elements of new creatures that appeared in the "Hammers of Fate" add-on - for Heroes version 2.0
A bug was found in the "Hammers of Fate" add-on (version 2.0): the "elemental types" of all new creatures (dwarves, rebels, and neutrals) are not displayed. This makes life difficult for a Warlock hero. This mod fixes this bug. Installation: copy the New_creature_element.pak file to the /dataa1 folder of your installed "Hammers of Fate".
Name:>>New_creature_element.zip (15.8 KB)

Equipment Mod (Doll)
This Mod is designed to change the "Equipment" tab of the hero so that it looks more like a familiar RPG doll.
Name:>>inventory.zip (290.5 KB)

Mod Manager
A utility for loading/unloading various Heroes 5 mods. Usage: after launching Mod Manager.exe, first use Change... to specify the path to the /data subdirectory of your "Heroes". To add a mod, click Add Mod and select the mod you need, which may be stored in a separate directory. To disable a mod, simply select it from the Enabled Mods list and click the Disable button (the mod will not be deleted from /data, but will simply be given a different file extension). The mod will then move to the lower Disabled Mods list, and can be "brought back to life" using the Enable button. (If the mod is accompanied by a text description, it appears in the Mod Information window.)
Name:>>Mod_Manager.zip (91.2 KB)

Kukla
A mod that adds a "hero doll" to the game. Now I hope the developers will stop being asked for it.
Femaleheroes 5
Name:>>kukla.zip (62.0 KB)

Addition
Adding female hero models
Name:>>femaleheroes1_5.zip(496.2 KB)

Fonts
More convenient color changing of fonts in battle
Name:>>CombatColor.zip (905 bytes)

ArtDescription2
A mod with artifact descriptions (technical and artistic descriptions)
Name:>>ArtDescription2.zip(29.2 KB)

Fix_MonsterAmountsInfo
Description:
Changes the information about the number of creatures in stacks. Instead of words like "few", "many", etc., the minimum and maximum numbers are written in a column.
To enable the mod:
Place the Fix_MonsterAmountsInfo.pak file in the Data folder
To disable the mod:
Delete the Fix_MonsterAmountsInfo.pak file from the Data folder
Attention:
Do not place this description (txt-file) in the Data folder!
Name:>>Fix_MonsterAmountsInfo.zip(1.2 KB)


That doll mod intrigued me; is it possible to have something similar but for skills and abilities? I've been struggling with this for a month... without result:smile45:
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10 years ago
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For some reason, the mod with the doll doesn't work. I tried putting it in the data folder and changing the extension to h5u, and then putting it in UserMods, but it still doesn't work. The version of Heroes is 3.1.
In reply to NikitaM
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10 years ago
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NikitaM
For some reason, the mod with the doll doesn't work. I tried putting it in the data folder and changing the extension to h5u, and then putting it in UserMods, but it still doesn't work. I'm using version 3.1 of Heroes.
Judging by the date of the post, when this mod was uploaded, the Tribes of the East faction didn't exist yet, so this mod is not for this version. And it's not even needed, because back then, the developers simply had a bag, and they added the doll later, which can be seen in the game.
In reply to Dyrman
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10 years ago
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Dyrman
Judging by the date of the post, when this mod was uploaded, the Tribes of the East faction didn't exist yet, so this mod isn't for this version. And it's not needed either, because before, the developers just had a bag, and they made the doll later, which can be seen in the game.
Could you make the doll more similar to the one in Heroes of Might and Magic III? Or could you somehow optimize this mod for version 3.1?
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10 years ago
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Colleagues, please join the project:

Heroes of Might and Magic V - Epic War Age [RUS] (NCF Based) - This mod aims to expand the gameplay by adding many new neutral units, campaigns, scenarios, and maps. It also fixes shortcomings and improves the visual and musical aspects of the game.
The mod includes campaign files from the original game and the first add-on (Hammers of Fate), which means that after installing the mod, your version of the game becomes "Gold."
Information about the mod:
Intended for: Heroes of Might and Magic V - Tribes of the East
Assembly author: Halfer .aka. Seecker
You can download it here: http://rutracker.org/forum//topic/2629561/

Additional advantages of the mod:


1. All campaigns in one game. This is very convenient.
2. A table of heroes is displayed when creating a game with descriptions of abilities and specialization.
3. Expanded information about factions when creating a game.
4. Artistic description of artifacts
5. Added campaign chains "Legends of the Ancient" and "Islands of Mystery".
Added standalone campaigns "Scales of Destiny", "Flame of Revenge", "566 AD - Day of Fiery Tears", as well as new scenarios and maps.
6. Approximately 200 new neutral creatures, some of which are quite powerful, for example:
6.1) New ghosts. Area-of-effect plague. Enough mana for two spells.
6.2) Anime fairies. Strike from above. Giant killer. Very high initiative.
6.3) Night archers. Retaliatory shot. Very high initiative.
6.4) New rakshasas. Jump across the entire map. Double damage.
6.5) Northern bears – deal huge lightning damage
7. The game uses the newest skill wheel (version 3.02) - improved and most complete description of skills and abilities
8. The mod does not affect the gameplay balance, except for the Necromancer race, which has been slightly weakened
9. The Necromancer now only raises unupgraded creatures, making the game fairer
10. A new alternative type of creature has been added for all factions (available only in the fortress)
11. You can play this mod online! For this to work, your opponents must have the same mod installed, with the same version as yours
12. The music is more suitable and unobtrusive.

Game Balance:
The mod does not affect the gameplay balance, except for the Necromancer race, which has been slightly weakened. The Necromancer now only raises unupgraded creatures, making the game fairer. In addition, some neutrals have become stronger, so the game has become more difficult

Campaigns, Scenarios, Maps:

~ Added campaigns, scenarios, and maps from the original Heroes of Might & Magic V and HoMM V: Hammer of Fate.
~ Added anniversary scenarios from Nival Interactive and Ubisoft.
~ Added campaign chains "Legends of the Ancient".
~ Added standalone campaigns "Scales of Destiny", "Flame of Revenge", "566 AD - Day of Fiery Tears", Heart of the World (Islands of Mystery), Legacy of Darkness
~ Many of the best and most interesting scenarios have been added.
~ Many of the best, most elaborate, and balanced maps have been added.

Conclusion: At the moment, for me, this is the best thing available (this is my personal opinion – you may disagree – that's your right). Unfortunately, Heroes 6 and 7 did not live up to expectations – these games were made without soul – they are dull and sad. They lack atmosphere. Apparently, the developers followed the principle: cheap and cheerful. As a result, it just doesn't work. The Gold EWA mod (1.0) link to the mod: http://rutracker.org/forum//topic/2629561/ is the best option for 2016!

Currently, work is underway to improve the mod to version 2.0. The assembly will include:

the Heroes of Might and Magic 5.5 mod
PRT Beta 0.3 + Homm5_SoS_Nowe_Obiekty.pak (changes textures),
RMMS v0.2.2 (compatible with NCF),
mod "New Objects" (remake of the Polish mod),
new_sub_enter_exit.rar (mod that changes the appearance of entering a dungeon),
Doc_Skills_3_0_3 (new skill wheel!),

Full list of mods: /forum/section/288/
It is possible that some mods may not be suitable for EWA due to an insurmountable conflict.
The assembly will also include new maps, scenarios, and campaigns, in particular:

CAMPAIGNS
"For the Queen!" - "For the Queen!"
"Fall of Shantiri" - "LegendShantiri"
"Empire of Unicorn" - "Empire of Unicorn"
Beginning of the End. Consists of:
New Threat
Path of the Outcast
In the Depths of Hell
Return of the Hero
Son of the Devil
Ice and Flame
Prologue
"Colonization" (3 missions)

SCENARIOS:
- "Envoy" – prequel to the Empire of Unicorn campaign.
- Return of a hero
- Pack Leader
"Last Rush"
- Twilight's End
- "Journey"
- "Dispel"
- Heroes of Ashan: Antares
- "Unity of Elements"
Pack Leader 2: Fall of the Empire
"Path of the Hero" - "Sword and Sorcery 3".
"War Adept" - A story that is a meaningful continuation of "More Alive Than Ever" and "Gnomomania".
"More Alive Than Ever" - "Markel Raising" There are video clips

MAPS:
- Volcano's Heart map
- Legendary war v 1.0.3 map
- Astralia map
- Guild of Vampires map
- Strength and Honor map
- Path to Greatness map
- Friend in Trouble map
- Necropolis map
- Arena of the World map
- Birth of Legends map
- All roads lead to Rome map
- The Fallen Path map, and many others.

We invite you to collaborate and create together. We will be happy with your ideas and suggestions. You can also suggest mods and maps for the assembly. Let's recreate the Universe of Heroes together!
Main discussion of the mod: http://rutracker.org/forum//topic/2629561/
Discussion of the mod on the forum: /topic/9495/
In reply to atlant108
10 years ago
Auto-translated
atlant108
Colleagues, please join the project:

Heroes of Might and Magic V - Epic War Age [RUS] (NCF Based) - This mod aims to expand the gameplay by adding many new neutral units, campaigns, scenarios, and maps. It also fixes shortcomings and improves the visual and musical aspects of the game.
The mod includes campaign files from the original game and the first add-on (Hammers of Fate), so after installing the mod, your game version becomes "Gold".
Information about the mod:
Intended for: Heroes of Might and Magic V - Tribes of the East
Assembly author: Halfer .aka. Seecker
You can download it here: http://rutracker.org/forum//topic/2629561/

Additional advantages of the mod:

1. All campaigns in one game. This is very convenient.
2. A table of heroes is displayed when creating a game with descriptions of abilities and specialization.
3. Expanded information about factions when creating a game.
4. Artistic description of artifacts
5. Added campaign chains "Legends of the Ancient" and "Islands of Mystery".
Added standalone campaigns "Scales of Destiny", "Flame of Revenge", "566 AD - Day of Fiery Tears", as well as new scenarios and maps.
6. Approximately 200 new neutral creatures, some of which are quite powerful, for example:
6.1) New ghosts. Area-of-effect plague. Enough mana for two spells.
6.2) Anime fairies. Strike from above. Giant killer. Very high initiative.
6.3) Night archers. Retaliatory shot. Very high initiative.
6.4) New rakshasas. Jump across the entire map. Double damage.
6.5) Northern bears deal huge lightning damage
7. The game uses the newest skill wheel (version 3.02) - improved and most complete description of skills and abilities
8. The mod does not affect the gameplay balance, except for the Necromancer race, which has been slightly weakened
9. The Necromancer now only raises unupgraded creatures, so the game has become more fair
10. A new alternative type of creature has been added for all factions (only available in the fortress)
11. You can play this mod online! To do this, your opponents must have the same mod installed, with the same version as yours
12. The music has become more suitable and unobtrusive.

Game Balance:
The mod does not affect the gameplay balance, except for the Necromancer race, which has been slightly weakened. The Necromancer now only raises unupgraded creatures, so the game has become more fair. In addition, some neutrals have become stronger, making the game more difficult

Campaigns, scenarios, maps:

~ Added campaigns, scenarios, and maps from the original Heroes of Might & Magic V and HoMM V: Hammer of Fate.
~ Added anniversary scenarios from Nival Interactive and Ubisoft.
~ Added campaign chains "Legends of the Ancient".
~ Added standalone campaigns "Scales of Destiny", "Flame of Revenge", "566 AD - Day of Fiery Tears", Heart of the World (Islands of Mystery), Legacy of Darkness
~ Many of the best and most interesting scenarios have been added.
~ Many of the best, most elaborate, and balanced maps have been added.

Conclusion: at the moment, for me, this is the best thing available (this is my personal opinion - you may disagree - that's your right). Unfortunately, Heroes 6 and 7 did not live up to expectations - these games were made without soul - they are dull and sad. They lack atmosphere. Apparently, the developers followed the principle: cheap and cheerful. As a result, it just doesn't work. The Gold EWA mod (1.0) link to the mod: http://rutracker.org/forum//topic/2629561/ is the best option for 2016!

Currently, work is underway to improve the mod to version 2.0. The following will be added to the assembly:

Heroes of Might and Magic 5.5 mod
PRT Beta 0.3 + Homm5_SoS_Nowe_Obiekty.pak (changes textures),
RMMS v0.2.2 (compatible with NCF),
mod "New Objects" (remake of the Polish mod),
new_sub_enter_exit.rar (mod that changes the appearance of entering a dungeon),
Doc_Skills_3_0_3 (new skill wheel!),
mod for Fast AI Turn + High PC Intelligence (H5_AIadv_311)
- EV (extended version) - Mod that adds new content to the game, namely:
1) New heroes - from the NHF project
2) New neutral creatures, partially from the NCF project.
- NTBF mod - adds new buildings to cities and changes the building plan. http://forum.heroesworld.ru/showthre...118#post620118
and so on.
Full list of mods: /forum/section/288/
It is possible that some mods may not be suitable for EWA due to an insurmountable conflict.
The assembly will also include new maps, scenarios, and campaigns, in particular:

CAMPAIGNS
"For the Queen!"
"Fall of Shantiri" - "LegendShantiri"
"Empire of Unicorn"
The Beginning of the End. Consists of:
New Threat
Path of the Outcast
In the Depths of Hell
Return of the Hero
Son of the Devil
Ice and Flame
Prologue
"Colonization" (3 missions)

SCENARIOS:
- "Ambassador" - prequel to the Empire of Unicorn campaign.
- Return of a hero
- Pack Leader
"Last Rush"
- Twilight's End --- The end of darkness
- "Journey" - "Travel"
- "Veil Falls" - "Dispel"
- Heroes of Ashan: Antares
- "Unity of Elements" - "The Elemental Union"
Pack Leader 2: Fall of the Empire
"Path of the Hero" - "Sword and Sorcery 3".
"War Adept" - History is a meaningful continuation of "More Alive Than Living" and "Gnomomania".
"More Alive Than Living" - "Markel Raising" There are video clips

MAPS:
- Volcano's Heart map
- Legendary war v 1.0.3 map - Legendary War
- Astralia map
- Guild of Vampires map
- Strength and Honor map
- Path to Greatness map
- Friend in Trouble map
- Eresh map - Necropolis
- Arena of the World map - arena]
- Birth of Legends map - totalmap
- All Roads Lead to Rome map - Rome
- "Path of the Fallen" - 'put padshego' and many others.

We invite you to collaborate and create together. We will be happy with your ideas and suggestions. You can also suggest mods and maps for the assembly. Let's recreate the Universe of Heroes together!
Main discussion of the mod: http://rutracker.org/forum//topic/2629561/
Discussion of the mod on the forum: http://forum.heroesworld.ru/showthre...?t=9495&page=3
The link is not working.)
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10 years ago
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Thank you for pointing that out. Link:
/topic/9495/
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10 years ago
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A mod that reworks the magic schools in Heroes 5.
Now there are four elemental magic schools.
The mod should be placed in the UserMODs folder.
Report any bugs via private message.
Attachments 1
1 file attached • Total size: 1.5 MB
User Avatar
10 years ago
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Mod that shortens the path to the super ability, for which now you need to upgrade all three racial perks, as well as one perk of the third level:
To upgrade Unrelenting Force, you will need the Empathy perk.
To upgrade Call of Urgash, you will need the Sudden Attack perk.
To upgrade Shriek of Terror, you will need the Master of the Undead perk.
To upgrade True Luck, you will need the Elven Luck perk.
To upgrade Absolute Defense, you will need the Readiness perk.
To upgrade Arcane Enlightenment, you will need the Hidden Advantage perk.
To upgrade Fury of the Elements, you will need the Lucky Sorcerer perk.
To upgrade Pure Rage, you will need the Inspiration perk.

Also, to upgrade Inspiration for Orcs, you will no longer need to take
Stunning Blow.
Attachments 1
1 file attached • Total size: 21.1 KB

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