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"Final Battle - 10"
Previous tournament winners:
Final Battle - 9: Maretti
Final Battle - 8: Maretti
Final Battle - 7: Gomunguls
Final Battle - 6: Gomunguls
Final Battle - 5: Sаtir
Final Battle - 4: Medium_HP
Final Battle - 3: numOne
Final Battle - 2: Pit for LM
Final Battle: Wlk777
Organizational Matters:
1. Tournament hosts – skd (ICQ - 593626431), zloi_romantik (ICQ - 296524052); judges – Nitro (627769385), Mizrael (27384379), Dirty Player (ICQ - 408722873)
2. The tournament is official, regular, and is conducted according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. All tournament games count towards the HoMM3 HW Player Rating.
4. After the start of tournament games, the tournament regulations will not be changed.
5. Disputes, if any arise, are discussed outside the forum. To resolve them, contact the host or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
6. A draw result is accepted only after reviewing the save and consulting with the tournament judges.
7. Tournament games must be played within the established time frame. Violating game deadlines may result in penalties up to and including disqualification from the tournament, at the discretion of the host and tournament judges.
Regulations
Rules:
1. Game version: The tournament is played on the SoD version + HD mod version 4.2+.
2. Tournament games use the HW_rulez patch 1.38 (in case a new version is released, this clause will be updated).
3. The tournament is conducted according to the rules for online Heroes 3 games. The regulations specify rules that supplement or clarify the Mage Guild Rules.
4. The template for the game is chosen by the second player in the pair from a list of 9 templates until only 1 template remains, on which the game will be played.
5. Restarts total 3 days (111+111+111 or 111+112 or 113).
For mirrored templates, 1 day (111).
6. The starting town (and hero if necessary) are determined by bidding.
Before the bidding begins, the server player selects "Random vs Random" or "Random Town" (for mirrored templates) in the HW rules patch options to determine towns for bidding. The bid must be a multiple of "100".
Clarification 1: If a non-mirrored template yields an identical pair of towns, a free reroll is conducted at the request of one of the participants.
Clarification 2: If the resulting pair of towns (or town for mirrored templates) does not suit one of the participants, each participant has the right to demand a paid reroll once. The second player in the pair announces first whether they wish to reroll or not.
Reroll rule – 1000 gold is deducted from the participant's starting gold (not transferred to the opponent); the resulting town(s) are banned from appearing again, and a reroll is conducted (if only one of the two towns is unsatisfactory, it is permissible to ban only that town).
Clarification 3: For a mirrored pair of towns, bidding is conducted for hero selection. Before bidding begins, each player has the right to ban 1 hero, after which bidding starts. The second player in the pair bans first and makes the first bid (after bidding, each participant secures the right to use one chosen hero as their starting hero. When taking a restart, a player may change their starting hero to any other hero except the opponent's hero chosen after bidding).
After bidding for the right to choose the town (or hero), bidding is conducted for the right to choose the starting color.
Templates
1. Template list: 2sm4d(3), Diamond, Mini-Nostalgia, Jebus Cross, h3dm1, 8mm6a, 8xm12a, 6lm10a, Spider
2. Template settings options (supplements to the Mage Guild rules):
2sm4d(3) - all road types, timer 19-8-1:15;
Diamond - only middle roads;
Mini-Nostalgia - all road types;
Jebus Cross - only fast roads, redraw allowed;
h3dm1 - middle roads, allowed to pass pushed guard obstacles, redraw allowed, timer 24-8:30-1:15;
8mm6a - only middle roads, mandatory Mage Guild rebuild;
8xm12a - only middle roads, mandatory Mage Guild rebuild;
6lm10a - only middle roads, mandatory Mage Guild rebuild;
Spider - only middle roads, mandatory Mage Guild rebuild.
3. By mutual agreement, players may arrange different conditions.
Tournament Format:
1. Registration until 20:00 Moscow time on October 23.
2. Start of tournament games – October 24, 2016. End of tournament – March 13, 2017.
3. The tournament is held in a round-robin system over 9 rounds. Each round lasts 14 days (exception: round 5 - 28 days): starting at 10:00 on Monday of the first day of the round and ending at 20:00 on Sunday of the final day of the round.
4. Within the round period, a report on the game played in the round must be submitted in the tournament thread for recording the tournament result. Failure to comply with this rule will result in either a technical result or a 0-0 score being assigned in the matches.
5. Round dates:
Round 1: October 24 – November 6
Round 2: November 7 – November 20
Round 3: November 21 – December 4
Round 4: December 5 – December 18
Round 5: December 19 – January 15
Round 6: January 16 – January 29
Round 7: January 30 – February 12
Round 8: February 13 – February 26
Round 9: February 27 – March 12
6. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are determined based on points earned.
In case of a tie, additional tiebreakers apply in order of priority:
1) Berger coefficient;
2) Number of wins;
3) Head-to-head result;
If the tiebreakers do not allow placing participants, and when determining the top three places is necessary, an additional match is held.
Rules for the additional match: identical to the rules of the main stage of the tournament.
7. In case of disqualification or withdrawal of a participant within the first three rounds – their results are annulled; from the fourth round onwards – their results are retained, and technical results are recorded for their unplayed matches.
8. The tournament winner will have the right to participate in FB-11.
9. The second and third places will have the right to participate in the Wild Card tournament for FB-11.