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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
#153
New version of the Skillwheel is available.
Now added the creature pane utility!

#154
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What program is installed along with this wheel? If I uninstall it, it gets reinstalled every time I launch the wheel. What is this nonsense?
In reply to Dusha6613
#155
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Dusha6613
What kind of program is installed along with this wheel? If I delete it, it gets reinstalled every time I launch the wheel. What is this nonsense?

The developer is like that... Without this program, the wheel won't work. And the wheel itself takes a long time to launch...
In reply to uraabk
#156
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uraabk
The developer is like that... Without this program, the wheel won't work. And the wheel itself takes a long time to start...

Thanks for the feedback. The first run is always slow because the exe file unpacks into a temporary folder in the user/AppData folder.

I can probably create a proper installer for the next version so that everyone should install it before using it.

Could you give me some feedback? I've seen one person having an issue with the fonts. He sees this ->
Instead of this ->

Do you have that problem?
In reply to psatkha
#157
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psatkha
Of course you can! :smile25:

Now MMH55_NCF.zip is updated and available for download!

Now MMH55_NCF.zip updated and available for downloading!

I struggled with it all evening. I still couldn't get the map generator to run with NCF. Whether through MMH55_Utility_NCF.exe or MMH55_64_NCF.exe, the result is the same - it crashes. I tried everything. I re-downloaded and reinstalled everything. Please help me :(
In reply to fktifzobr
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#158
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fktifzobr@mail.ru
There aren't even town halls or fortresses there, it's all empty:smile48:

Okay, if it's possible to implement city rebuilding, make it so that among the starting heroes, there are heroes from a different faction, so that at the beginning of the game, you can rebuild the castle and get a new one. Even if it has the same skill tree or whatever the difficulty is.
In reply to Glistagon
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#159
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Glistagon
I struggled all evening. I couldn't get the map generator to run with NCF. Whether through MMH55_Utility_NCF.exe or MMH55_64_NCF.exe, the result is the same - it crashes. I tried everything. I re-downloaded and reinstalled everything. Please help me :(

Are you sure that the NCF core and mega-pack are installed correctly?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
#160
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psatkha
Are you sure that the NCF core and mega-pack are installed correctly?!

I downloaded the core from the link you cited and also tried it from moddb. Someone on the forum in this thread posted the mega-pack with Russian language support. The creatures are visible in the map editor. But the generator crashes. I even tried it on different computers. I don't understand how this is happening.
In reply to Glistagon
#161
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I have the same problem. A map with NCF creatures doesn't generate; it crashes during the creation process. I thought it wasn't even intended – that you have to add them manually, but it turns out it's still possible... For now, I'm playing with regular creatures, but I'm really looking forward to a solution. I switched back from EWA to H5.5 because of NCF.
In reply to Fierro
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#162
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Glistagon
I downloaded the core file from the link you cited and also tried it from moddb. A kind person posted the megapack on the forum in this thread, complete with Russian language support. The creatures are visible in the map editor. But the generator crashes. I even tried it on different computers. I really don't understand how this is happening.
Fierro
I have the same problem. A map with NCF creatures doesn't generate; it crashes during creation. I thought it wasn't even intended – that you have to add them yourself, but it turns out it's still possible... For now, I'm playing with regular creatures, but I'm really hoping for a solution to appear. I switched back from EWA to H5.5 because of NCF.

MMH55_Utility_NCF.exe has been modified and supports working with NCF creatures, but the map generator crashes with an error – we need to investigate the cause! :smile17:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#163
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Is this generator even necessary? I mean, if you generate maps in the standard version of Tribes of the East and then play those generated maps in 5.5, wouldn't it be the same? Or are there additional steps needed to make new neutral creatures appear?
 

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In reply to Ment
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#164
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Ment
Do we really need this generator? I mean, if you generate maps in the standard Heroes, and then play the generated map in 5.5, wouldn't it be the same? Or are there any additional steps needed to make the new neutral creatures appear?

I think that a map with NCF creatures created outside of MMH5.5 will not contain the new features of MMH5.5, such as new objects on the map, etc.

Added 36 minutes later
Ment
Do we really need this generator? I mean, if you generate maps in the standard Heroes, and then play the generated map in 5.5, wouldn't it be the same? Or are there any additional steps needed to make the new neutral creatures appear?

Although, in principle, if you generate maps on a separate instance of MMH5.5, then in theory such maps will work on the modified .exe - but you will need to keep two instances!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Ment
#165
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Ment
Do we really need this generator? I mean, if I generate maps in the standard Heroes, and then play the generated map in 5.5, wouldn't it be the same? Or are there other steps needed to make the new neutral creatures appear?

The 5.5 generator has many new objects and artifacts. That's the main feature of this mod. But the generator doesn't create random stacks of creatures; it creates stacks with specific monsters. And since the 5.5 generator doesn't work with NCF by default, the map will only have standard creatures. But I really want to play with both NCF creatures and the 5.5 features. You can manually add creatures to the map using the editor. But that's a real pain.

Added 9 minutes later
psatkha
Although, in principle, if you generate maps on a separate instance of MMH5.5, then theoretically such maps should work on the modified .exe - but you would have to keep two instances!

They will work on the NCF instance; I've already checked that. But there won't be any NCF creatures there because the stacks aren't random. Please help, comrade psatkha.
By the way, I don't know if it's related. Moddb says that if something goes wrong, you should delete index.bin. But this file isn't being generated. Maybe it's related? Like, there's something wrong with the folder permissions, etc.

Added 34 minutes later
psatkha
Although, in principle, if you generate maps on a separate instance of MMH5.5, then theoretically such maps should work on the modified .exe - but you would have to keep two instances!

By the way, I also ran the Visual Studio debugger, and it complained about permissions.
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#166
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It's probably something related to file permissions, etc.
Possibly. In some Windows operating systems, third-party programs cannot create or delete files in subfolders of Program Files unless they are granted administrator privileges. Try giving the game those privileges.
 

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In reply to Ment
#167
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Ment
Possibly. In some Windows operating systems, third-party programs may not be able to create or delete files in subfolders of Program Files unless they are given administrator privileges. Try giving the game those privileges.

I tried running it as an administrator. Same result. And the game isn't even installed in Program Files...