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In reply to Pridu
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#1006
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Pridu
Yeah, I tried the multiplayer today. Everything seems okay, but who came up with this battle replay feature? The upgrades are quite monotonous, and the creatures have few abilities. As for the rest, since the beta and after pre-ordering the game, 20 hours of playtime on Steam – that's quite a lot.
Have you tried digging around in the settings? Instead of watching the opponent's battles, you can enable the cutscene view. You'll be staring at it throughout the entire battle :). What "advanced" simultaneous turns in this game.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
#1007
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Andrey
Have you tried digging around in the settings?
I have. I even set that splash screen. But it still gets in the way, especially when simultaneous turns are happening. I understand correctly. In Heroes of Might and Magic VII, can the faster player, as the blue player, take something from under the nose of the slower, red player during simultaneous turns?
#1008
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Played a bit more multiplayer. In theory, it's playable; out of five games, only one had a glitch similar to desynchronization (an endless battle with a timer ticking back and forth). The intro is definitely cooler, and watching the battle gives you the opportunity to minimize the game and read the forum, etc.
What's really annoying is that the game doesn't automatically return to the main screen like in Heroes 3, and you always have to watch to see if your turn has come because there's no "Your turn" button to press "OK," and the turn timer also ticks.
And secondly, sometimes creatures suddenly disappear during deployment before a battle. Your turn and your stack of druids, which you were counting on, disappear, but the "Start Battle" button has already been pressed... Moreover, these creatures are not present during deployment, and you have to press the "Automatically deploy" button.

Save games are a separate issue... There's still hope that by the next patch, they'll add an in-game random map generator and fix the multiplayer bugs. Not long to wait until August 4th :-)
#1009
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Well, I'm back from work and tried the 2.1 patch; I haven't started buying dwarves yet. 1. It's playable now because they removed the stupid opponent battle preview. 2. The random map generator (RMG) maps are dumb because they can give a relic with 1250 damage for zero mana to one unit, and some junk like +1 resource per day to another :-) and this relic is easily defeated on the first day (I'm playing on medium difficulty). 3. I still don't understand where the game saves are if you're not the host. 4. Desynchronization is now rare. P.S. And they really upgraded the ballistas; it reminds me of Heroes of Might and Magic III.... Or maybe Jeremy with 30 attack.
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#1010
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Pridu
Well, I'm back from work and tried the 2.1 patch; I haven't started buying Dwarves yet. 1. It's playable now because they removed the stupid opponent battle preview. 2. The random map generator (RMG) maps are dumb because they can give a relic with 1250 damage for zero mana to one hero and some crap like +1 resource per day to another :-) and this relic is easily defended on the first day (I'm playing on medium difficulty). 3. I still don't understand where the game saves are if you're not the host. 4. Desynchronizations are now rare. P.S. And the ballistas have been upgraded so much that it reminds me of Heroes of Might and Magic III... or Jeremy with 30 attack.

I bought the Dwarves and I have to say, I don't regret it; it's well done! :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#1011
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What gameplay innovations were added to the game in the expansion, besides the map randomizer, and how does it compare to the map randomizer in Heroes of Might and Magic III (of course, it doesn't)?
In reply to CkaTuna
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#1012
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CkaTuna
What gameplay innovations were added to the game in the expansion, besides the map randomizer, and how does it compare to the third installment (of course, it doesn't)?

The randomizer generates quite playable maps – you can play! :smile25:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#1013
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psatkha
The random map generator creates quite playable maps – you can play them! :smile25:

What is the size of these maps? Where are the 300x300 maps?
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#1014
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Development of Heroes 7 has been discontinued! :smile34:
https://mmh7.ubi.com/ru/blog/post/view/%D0%B2%D0%B0%D0%B6%D0%BD%D0%BE%D0%B5-%D1%81%D0%BE%D0%BE%D0%B1%D1%89%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BE%D1%82-%D0%BA%D0%BE%D0%BC%D0%B0%D0%BD%D0%B4%D1%8B

They left the seventh installment, Ashan, without the Demon Faction! That's rough! :mad:
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1015
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Dyrman
The development of Heroes 7 has been discontinued! :smile34:
https://mmh7.ubi.com/ru/blog/post/view/%D0%B2%D0%B0%D0%B6%D0%BD%D0%BE%D0%B5-%D1%81%D0%BE%D0%BE%D0%B1%D1%89%D0%B5%D0%BD%D0%B8%D0%B5-%D0%BE%D1%82-%D0%BA%D0%BE%D0%BC%D0%B0%D0%BD%D0%B4%D1%8B

They left the Heroes 7 Ashan without the Demon Faction! That's awful! :mad:
No words. I believed in a miracle, but it didn't happen.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#1016
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There is still a small glimmer of hope, namely modders. As I understand it, Heroes 7 doesn't have the same ID issues as Heroes 5, so content can be added relatively freely (including cities). The problem is that the game isn't very popular, so there are hardly any modders working on it (I've only seen something reasonably decent on heroescommunity).
 

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In reply to Ment
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#1017
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Ment
There is still one small hope, namely modders. As I understand it, Heroes 7 doesn't have the same ID issues as Heroes 5, so content can be added more or less freely (including cities). The problem is that the game isn't very popular, so there are almost no modders working on it (I've only seen something reasonably decent on heroescommunity).
For me, the main thing is that the online GSC creates maps with a size of 300x300. I don't care about mods. I doubt that modders will solve this problem. They will definitely focus (if they focus at all) on creating content. GSC will clearly be one of their last priorities.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#1018
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Hello everyone, this news is certainly shocking! The worst part is that there will be no more patches for the seventh installment, and all the remaining bugs that weren't fixed will remain, just like it was with the sixth game. And unfortunately, there won't be any more demons in the seventh game, unless the fans decide to create them themselves.

Honestly, I didn't expect Ubisoft to abandon the Heroes series so quickly, or did they decide to shut it down themselves? I thought they would still add demons, but now, well, I hope they managed to fix at least the most serious bugs.

In general, of all the companies that have been in charge of the Heroes series, only Nival, in my opinion, is capable of bringing the series back on track, but alas, the future of the Heroes series is now uncertain.

Just a few more thoughts out loud.

Someone has probably written something similar somewhere, but I'll chime in. I think Heroes is just a side project for Ubisoft. They clearly don't want to revive the franchise, they just release a mediocre new installment every few years to show that they still own it. You can see it in their attitude towards the series, and that's what makes it even stranger. If they don't want to invest in the Heroes series and bother with this universe, why don't they sell the franchise to another company that is interested in this genre? Look at their list of projects; they are mostly action games. It's clear that Ubisoft is focusing on that direction, unlike Blizzard, which is working on Warcraft, Starcraft, and Diablo. I think everyone should focus on what they do best, and Ubisoft clearly isn't doing that with Heroes, or they don't want to. But they also don't want to sell the franchise, so it's a lose-lose situation.

Many people have noticed that they only brought the game to a more or less acceptable state and then abandoned it, which is strange. They did the same thing with the sixth game, and it's a pity for the series. What will happen next? Will they release another mediocre installment for the next anniversary of the Heroes series, and then abandon it again? No, they need to take the franchise away from Ubisoft; otherwise, there will be no new developments. Why are they so greedy? Sell it and let it go, let a competent team take over the franchise and invest in the Heroes universe. They've decided to save money on everything: music, the engine, 3D models, animations, and instead invest everything in advertising. But it would be more logical to do the opposite: invest the maximum amount in development and create an immersive atmosphere. Then the game would be completely different and wouldn't need advertising. But instead, they saved money and didn't make a profit.
These are my thoughts, gentlemen...

Added 13 minutes ago
Ment
There is still one small hope, namely the modders. As I understand it, the seventh installment doesn't have the same ID restrictions as the fifth, so content can be added more or less freely (including new factions). The problem is that the game isn't very popular, so there are almost no modders working on it (I've only seen something more or less decent on heroescommunity).
In theory, the demon models are the same as in the sixth game, so they can be used, plus there are new neutral demons, and the engine allows it. I think that if the fans take it seriously, they can create a faction with them and a story about them.
In reply to FireCool
#1019
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Yeah. Let's make Heroes VII open source! It had some potential.
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#1020
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They will definitely focus on (if they do focus on) creating content. A game save editor will clearly be one of their last priorities.
For the fifth game, they created a game save editor almost immediately (not as a mod, but as a separate program, but still). All sorts of tournament-related tools, which include game save editors, are the primary targets for modders for practically any game in the Heroes series. Of course, if anyone plays this game online, which in the case of the seventh game might be a problem... Although I don't have any statistics on that.
Yeah. Let's make Heroes 7 open source! The seventh game had some potential.
But Ubisoft probably won't want to open the source code... As far as I understand, even Heroes 1-4 haven't been made open source yet. Well, there might still be excuses that the code was lost, and so on... The fifth game could have been made open source a long time ago. But we have what we have.
all the remaining bugs,
Ugh, thanks for reminding me... There's all sorts of nonsense in it (mostly interface problems; I haven't seen such a mess in Heroes for a long time. A lot of obvious bugs remain unfixed since the beta test).
 

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