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Heroes VII

#1008
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Played a bit more multiplayer. In theory, it's playable; out of five games, only one had a glitch similar to desynchronization (an endless battle with a timer ticking back and forth). The intro is definitely cooler, and watching the battle gives you the opportunity to minimize the game and read the forum, etc.
What's really annoying is that the game doesn't automatically return to the main screen like in Heroes 3, and you always have to watch to see if your turn has come because there's no "Your turn" button to press "OK," and the turn timer also ticks.
And secondly, sometimes creatures suddenly disappear during deployment before a battle. Your turn and your stack of druids, which you were counting on, disappear, but the "Start Battle" button has already been pressed... Moreover, these creatures are not present during deployment, and you have to press the "Automatically deploy" button.

Save games are a separate issue... There's still hope that by the next patch, they'll add an in-game random map generator and fix the multiplayer bugs. Not long to wait until August 4th :-)

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