Posts from Ideas and suggestions.
for example, make Town Portal water magic. then in the late game water will be necessary, and earth won't suffer, since it's still imbalanced because of slow. (as an option, swap prayer and Town Portal)
And in general... When you start dividing utility between the global map and the battlefield, balance becomes very hard to find, maybe even impossible. In any case, the school that allows fast movement will be a must have, while the others, even if their value increases, will still be some kind of "add-ons".
in addition, make the 5th level of fire immune to cube, i.e. implosion and fire elementals will still work, this would be some kind of balance between mages and Knights. to avoid making mages imbalanced, you could ban magic in the case of the cloak and the cube.
p.s. forbid Logistics heroes from water magic, Gunnar can't take it anyway as far as I know, this would somehow fix the Logistics specialists. (let the noob with water run around and send Gunnar home, why not)
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
but at least you don't have to introduce anything new, and they've already scared everyone away with the new creature banks and artifacts.
Oh, let it go with these "scary banks"; the balance of Conflux and Necropolis, as well as the aforementioned Mullich and Galthran, on whom most players rely, have already caused enough trouble. Tears have already been shed over them, but there haven't been any complaints about artifacts and objects yet.
I already answered this on the stream: if it were possible to make it so that, for regular castles during a standard trade, I receive Gunnar and you receive Gosh, I would gladly play.
It seems these Necropolis and Conflux factions aren't letting you rest.
Complaints like "they're not like in SoD" will be ignored, because in SoD, both of these factions are flawed, unbalanced, and therefore riddled with workarounds.
in SoD, both of these castles are flawed and unbalanced.
Those who are dissatisfied believe that everything was fine with them, but in HotA, they were nerfed to the point of being unplayable.
The policy in HotA is to abolish all unwritten restrictions; they should be implemented in the program's code. Writing restrictions like "don't exploit psychic units" is a terrible idea from the point of view of gameplay integrity, a typical online workaround.
If everything was fine with them in SoD, there wouldn't be a need to impose 100,500 restrictions.
The policy in HotA is to remove all verbal restrictions; they should be implemented in the program's code. But writing restrictions like "don't grief psychics" is a complete mess from the point of view of gameplay integrity, a typical online hack.
And also, Wicc, I don't understand why you think you always know better what the community needs, even though you haven't played in a long time? You were categorically against the rebuilding checkbox in SoD when there was a vote, but thankfully they didn't listen to you. And what do we see now? All commercial games come with the rebuilding option enabled, and the same is true in tournaments, at least for HL+U; all skilled players are completely in favor of it. But in HotA, you have more direct influence on the HotA team, and that's why we still don't see this simply necessary option.
icq: 681350680