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Ideas and suggestions.

#221
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In my humble opinion, Mass Slow isn't that much worse than Mass молитва. The issue isn't about Mass Slow or Mass молитва, but rather the difference between water and earth magic. And even if you compare these two spells, Mass Slow is far more effective than the useless молитва, in my opinion. And in general... When you start separating things based on usefulness on the global map and on the battlefield, it becomes very difficult, if not impossible, to find a balance. In any case, a school that allows for quick movement will be a must-have, and the others, even if their value is increased, will still be some kind of "add-ons." Well, right now, I'd prefer earth magic over all three of the others combined. Where's the balance?! In my opinion, this scheme is far more artificial than the ideas in this thread regarding new spells on the global map. Yes, I agree, it looks absurd (although somehow you need to balance mages and knights), but at least you don't have to introduce anything new. They've already alienated everyone with the new creature banks and artifacts. Again, it's just more complexity. Why not just add a new spell to water? Okay, let's assume it's not "simple," but at least you don't have to shuffle spells around (which, in my opinion, even contradicts the idea of this mod, although I can't guarantee that I'm right. But the fact is that such a change to the "old" setup will definitely have many opponents); introduce tricky formulas, which artifacts forbid what, and which don't; forbid something to logisticians... Again, just like earth magic, logisticians (and even specialists) are incredibly strong secondary units, in my opinion, not inferior to such specialists as Galtran or Sir Mullich. Why were they removed from the game then?

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