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Ideas and suggestions.

#224
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serovoy
Oh, let it go with these "scary banks"; the balance of Conflux and Necropolis, as well as the aforementioned Mullich and Galthran, on whom most players rely, have already caused enough trouble. Tears have already been shed over them, but there haven't been any complaints about artifacts and objects yet.
It seems these Necropolis and Conflux factions are not giving you peace. But does it bother you that you can start with the Moon faction or Monera in HotA? Moreover, the Moon faction's specialty doesn't suffer, and Necropolis allows vampires, which, in skilled hands, are more fun than farming skeletons. Galthran can't be chosen in SoD except for Jebus, and Mullich can only be found in taverns. Don't forget that many players perform just as well with other Necropolis heroes. HotA is a slightly different game, with new artifacts and objects. As Vic wrote, its goal is to make heroes less dependent on cons and hives. As a result, we got a bunch of new objects that negatively affect morale for a long time. IMO, this is why Jebus is almost unplayable in HotA, or at least more unbalanced. There are a lot of new artifacts that seem to be designed more for Diablo (again, IMO), which also doesn't give the game any advantages. Even the introduced Overlord mode in HotA changes the concept somewhat, as there are players who can no longer do anything in parallel or plan their moves while waiting in line. Of course, there are also some advantages, which is why players have split into those who went to HotA, those who stayed in SoD, and those who play both versions.

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